| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 11036 | Wolfenstein: Enemy Territory | games | -1 | Downloaded both for Windows and Linux | Both the Linux and Windows versions play awesome on the same machine. Really cool. I prefer the Linux version, as the Windows environment is sucky. But both play identical - good job! Shows the community that other games can be ported adn released on both platforms equally well. | 2003-05-04 14:55:04 | 0 |
| 11037 | TORCS | games | -1 | Huh? | What track and car combination is that in the above screenshot? When I play the game looks more cartoon green with simple gray road. Maybe it's the track I am playing....<BR><BR> Please fix the glut screen moving issues, and compile binaries with freeglut instead. Ta. | 2003-05-04 14:59:51 | 0 |
| 11038 | Heroes of Might and Magic 3 | games | -1 | Time Markets | Can anyone explain what time markets are for cause i came across them a few times and they don't seem to do anything? | 2003-05-04 15:28:42 | 0 |
| 11040 | Quiet Console Town | games | -1 | Re: Boring game | he might have been refering to his own sentance? | 2003-05-04 20:27:32 | 11035 |
| 11041 | Quiet Console Town | games | -1 | Re: Hmmm | i've got a suggestion for enemies, and the art is already in a gpl'd project and i'm sure the guy wouldn't have much of a problem with you using, it but i dont know if it would exactly fit into your theme http://www.xbill.org/ | 2003-05-04 20:29:26 | 11003 |
| 11042 | Quiet Console Town | games | -1 | Re: Hmmm | I apologize for my sarcastic comment to you .... no matter how annoyed I was, it was uncalled for. <p> However, my earlier comments were not a personal attack on the author, and I stand by them. If he feels personally insulted, he can say so himself and I'll apologize if necessary (there may be some places where I could have worded things better). I'm not going to waste my breath and time justifying myself to random third parties who get offended on his behalf....particularly since he apparently reads this web-board, and seems to be about the only person here who took my words as they were intended. <p> Daniel | 2003-05-04 20:37:08 | 11008 |
| 11043 | Quiet Console Town | games | -1 | Re: Boring game | I sentence you to a flogging! | 2003-05-04 23:10:36 | 11040 |
| 11044 | Quiet Console Town | games | -1 | Re: Java | Java has all the static checking you could ever want, especially if you use Generics. | 2003-05-05 00:10:22 | 11007 |
| 11045 | Racer | games | -1 | Re: In summation... | Well said! I can hardly understand the huge amount of effort that has been wasted into Racer. | 2003-05-05 01:51:37 | 11034 |
| 11046 | TORCS | games | -1 | Re: To dark | You can adjust the number of possible skidmarks per car in Options->Graphic->Skid Marks. It is simply a performance issue, if the skidmarks stay forever the polygon count gets higher and higher and higher... | 2003-05-05 01:56:07 | 11011 |