| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 995 | 2 | 2000-01-24 00:44:27 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A bloody, violent sidescrolling shoot-em-up.<p> <em>Changelog:</em> fixes for all known compilation problems. | URBAN 1.5.3 | updated | |
| 996 | 2 | 2000-01-24 01:13:31 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Linux port of Parallax's Descent 2 space game<p> <em>Changelog:</em> <ul> <li> Added beginnings of console. (main/console.c main/cmd.c) <li>Added -debug command line option to show debug information. <li>Fixed -nosound option. <li>Changed malloc, calloc, free -> d_malloc, d_calloc and d_free to prevent ugly clashes between the real and the wrapped system calls. Added d_strdup <li>Removed dos linefeeds from the source files <li>Fixed palette problems with flat shaded polygons. </ul> | D2X 0.0.7 | updated | |
| 997 | 2 | 2000-01-25 00:29:24 | <img src="/images/thumbs/h3_shot1.jpg" align=right width=200 height=150><em>Category:</em> Strategy<br> <em>Description:</em> In Heroes III, you control the actions of heroes to complete mission objectives in a variety of conflicts taking place in the mythical land of Erathia. As heroes travel across the land with their armies, they can explore, seek artifacts, and find treasure, as well as lead their armies into battle. Towns can also have armies garrisoned for their defense and act as centers for recruitment, the learning of magic spells, and trading. Towns you conquer become part of your territory. You may develop your towns to provide yourself with offensive, defensive, and logistical advantages. <p> <a href="http://www.lokigames.com">Loki</a> has released a playable demo! Hit the link below for download locations.<p> | Heroes of Might and Magic 3 | new | |
| 998 | 225 | 2000-01-26 11:16:53 | <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> An exciting collection of 160 solitaire card games<p> <em>Changelog:</em> Imlemented 7 new games and converted the pysol-sound-server to a much improved Python extension module. | PySol 3.30 | updated | |
| 999 | 2 | 2000-01-26 11:49:41 | <img src="/images/thumbs/xrally.gif" align=right width=200 height=150><em>Category:</em> Arcade<br> <em>Description:</em> XRally is a linux clone of the classic Rally X arcade game. For those who don't know, in Rally X you control a blue (good) car, that has to collect yellow flags around a maze-like map, while avoiding the red (bad) cars. In order to help himself, the blue car can use clouds of smoke through the maze. If a enemy touch any of these clouds, it stops for a while. The enemy cars can also crash one with the other, what gives you some extra time. | XRally 0.6 | new | |
| 1000 | 2 | 2000-01-26 11:50:36 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Cross-platform library for portable low level I/O access<p> <em>Changelog:</em> <ul> <lI>Disable mouse threshold when X11 mouse is in warp mode <li>Fixed black-screen on exit in fbcon video driver <li>Much improved console switching in fbcon video driver <li>Fixed X11 UNICODE translation bug (thanks Andreas Arens) <li>Fixed WaveOut mutex logic bug (thanks Markus Oberhum) <li>Use X11 mouse warping when cursor hidden and input grabbed <li>Doesn't try to use TrackMouseEvent() on Win95 <li>DirectColor support in fbcon driver (thanks Adam Meyerowitz) <li>Fixed ALT-ENTER key state problem on X11 </ul> | Simple DirectMedia Layer 1.0.3 | updated | |
| 1001 | 2 | 2000-01-26 11:51:10 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Improved blitting routines, should provide you with a few more frames per second. <li>Weapon selecting to AI objects (thanks to Stein). Make sure all AI objects have their empire value set for this to work right. <li>Modified SETOBJNAME network code to send empire code, empire code is now displayed on the client. <li>Bug in viewscreen labels reclaiming fixed. <li>Added ReportDestroyedWeapons sysparm to the server, updated your ShipWars server configuration files. <li>Improved reality engine and use of vector compoents in calculations </ul> | XShipWars 1.33 | updated | |
| 1002 | -1 | 2000-01-27 11:10:02 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> KSnes9x is a KDE frontend for Snes9x<p> <em>Changelog:</em> <ul> <lI>Quick loading of snapshots (saved positions) of games <li>Each game can now have, optionally, a profile associated with it <li>The help file now have the same look of all the KDE help system <li>Fixed bug when loading games with spaces on their filename </ul> | KSnes9x 1.2 | updated | |
| 1003 | 1916 | 2000-01-27 11:10:55 | <em>Category:</em> Puzzle<br> <em>Description:</em> A school's little game written in C++/QT. There are a set of boxes and you should wipe some of them in turn with a friend or the computer. The person who wipes the last square looses. | KBoxes! 1.2 | new | |
| 1004 | 2 | 2000-01-28 11:57:46 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <ul> <li>server save command now doesn't overwrite existing files anymore (see below) <li>Added ground number to name mapping (is used when scrolling in client for example) <li>Improved creation and modification of ground tables <li>Added ground high sea painted nicer road sprite (well it is still ugly) <li>Added ground view switch (mainly for groundtable "debugging") <li>Fixed bug in sprite cache (server needed 10MB RAM;-) <li>Added text output <li>Added text input (hack) client uses text/input output for chat (type t in the scrollscreen and then the text) <li>Started GUI contest <li>you can use the cursor keys to scroll in the scrollscreen <li>you can use the cursor keys to drive the selected unit in the scrollscreen <li>added a switch to enable scroll on selected unit units have now 3d coordinates (for airplanes and submarines mainly but perhaps also for a 3d landscape) <li>added smooth acceleration/breaking and rolling out (3 new values in vehicle file) in fact I completely changed the driving model (I am still not happy with it and there may be some bugs) <li>Added font sent in by erikyyy (i wrote a gimp scheme script to extract the letters from the image) </ul> | TUD (The Urgent Decision) 0.9.9 | updated |