| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9939 | 4 | 2010-01-01 11:04:28 | <a href="/images/zelda.png"><img src="/images/thumbs/zelda.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Zelda Solarus is RPG in a world of Zelda <p>Zelda Solarus is in fact a logical continuation of "A Link to the Past" on Super Nintendo. The gameplay is a mix of RPG, action/adventure, dungeon exploration, puzzle solving. | Zelda: Mystery of Solarus DX 1.0 Demo | new | Zelda: Mystery of Solarus DX |
| 9940 | 4 | 2010-01-01 12:03:30 | <a href="/images/BOH-screenshot3.png"><img src="/images/thumbs/BOH-screenshot3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Retro-flavoured game of exploration and action. <p> <em>Changelog:</em> <ul> <li>Added theme "underground". <li>Improves video modes suggestions by indicating also the optimal zoom factors. <li>Forced re-calculation of global time also when 0:00. <li>Fixed pits near barriers (in some cases they may have looked weird). <li>Updates the user's manual. </ul> | BOH 20091230 | updated | BOH |
| 9941 | 4 | 2010-01-01 13:00:56 | <a href="/images/tuxmathscrabble-3.0.1.gif"><img src="/images/thumbs/tuxmathscrabble-3.0.1.gif" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Math Scrabble for kids of all ages <p> <em>Changelog:</em> <ul> <li>A bugfix was made for display initialization on some systems.</ul> | TuxMathScrabble 0.7.1 | updated | TuxMathScrabble |
| 9942 | 4 | 2010-01-01 14:36:50 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: You cannot change the built-in equipment settings in-game during non-coop multiplayer sessions anymore <li>Fixed: The program could freeze when a player ship was destroyed <li>Fixed: Powerups will not be able to float into blocked segments anymore <li>Improved: Savegames will not be written each time a player dies anymore during UDP/IP multiplayer games, thus reducing potential temporary program freezes <li>Fixed: Textures sometimes were partially messed up (had gray stripes) <li>Fixed: OGG music wasn't played by the 64 bit versions of D2X-XL <li>Fixed: A bug in the sound channel management could cause sound problems and program crashes </ul> | D2X-XL 1.14.195 | updated | D2X-XL |
| 9943 | 4 | 2010-01-01 15:12:23 | <a href="/images/SpandexForce.jpg"><img src="/images/thumbs/SpandexForce.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Spandex Force is a puzzle/adventure/RPG game <p>Spandex Force is a unique puzzle / adventure / RPG game that lets you create your own hero to clean up the crime-infested town of Vigilance Valley. <p>Follow your hero's quest to rid Vigilance Valley of vicious villains such as the Blizzard Wizard, the inept riddler Countess Conundrum, and the mysterious Professor Aphasia. <p>Spandex Force contains many different kinds of minigames in which you can battle common crooks or vicious supervillains, or rescue citizens in distress! <p>Create your very own hero and equip him or her with weapons and accessories of your choice! Also, choose between 24 superpowers you can use to defeat your opponents. | Spandex Force | new | Spandex Force |
| 9944 | 4 | 2010-01-01 18:43:46 | <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>use unambiguous shortname for config file cli arg <li>enable cli arg for custom settings file <li>added nicklist in server tab, now old server tabs get removed when connecting to a new server <li>don't do hole punching as host when server is relayhost <li>fixed build errors, delayed spring launch so it works only after host is really ingame to avoid launch asyn with relayhosts <li>added battleroom command to change description & toggle autopaste <li>now autobalance dialogue has range automatic based on battle's max players <li>fixed ring with relayhosts <li>some more fixes to hardcode less the autobalance size <li>fix cmake compile <li>fix unitsync cmake target <li>don't use localhost when hosting, use properly external hostip <li>implement Layout reset to default <li>added fallback for account id in server's lanmode <li>fixed updater compile <li>return false if windows shell execute fails added message if auto updater fails, added browser open to page & download url <li>spring file extension from cmake file <li>request list update to manager everytime fetching the list (list update will be available after next fetch) <li>allow to host and join battles even if spring is running <li>made the start button work as client too, to rejoin the battle </ul> | SpringLobby 0.36 | updated | SpringLobby |
| 9945 | 4 | 2010-01-01 21:31:43 | <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li><ul>AI <li>AI breeds horses more effectively <li>AI uses pioneers more effectively <li>AI distributes workers more effectively <li>AI creates and assigns soldiers more effectively <li>AI constructs more advanced buildings </ul> <li><ul>Graphics <li>building graphics (thanks to NewCol and the defunct SweCol project) <li>new images for forests and beaches <li>redesigned panels and dialogues using MigLayout <li>the colony panel, colopedia panel and report panel now remember their size <li>more useful for small displays (1024x600) <li>the map shows national borders </ul> <li><ul>Rules <li>stockades no longer prevent abandoning a colony <li>together with a custom house, de Witt circumvents boycotts <li>the Treaty of Utrecht </ul> </ul> | FreeCol 0.9.0 | updated | FreeCol |
| 9946 | 4 | 2010-01-02 06:20:01 | <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Full support for Undo <li>Campaigns available in several language: <ul> <li>Tutorial: English, German, French <li>Standard: English, German <li>Kamor: German, French <li>NOS: German, French </ul> <li>Fixed a lot of problems (mostly regressions) in AI, making it much better in Campaign maps <li>Reviewed and polished campaigns, fixing lots of problems that crept in due to evolving ASC data <li>ASC and mapeditor can now be scripted with LUA <li>Added package management to check dependencies between data packages <li>Fixed problems that occurred on Vista/Win7 with limited permissions <li>Lots of bugfixes and smaller refinements </ul> | Advanced Strategic Command 2.4.0 | updated | Advanced Strategic Command |
| 9947 | 4 | 2010-01-02 07:27:00 | <a href="/images/ghook_12.jpg"><img src="/images/thumbs/ghook_12.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Grappling Hook is an innovative first-person action puzzle / platform game <p>Grappling Hook is an innovative first-person action puzzle / platform game. You use the Grappling Hook as a mighty high-tech tool to overcome various challenging obstacles by performing incredible moves and fast combinations of daring tricks. The dynamic and surprising levels open opportunities to use the Grappling Hook in unique ways never seen before in a game. Making your way through the levels requires both skill and creativity, while the increasing difficulty pushes you to become a real master of the Grappling Hook. All this comes together to create an intense, challenging, and rewarding gameplay experience: <ul> <li>Perform daring moves and tricks with the Grappling Hook. <li>Solve challenging gameplay and action puzzles. <li>Beat 31 dynamic, animated, and unique levels. <li>Earn 30 cool achievements and master 248 challenges. <li>Create your own levels with the built-in level-editor. </ul> | Grappling Hook | new | Grappling Hook |
| 9948 | 4 | 2010-01-02 08:04:12 | <a href="/images/blockattack-12.png"><img src="/images/thumbs/blockattack-12.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Another block fall game based on Tetris Attack <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | Block Attack - Raise of the Blocks 1.4.1 | updated | Block Attack - Raise of the Blocks |