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newsid userid timestamp news headline newstype gameid
9959 4 2010-01-03 16:10:35 <a href="/images/simcar.png"><img src="/images/thumbs/simcar.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Car simulation game <p>3d game with the objective of simulating the action of driving a vehicle on a road. SDL library is used for display and there is no requirement (or support) for a 3d accelerator card. SimCar 1.0.0 new SimCar
9960 4 2010-01-03 17:14:26 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Configurable spawn points can be created in the world now. <li>The contents of the world can be dumped to file and restored. <li>Lots of bugs have been fixed.</ul> Worldforge::Cyphesis 0.5.23 updated Worldforge::Cyphesis
9961 4 2010-01-04 16:00:05 <a href="/images/BD2Screenshot.png"><img src="/images/thumbs/BD2Screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> 2D singleplayer deathmatch game <p> <em>Changelog:</em> <ul> <li>minor changes</ul> Brutalo Deluxe 2 2.55 updated Brutalo Deluxe 2
9962 4 2010-01-04 17:16:02 <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>All Clan Mechs have Clan names again <li>Bug 2884342: Vehicle Fuel Cells were overweight <li>Bug: secondary positions being set for DropShips in space <li>Made auto-slide-down of chatterbox disableable in the advanced client settings <li>Bug: Hovers and Naval units getting deployed underwater <li>Bug: done button missing in the deployminefield-display <li>More Battle Force conversion changes <li>Bug 2897781: BA doesn't show correct number of troopers in MechDisplay <li>Bug 2897769: Mouse wheel zooms map option not working in swing <li>Bug 2886568: IS BA Light MG has wrong extreme range <li>Fix some scrolling issues in Swing BoardView. <li>Also, re-enable movepath plotting by dragging <li>Bug: NPE when checking for shield. <li>More Changed to BF Conversion <li>Bug 2884446: Vtol deployment Elevation on Water <li>Fix tank cruise MP for tanks with an engine rating that gets bumped up because otherwise it's below minimum <li>Bug: compact engines are not mech only <li>added better filtering code for Mul save and load dialogues <li>Bug: More NPE when checking for shield. <li>Keep Bots in Client, not ClientGUI, and remove them when they disconnect <li>use double buffering for swing UI <li>Bug: Jump infantry with ground MP 0 should be able to make a 1 hex move as a jump, not only as walking <li>Bug: pressing "more" too often in the physical-display made the buttons disappear <li>Data 2855741: New gun emplacements for MegaMek <li>Bug 2904168: Vibroclaw melee report <li>Moved hopalongairsea.zip from unsupported to unofficial.zip/vehicles/hopalongairsea <li>Moved Laser HS Night Gyr variants from unsupported to unofficial.zip/_fluff mechs <li>Unofficial weapon tech: AC/15 <li>Unofficial weapon tech: AC/10i <li>Fix report indenting in swing <li>Added planted fields and sand to RMG </ul> MegaMek 0.35.11 updated MegaMek
9963 4 2010-01-04 19:42:43 <a href="/images/newforest1.jpg"><img src="/images/thumbs/newforest1.jpg" align="right" alt="" width="200" height="200"></a> <em>Category: </em>action<br> <em>Description:</em> Do you have what it takes to save the Kingdom Of Ograria? <p>The free RPG The Exciting Adventures Of Master Chef Ogro is a standalone game created on Platinum Arts Sandbox Free 3D Game Maker and it features the adventures of Master Chef Ogro who is an expert with produce magic. Features include puzzles, obstacles, various magic spells, monsters and many levels to explore from a castle, cave, and forests, to glitchworlds where the whole universe can seem upside down! Track down and battle the evil Shadow Chef who is trying to take over the world with his produce abominations! The RPG contains many new powerful features that will make it easy for you to make your own RPGs, including the ability to easily add and tweak monsters, spells, etc! The majority of the content was created by High School students and was a big hit with the local game company Vicarious Visions at the 2009 Games Festival at RPI. See if you have what it takes to save the Kingdom Of Ograria! The Exciting Adventurse Of Master Chef Ogro 2.0 new The Exciting Adventurse Of Master Chef Ogro
9964 4 2010-01-05 18:07:22 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Added commandline parameter to set hostname visible on metaserver. <li>Restored http://meta.freeciv.org/metaserver.phtml as default metaserver. <li>Record players total score to civscore.log. <li>Put spaceship state to civscore.log instead of score given by spaceship. <li>Write civscore.log in the beginning of the turn, immediately after values are calculated. Write also final values when game ends. <li>Fixed sdl-mixer support. <li>Improved access levels ported from Warclient. <li>Fixed a bug that even if wonder set as improvement requirement for unit was built, unit was not buildable. <li>Fix lost hack access in single player mode. <li>Fix bug causing wrong player nation select. <li>Added proper error message to case where user tries to add Settlers to city owned by ally. <li>Avoid crash due to corrupted worked field. <li>Improved voting code ported from Warclient. <li>Make GTK2 client more small-screen friendly. <li>Fixed Hydro Plant help text. <li>Added ruleset loading time check that MAX_NUM_REQS is not exceeded. <li>Fixed help browser crash when ruleset has fuel using unit for which there is no suitable carrier unit. <li>Show ping of actual player connection instead of player's first connection, which may be observer. <li>Fix bug in tech score when player has no techs. <li>Hide production part of full citybar from enemy cities for player observers. It used to show all enemy cities always building "Airport". <li>Added support for units taller than 1.5 x terrain tile height in isometric tilesets. <li>Backport of improved goto code from trunk. <li>Fixed creation of GGZ page. <li>AI does not ask for help against players not met. <li>Display flags at start page player list. <li>Changed ggz profile to point to freeciv.ggzgamingzone.org instead of non-functional pubserver. <li>Fixed partisan appearance to require Guerilla Warfare to be known by someone. <li>Fixed a crash when lua script triggered by "tech_researched" gives another technology to player. <li>Fixed a crash when unload all command is issued to multiple units. <li>Fixed a team play crash when ruleset defines global init techs. <li>Leave no units to current tile when bouncing them. <li>Fixed a crash when several members of the same team have same initial tech. <li>Fixed /cmdlevel bugs. <li>Prevented /rulesetdir after savegame of already running game has been loaded. <li>Don't navigate through unaccessible territorial waters. <li>Use amplio electric ages sprites for cities. Use modern style as alternative for other tilesets. <li>Added /cancelvote command, ported from Warclient. <li>Make notify.all and notify.player working in lua scripts. <li>The loss of the last human player doesn't transform the game into an autogame, causing the clients freezing. <li>Disallow embassy creation if Marco Polo's Embassy is built. <li>Do not bounce units on empty enemy cities on terrain changes. <li>Consider that AI explorers moved when they changed tile instead of if their moves decreased (could be wrong on railroads for example). <li>Loading a scenario begins at turn 0 and not -2. <li>Display trade route lines at map and infos in city dialogue even if the trade route doesn't give trade bonus. <li>Added support for Haiku OS. <li>Fixed clicking of technologies on research report. <li>Updated translations: ca.po da.po de.po es.po fi.po </ul> Freeciv 2.1.10 updated Freeciv
9965 4 2010-01-05 21:32:30 <a href="/images/JMUD.png"><img src="/images/thumbs/JMUD.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> JamochaMUD is an open source MUD/Muck client written in Java. <p> <em>Changelog:</em> <ul> <li>Adding more Mac-like behavior to JamochaMUD when run on Mac OS X including using proper menu accelerators (such as the Command key) and using the Mac OS system menu instead of the Windows-style frame menu.</ul> JamochaMUD 4.5 updated JamochaMUD
9966 4 2010-01-06 20:32:05 <a href="/images/Mah-Jong.gif"><img src="/images/thumbs/Mah-Jong.gif" align="right" alt="" width="200" height="160"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Mahjong with multiplayer and network support <p> <em>Changelog:</em> <ul> <li>Use the current GTK+2 toolkit instead of the very old and unsupported GTK+1 toolkit. <li>Adds a few new features (mostly at the UI level). <li>Fixes a surprising number of rather long-standing bugs. </ul> Mah-Jong 1.10 updated Mah-Jong
9967 4 2010-01-06 21:13:24 <a href="/images/iru4.jpg"><img src="/images/thumbs/iru4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Awesome underwater shoot-em-up! <p>Irukandji is the latest game from www.charliesgames.com, developer of the award winning Bullet Candy and cult hit Space Phallus. Irukandji is a fun score attack shooter, set in an abstract underwater trench. You fly your ship against the flow of hundreds of amazing procedurally animated sea monsters, blasting your way to the final showdown - a Giant Enemy Crab! <p>A free demo version is available, and the full version costs just a small $1+ donation, and entitles you to a copy of the game for Linux Mac OS X and Windows. Irukandji 1 new Irukandji
9968 4 2010-01-07 16:15:34 <a href="/images/irrlamb0.jpg"><img src="/images/thumbs/irrlamb0.jpg" align="right" alt="" width="200" height="148"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> 3D Physics Game <p> <em>Changelog:</em> <ul> <li>Completely updated the game's graphics <li>Added 12 tutorial levels + 2 skate levels <li>Added ability to set shadows, filtering, and AA in config file. <li>Added cylinder objects <li>Physics are now framerate independent <li>Cleaned up level format <li>Cleaned up Lua API <li>Reduced replay file size <li>Removed boost dependencies <li>Updated irrlicht to 1.6 <li>Updated bullet to 2.75 <li>Added SQLite for level stats <li>Fixed various bugs <li>Removed audio, old levels, and grapple for now <li>Refactored lots of code</ul> irrlamb 0.1.0 updated irrlamb