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newsid userid timestamp news headline newstype gameid
9919 4 2009-12-29 09:23:07 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>New "showStringQuestion" dialogue <li>New "getWindowsACL" action to retrieve ACLs on Windows <li>New "changeExecutableResources" action <li>Added project property "replaceLockedFilesOnReboot" to mark locked files on Windows to be renamed instead of prompting the end-user to abort/retry/ignore <li>Allow Autoupdate strings to be localized <li>Added "excludeFiles" and "includeFiles" tags to "deleteFile" action <li>Actions that modify the environment variables and PATH can now be applied to a particular user (Unix only) <li>Avoid locked files error when unpacking on Unix <li>Use SID for user default value on "setWindowsACL" action <li>Added is_empty and is_not_empty tests to "registryTest" rule <li>Allow uninstaller icon to be customized <li>Give executable permissions to serialized .desktop files on Unix <li>Multiple fixes and improvements.</ul> BitRock InstallBuilder 6.2.6 updated BitRock InstallBuilder
9920 4 2009-12-29 10:37:54 <a href="/images/kulic.jpg"><img src="/images/thumbs/kulic.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A unique 2D shooter. <p> <em>Changelog:</em> <ul> <li>cleanup of the source code so the game compiles again <li>better Linux/desktop integration <li>minor bugfixes </ul> Kulic 1.1 updated Kulic
9921 4 2009-12-29 12:06:27 <a href="/images/basic.jpg"><img src="/images/thumbs/basic.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Implementation of BASIC language with gfx + snd <p> <em>Changelog:</em> <ul> <li>Fixed problem with scrollback <li>Added "round <expr>" and placeholder "rotate <expr>" to box and rect commands. <li>In grammar.y, added emitfuncint() function that takes a function plus an integer, and emits one followed by the other. <li>Added arc and wedge commands. <li>Added shape interface. shinit, shend, shdone, shline, shcurve, shcubic. <li>Added cool14.bas demo.</ul> SDL_basic 1.0.2 updated SDL_basic
9922 4 2009-12-29 13:49:54 <a href="/images/gunfu.png"><img src="/images/thumbs/gunfu.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Far West themed 2D shooter featuring bullet time <p>GunFu Deadlands is a Far West themed 2D action shooter featuring bullet time like Max Payne and the Matrix movies.<br /> It started as a small project with the goal of being fun and simple to play, yet challenging. The game currently features 10 levels, very simple graphics and is completely written in Lua, using the Löve2D game library. The sound effects were obtained from Freesound.org and post-processed with Audacity. The music was written using Milky Tracker. GunFu Deadlands 1.00 new GunFu Deadlands
9923 4 2009-12-29 17:52:59 <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>Increasing support for Russian and German translations. <li>Fixes a few bugs which would causes the game to crash. </ul> Atomic Tanks 4.0 updated Atomic Tanks
9924 4 2009-12-30 07:49:44 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Fixed the Golem Boss (again) <li>Fixed a broken Action Point in the Fortress <li>Sequence blocks can no longer be grabbed and moved around </ul> The Legend of Edgar 0.41 updated The Legend of Edgar
9925 4 2009-12-30 08:26:07 <a href="/images/mercenary-objects.png"><img src="/images/thumbs/mercenary-objects.png" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Mercenary, Damocles and Dion Crisis SDL port <p> <em>Changelog:</em> <ul> <li>Done post-intro - entering atmosphere before you crash on Targ</li> <li>OpenGL: Fixed line bugs of cobweb and sofa in PC-BIL's room</li> <li>OpenGL: Fixed road line bugs - distant lines of the road you're on were only partly visible. Especially annoying in Second City</li> <li>OpenGL: Two of roads were never displayed</li> <li>Game launcher now stores the choices in user's directory (so ~ on Unix, \blahblah\Application data\ on Windows)</li> <li>Linux: custom library build (the way to do it) allowed for:</li> <li>... providing support of bigger amount of distros, incl.: Fedora and Mandriva</li> <li>... resolving smaller sound sample issue</li> <li>Low resolution in software renderer works correctly again</li> <li>BSD release</li> </ul> MDDClone-SDL 23 updated MDDClone-SDL
9926 4 2009-12-30 09:08:54 <a href="/images/rurple.png"><img src="/images/thumbs/rurple.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>kids<br> <em>Description:</em> Learn computer programming using the language Python <p>RUR: a Python Learning Environment (RUR-PLE or Rur-ple or rur-ple) is a "new and improved" version of GvR that extends Pattis' ideas and allows a smooth transition to the use of variables as well as functions/methods, classes and objects. Rur-ple is a complete environment, its lessons cover the use of all of Python's keywords. A Python interpreter and simple editor are included to explore Python outside the robot's world. RUR-PLE 1.0.1 new RUR-PLE
9927 4 2009-12-30 10:25:26 <a href="/images/Wizznic1.png"><img src="/images/thumbs/Wizznic1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Wizznic is a puzzlegame based on an arcade classic. <p> <em>Changelog:</em> <ul> <li>Support for 10 brick types, one-way floors and glue. (Each field on board is now two bytes, breaks old levels) <li>Timer now stops when a level is completed. <li>If you make the level unsolvable (if there is only one of a type of brick left) you die. <li>Particle system. <li>Tweaked cursor-control speed. <li>Falling bricks "magnet" a moving brick if it's close enough, instead of landing of it, and then sliding off. <li>perl script to convert existing levels into the new format. (./lvlconvert.perl levelfile.wzp) <li>Cursor magnets to bricks moving away or into it's current position (makes it easier to grab bricks on a mover) <li>Cursor no longer locks up if you click grab while it's moving from one brick to another. <li>Couple of interesting puzzles contributed by MKL. <li>Fixed countdown bug when platform is moving. <li>Fixed subtracting time after level complete <li>Cursor-Locked image. <li>Game won't crash if a level-png is not found, it shows "No Image" instead. </ul> Wizznic! 0.6 updated Wizznic!
9928 4 2009-12-30 11:11:22 <a href="/images/unnethack.png"><img src="/images/thumbs/unnethack.png" align="right" alt="" width="200" height="119"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> <li>Several bugs have been fixed. <li>Some external patches (e.g. colour alchemy) have been incorporated. </ul> UnNetHack 3.5.2 updated UnNetHack