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newsid userid timestamp news headline newstype gameid
9969 4 2010-01-08 19:59:23 <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>added a number of new quests around Carmen, Jenny and Mrs. Yeti <li>added a center for trading between players <li>added a list of items with theirs stats to NPCs buying or selling items <li>added a maze below Haizens <li>/ignore now blocks public chat from this person </ul> Stendhal 0.80 updated Stendhal
9970 4 2010-01-09 10:03:36 <a href="/images/ohrrpgce.png"><img src="/images/thumbs/ohrrpgce.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> An engine for making 2D console-style Role Playing Games <p> <em>Changelog:</em> <ul> <li>Integrated F1 help on every screen of the editor. <li>Now supports up to 8 map layers <li>Item limits raised <li>slice tree scripting interface for manipulating arbitrary graphical objects and positioning them relative to one another. <li>Easy export/import of spritesets <li>SDL is now the default graphics backend <li>A plethora of other new features and bugfixes </ul> O.H.R.RPG.C.E 2010-01-08 updated O.H.R.RPG.C.E
9971 4 2010-01-09 11:01:51 <a href="/images/tamagotchi_boxing.jpeg"><img src="/images/thumbs/tamagotchi_boxing.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Description:</em> A virtual pet game with boxing <p>This is a game where you make a virtual pet (tamagotchi) and look after it by feeding it and making it sleep. Also you can train it so that it becomes stronger and faster and make it fight other tamagotchis in a boxing match. <p>This game tries to be child friendly and is challenging for both children as well as adults. <p>I made this game for my university project. I made it in only 2 weeks so it is not very polished. Tamagotchi Boxing 0.1 new Tamagotchi Boxing
9972 4 2010-01-09 12:09:04 <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Improved emulation, thanks to the use of Z80 tests from Fuse.</ul> FBZX 2.2.0 updated FBZX
9973 4 2010-01-09 13:12:28 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The program could hang when a level contained equipment generators <li>Fixed: The afterburner sound wasn't played reliably in multiplayer games <li>Fixed: D2X-XL will not place powerups half in walls any more <li>Fixed: When the game host had turned on radar in multiplayer games, it was always displayed at the radar position on the game host's cockpit <li>Changed: Fixed spawn points and powerup respawn delays can now be set in the multiplayer D2X options menu <li>New: Cockpit window types can now be set in the cockpit settings menu <li>Changed: Timed permanent triggers will have their delay reset when being enabled by an enable trigger <li>Fixed: The program could freeze when a player ship was destroyed <li>Fixed: D2X-XL could crash when loading levels containing invalid triggers <li>Fixed: Vulcan/Gauss ammo was set to 5000 when loading a savegame while Vulcan/Gauss were set as built-in equipment <li>Improved: Savegames now contain information whether mod usage was enabled for the saved mission </ul> D2X-XL 1.14.201 updated D2X-XL
9974 4 2010-01-09 14:39:03 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>bring back the old launch chkbox <li>fixed segfault in onmousemove in the mapctrl <li>fixed map being read only in wrong state <li>fix developer-merge for current git </ul> SpringLobby 0.40 updated SpringLobby
9975 4 2010-01-10 16:02:35 <a href="/images/raincat.jpg"><img src="/images/thumbs/raincat.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>puzzle<br> <em>Description:</em> 2D puzzle game featuring a fuzzy little cat <p>Raincat is a 2d puzzle game similar to the Incredible Machine and Lemmings series. Your goal is simple: guide the cat safe and dry to the end of each level. Just mind the rain, puddles, and loose fire hydrants in your path! Raincat new Raincat
9976 4 2010-01-10 17:09:57 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>If Mesh::buildTangentVectors is called and causes vertex splits, and mesh had pose animation, make sure we fix up the poses too. <li>Change 0 -> NULL in Dx9 Present() call, user reported issue on Intel G33/G31 GPU allegedly resolved by this (illogical, but does no harm) <li>Fix a crash when trying to render a line list with stencil shadows enabled <li>Deal with Dx9 device lost for hardware occlusion queries better <li>Fix problem in OpenGL when mixing anisotropy levels in different texture units on the same pass <li>Fix Win x64 RTC issues with timer <li>Fix bug in HLSL with 3x4 matrix arrays <li>Culling fixes for InstancedGeometry <li>Prevent GLX ConfigDialog from creating empty dropdown elements which cause a crash when clicked on. <li>Fix straggling texture unit state bug with multiple contexts in GL. <li>PF_L8 is not likely to be a valid render target format on many cards, use PF_X8R8G8B8 as is the default for non-depth shadows. <li>Documentation updates </ul> OGRE 1.6.5 updated OGRE
9977 4 2010-01-12 18:09:21 <a href="/images/CHGEMS.jpg"><img src="/images/thumbs/CHGEMS.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> <p>Interesting Christmas-themed puzzle game. Christmas Gems new Christmas Gems
9978 4 2010-01-13 17:03:47 <a href="/images/tanglet.png"><img src="/images/thumbs/tanglet.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A single player variant of Boggle <p> <em>Changelog:</em> <ul> <li>Added French translation and data files <li>Switched to Google's dictionary <li>Bug fixes</ul> Tanglet 1.0.1 updated Tanglet