| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10039 | 4 | 2010-02-08 17:22:34 | <a href="/images/crimsonland.jpg"><img src="/images/thumbs/crimsonland.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Opensource crossplatform game similar to crimsonland <p> <em>Changelog:</em> <ul> <li>ability to change video settings from options screen (there are issues on windows - see README) <li>new graphic - image of weapon in arms will change, animation of shells </ul> | violetland 0.2.8 | updated | violetland |
| 10040 | 4 | 2010-02-08 18:39:12 | <a href="/images/tuxmathscrabble-3.0.1.gif"><img src="/images/thumbs/tuxmathscrabble-3.0.1.gif" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Math Scrabble for kids of all ages <p> <em>Changelog:</em> <ul> <li>All users now take a personal copy of the master configuration to their home directories.</ul> | TuxMathScrabble 0.7.3 | updated | TuxMathScrabble |
| 10041 | 4 | 2010-02-08 19:12:38 | <a href="/images/cubosphere_0.03.jpg"><img src="/images/thumbs/cubosphere_0.03.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>puzzle<br> <em>Description:</em> 3d Puzzle similar to Kula World / Roll Away <p>Roll your ball trough a 3d maze, collect all keys and proceed to the exit. The strange physics - where gravity acts always relative to your position and orientation - makes Cubosphere to a challenging puzzle where no "up", "down", "left", "right", "front" and "back" exist. <p>The game comes with an internal level editor! <p>Currently in a playable Alpha Version with sound and music and already many features included. | Cubosphere Alpha 0.03 | new | Cubosphere |
| 10042 | 4 | 2010-02-09 17:54:29 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Improved: Mine walls will not disappear any more when using the chase cam view (except when the view point is out of the mine) <li>New: Added support for anaglyph based 3D rendering (experimental; control it via the render options menu)</ul> | D2X-XL 1.15.0 | updated | D2X-XL |
| 10043 | 4 | 2010-02-09 18:29:18 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New Keychain tab in Inventory tab of PDA to manage your keys. Suggestions to improve usability are always welcome. <li>There is now a restriction of one User Key per Owner Key. <li>Slight changes to /key command. /key user access command no longer takes a sector name. It instead only works when you are docked to the station you control. <li>Fixed defence behavior of static queen escorts. <li>Fixed a recently-introduced bug with Border Skirmish scheduling. </ul> | Vendetta 1.8.113 | updated | Vendetta |
| 10044 | 4 | 2010-02-11 19:53:47 | <a href="/images/darkphear-screen3.jpg"><img src="/images/thumbs/darkphear-screen3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.96"><img src="http://happypenguin.org/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="http://happypenguin.org/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="http://happypenguin.org/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="http://happypenguin.org/images/star.gif" alt="3.96" border="0"></a></font> <p> <em>Description:</em> DarkPhear: A console-like classic RPG. <p> <em>Changelog:</em> <ul> <li>A couple of maps would not load on case sensitive filesystems. <li>Game would segfault on Ubuntu Karmic (due to SDL). </ul> | DarkPhear 1.1.5 | updated | DarkPhear |
| 10045 | 4 | 2010-02-12 21:21:58 | <a href="/images/fusion-doom-composite.jpg"><img src="/images/thumbs/fusion-doom-composite.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>action<br> <em>Description:</em> Galcon Fusion is an awesome high-paced multi-player galactic arcade-strategy <p>Conquer the Galaxy like never before! Galcon Fusion is an awesome high-paced multi-player galactic arcade-strategy game. Send swarms of ships to defeat enemy planets and conquer the universe! <p>Winner of the 2009 Independent Game Festival Mobile Innovation in Mobile Game Design Award. <ul> <li>Beautiful new HD graphics <li>Full-length interactive soundtrack <li>Multi-player, team games, and solo missions <li>Achievements and detailed rankings <li>Variety of games including Stealth and Assassin <li>Retro-mode for when you want to LIVE THE 80's <li>Colour-blind support for up to 4 players </ul> | Galcon Fusion | new | Galcon Fusion |
| 10046 | 4 | 2010-02-13 08:57:32 | <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>Fixed automatically assigning start position if none is chosen <li>Fixed bug in DXT5 loading (caused artefacts with teamcolours) <li>Fixed F1 heightmap view <li>Fixed playing of demos created in a game in which Spring crashed <li>Made spectator drawings white instead of random team colour <li>Disable recording demos from demos (default, DemoFromDemo in springrc to enable) <li>Added a mechanism to register/unregister for messages that are normally not broadcasted to game server </ul> | TA Spring 0.81.1.3 | updated | TA Spring |
| 10047 | 4 | 2010-02-13 09:16:02 | <a href="/images/spacejunk1.png"><img src="/images/thumbs/spacejunk1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A game about how to pilot a ship in 2D planetary systems. <p> <em>Changelog:</em> <ul> <li>Fixed compilation error in 64 bit machines.</ul> | Spacejunk 1.0.3 | updated | Spacejunk |
| 10048 | 4 | 2010-02-13 10:01:17 | <a href="/images/cosmosmash.png"><img src="/images/thumbs/cosmosmash.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A clone of the 1981 Astrosmash game <p> <em>Changelog:</em> <ul> <li>This version links with the new flatzebra 0.1.3. <li>The gameplay has been slightly adjusted to make it more accurate. <li>Experimental --record and --play command-line switches have been added to record a game and play it back later. <li>Experimental support for the Xbox 360 USB controller has been added. <li>Memory leaks have been removed. </ul> | Cosmosmash 1.4.3 | updated | Cosmosmash |