| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9849 | 4 | 2009-11-27 15:45:12 | <a href="/images/lgeneral_ss1.jpg"><img src="/images/thumbs/lgeneral_ss1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>Fixed some typos in READMEs. <li>Added XDG support.</ul> | LGeneral 1.2beta-14 | updated | LGeneral |
| 9850 | 4 | 2009-11-27 16:18:53 | <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>mia<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>crashing bug fixed</ul> | Rocks 'n' Diamonds 3.2.6.1 | updated | Rocks 'n' Diamonds |
| 9851 | 4 | 2009-11-28 09:11:15 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Flexible game development library for Ruby <p> <em>Changelog:</em> <ul> <li>Fixed: Rubygame::Screen.set_mode and Rubygame::Screen.instance were accidentally lost during the FFI port.</ul> | rubygame 2.6.2 | updated | rubygame |
| 9852 | 4 | 2009-11-28 10:19:08 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> ScummVM is a collection of engines for 2D adventure games <p> <em>Changelog:</em> <ul> <li>Added MotoEZX and MotoMAGX ports. <li>Added support for Discworld. <li>Added support for Discworld 2 - Missing Presumed ...!?. <li>Added support for Return to Zork. <li>Added support for Leather Goddesses of Phobos 2. <li>Added support for The Manhole. <li>Added support for Rodney's Funscreen. <li>Added support for Cruise for a Corpse. <li><a href="http://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0/NEWS">Full list of changes</a></ul> | ScummVM 1.0.0 | updated | ScummVM |
| 9853 | 4 | 2009-11-28 11:11:35 | <a href="/images/training1.jpg"><img src="/images/thumbs/training1.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Description:</em> THE DARK MOD is a total conversion for Doom 3, inspired by the Thief series. <p>THE DARK MOD is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series by Looking Glass Studios. We have created a toolset with revamped gameplay, AI, graphics, HUD and weapons to allow fans to create missions in a gothic steampunk universe. The Dark Mod went beta on October 17th, 2009. | The Dark Mod Public Beta 1.0 | new | The Dark Mod |
| 9854 | 4 | 2009-11-28 12:06:01 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The program could crash when bosses were spawned in robot generators <li>Fixed: Recently gained score wasn't displayed properly <li>Changed: Teleporting to a marker now costs 50.5 energy and 25.5 shield <li>Changed: Robot triggers cannot be delayed <li>New: Added a semaphore value to master triggers (the trigger will only be enabled when the semaphore is zero) <li>Fixed: Fixed: Robot master triggers now work <li>Fixed: The ship could be driven halfway into huge faces <li>Fixed: Boss robots had no explosion sounds during their death roll and when detonating <li>Fixed: Shots and flares often didn't pass through gaps in textures (e.g. grates or fans) <li>Improved: Static smoke will not pop up when emerging anymore, but fade in softly <li>New: Added waterfall particle effect <li>New: Added support for robots with boss behaviour that do not end a level </ul> | D2X-XL 1.14.155 | updated | D2X-XL |
| 9855 | 4 | 2009-11-28 15:42:47 | <a href="/images/lordsawar013.png"><img src="/images/thumbs/lordsawar013.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A clone of Warlords 2 <p> <em>Changelog:</em> <ul> <li>updated license to gplv3+. <li>added graphics for medals that get awarded to army units. <li>added new "inactive" unit graphics in stack display. <li>improved the "create a new game" experience. <li>improved the speed of map graphic redraws. <li>improved the editing of stacks, heroes, and backpacks in the scenario editor. <li>fixed various crashing bugs. <li>added new neutral city mode of "defensive". <li>updated the user's manual. </ul> | LordsAWar 0.1.6 | updated | LordsAWar |
| 9856 | 4 | 2009-11-28 16:34:39 | <a href="/images/kandmbox.jpg"><img src="/images/thumbs/kandmbox.jpg" align="right" alt="" width="143" height="200"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.74"><img src="http://happypenguin.org/images/star.gif" alt="3.74" border="0"></a><a href="#" title="3.74"><img src="http://happypenguin.org/images/star.gif" alt="3.74" border="0"></a><a href="#" title="3.74"><img src="http://happypenguin.org/images/star.gif" alt="3.74" border="0"></a><a href="#" title="3.74"><img src="http://happypenguin.org/images/star.gif" alt="3.74" border="0"></a></font> <p> <em>Description:</em> RTS game similiar to Settlers <p> <em>Changelog:</em> <ul> <li>Fixes for networking system allowing more reliable hosting</ul> | Knights and Merchants 1.35 | updated | Knights and Merchants |
| 9857 | 4 | 2009-11-28 17:24:36 | <a href="/images/kgoldrunner2.png"><img src="/images/thumbs/kgoldrunner2.png" align="right" alt="" width="200" height="167"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A simple clone of loderunner. <p> <em>Changelog:</em> <ul> <li>sound effects in game, through Phonon <li>a demo mode <li>level recording and recorded solutions <li>The Count and Curse of the Mummy Championship level sets </ul> | kgoldrunner 4.3.2 | updated | kgoldrunner |
| 9858 | 4 | 2009-11-28 19:09:22 | <a href="/images/tanglet.png"><img src="/images/thumbs/tanglet.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>board<br> <em>Description:</em> A single player variant of Boggle <p>Tanglet is a single player word finding game. The object of the game is to list as many words as you can before the time runs out. Every time you find a new word, you are given more time. Each word must be at least three letters long. <p>You can join letters horizontally, vertically, or diagonally in any direction to make a word, so as long as the letter cubes are next to each other on the board. You can not reuse the same letter cubes in a single word. | Tanglet 1.0.0 | new | Tanglet |