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newsid userid timestamp news headline newstype gameid
9839 4 2009-11-26 09:58:36 <a href="/images/canta-0.2-beta3-hires-03.png"><img src="/images/thumbs/canta-0.2-beta3-hires-03.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A caraoke like game with educational claim <p> <em>Changelog:</em> <ul> <li>fixes bug with basepath choice button <li>starter scripts start now from each prefix not only /usr <li>fixes songeditor help </ul> Canta 0.2-rc2 updated Canta
9840 4 2009-11-26 12:16:44 <a href="/images/screenshot6.png"><img src="/images/thumbs/screenshot6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A Linux Sega Master System Emulator <p> <em>Changelog:</em> <ul> <li>Uses users home .osmose directory for saves and config file. <li>Fix several code ambiguous parenthesis that make GCC 4.4 complain. <li>Remove various debugging traces. <li>Makefile few changes. <li>Rewrite portable FPS calculation. <li>Use a larger sound buffer since SDL 1.2.14 uses ALSA instead of OSS when possible and is more CPU intensive. <li>Bugfix in the save state system <li>Default P1 A/B are mapped on W/V Key. This avoid virtual desktop changing while playing. P2 A/B are now j/m <li>inline a few methods for performance increase in FIFOSoundBuffer </ul> Osmose 0.9.1 updated Osmose
9841 4 2009-11-26 15:52:34 <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>Rearranged Components for ease of use in MML <li>Bug: Shields and Spikes count for defensive BV <li>Bug: large shield with all crits destroyed still hindering movement <li>fixed the problem where clicking done in the ReportDialog didn't work with more than one player</ul> MegaMek 0.35.10 updated MegaMek
9842 4 2009-11-27 08:39:57 <a href="/images/bricks01.jpg"><img src="/images/thumbs/bricks01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Tetris style puzzle game written in Python <p>Tetris style puzzle game written in Python. You drop blocks of bricks on the playground. Compose a line of at least 3 bricks (horizontal, vertical or diagonal) to remove them. There are several game modes available. Bricks 3 3.04 new Bricks 3
9843 4 2009-11-27 09:27:25 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Fix "invalid enumerant" problem (this time for good) on some cards in GL <li>When locking a sub-area of a pixel buffer, we must remember the original lock area and not just the PixelBox that is returned (which is rebased). Upload should only upload the area which was locked. <li>Fix a "new" call that should have been OGRE_NEW in GLSLProgram. <li>Fix a problem in GL when using HardwarePixelBuffer::blit - it wasn't disabling higher texture units which could cause some incorrect results in the FBO rendered version <li>Root::removeFrameListener would queue up removal even if the listener wasn't in the list yet, which could mean if you added it again it would get removed. <li>Use PixelUtil::packColour instead of memset to initialise the contents of a null shadow texture. This bug could result in different results on nvidia / ati cards if this texture was floating-point <li>Fix BillboardParticleRenderer calling detachobject() incorrectly. <li>Fix OgreOSXCocoaView causing application crash if you save the window attributes to the preferences <li>Fix leftover texture sampler settings above fixed-function units when switching between shaders using 9+ samplers and fixed-function techniques <li>Fixed some edge-case issues with Resource loading and preparing in multiple threads. <li>Make it unnecessary for the parent directory to be in the search path for platform-specific subfolder includes <li>Correctly trap errors in FreeImage_AllocateT <li>Rearrange CEGUI files to be friendly to layout editor <li>Fix a crash in CompositorChain when incorrectly given a null camera <li>Fix a small memory leak in Pass when shaders were used <li>Thread safety for StringInterface <li>Fix scene_depth_range and shadow_scene_depth_range when using LiSPSM or other ShadowCameraSetup classes that use custom matrices and don't use a "real" camera position <li>Fix edge list memory leak in Mesh if more than one SubMesh had non-triangle geometry <li>FileHandleDataStream: Don't pass 0 to fclose. <li>ZipDataStream: Don't double-close zip files. <li>Fix a bug in RibbonTrail; you couldn't extend the number of chains from the amount that were initially created without problems, the ordering of the elements in mFreeChains was not consistent. </ul> OGRE 1.6.4 updated OGRE
9844 4 2009-11-27 10:04:01 <a href="/images/snoopy_wc_ss.png"><img src="/images/thumbs/snoopy_wc_ss.png" align="right" alt="" width="200" height="131"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Snoopy is a Warcraft III Hosting Utility. <p> <em>Changelog:</em> <ul> <li>Fixed a bug with the storing of the team numbers. <li>Bugfix converting hexadecimal strings into decimals. <li>Added a check for endianess when getting the host count. <li>Bugfix: checks for if a game fails </ul> Snoopy-wc 2.9.99.4b updated Snoopy-wc
9845 4 2009-11-27 11:03:31 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>only copy the needed amount of startpositions <li>fixed random start pos never working <li>less wtf and more compact code <li>don't reinit random seed every iteration <li>forgot to remove one limitation for relayhost start pos <li>shuffle doesn't work yet, but random start pos won't crash relayhost anymore <li>convert startpostype fixed to chose before game if using relayhost <li> write player's position on script.txt using map's coordinates if using startposing fixed or random <li>correct playercount when using relayhosts <li>remove obsolete files from cbp</ul> SpringLobby 0.28 updated SpringLobby
9846 4 2009-11-27 12:34:53 <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game engine for building and playing online board and card games. <p> <em>Changelog:</em> <ul> <li>New Module Manager frontend: The Module Manager displays all of your modules and save/log files, giving you a convenient way to organize them all. <li>File associations: Files with .vmod, .vsav, and .vlog extensions are now associated with VASSAL (on Windows and Macs). Double-click a module to load it in VASSAL! <li>Improved room management: Invite and kick players from locked rooms. <li>Improved installation: For Windows, a real Windows installer/uninstaller. For Macs, a single-file disk image. Download, click, and install. <li>Improved memory management: VASSAL now uses significantly less memory for various graphics-related tasks. Heap sizes may be set from within VASSAL via the Preferences. <li>Improved zooming: Zoom your maps to whatever size you want. <li>Aide de Camp 2 module importer: Convert any ADC2 module to a VASSAL module with one click. <li>Welcome Wizard can be turned off <li>10x faster Server Status lookups <li>Generation and storage of GamePiece ID's (gpid's) <li>TurnTracker improvements <li>Spanish translation <li> Adjustable map background colour <li>Die-roll sorting. <li>Improved error messages when loading an invalid module. </ul> VASSAL 3.1 updated VASSAL
9847 4 2009-11-27 13:04:44 <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Biohazard mode is available for all maps. <li>Player info table shows the current card cash value. <li>Player info table takes up less space. <li>Turn timer has been moved and is larger. <li>The number of initial armies given out is now based on the size of the map. <li>Map Editor defaults to short continent labels. <li>Map Editor extra lines now default to an off-white colour. <li>Map Editor shows the overground and proper foreground in preview mode. <li>Added new Space and Future Mech army graphics for maps. <li>Plugin Manager will reload the list of maps if it detects corruption. <li>Added an "I Lost My Code" button to the registration window. <li>Additional default winning messages. <li>Streamlined the winning message screen. <li>Escape key exits cards mode. <li>Escape key exits bonus mode. <li>Improved support for Empty scenario land. <li>Improved support for Mac OS X 10.6 Snow Leopard. <li>All built-in image files are now moddable. <li>Added the /v 'player' chat command to bring up the results of you versus them. <li>Added the /debug command to auto-send debugging info to Sillysoft. <li>Added the /report command to report abusive players to Sillysoft. <li>Added the /rankings command to bring up the current rankings webpage. <li>/megamute now mutes /guest and /mute messages. <li>Shuffle mode will only enable when there is enough players to require it. <li>Added a new 'cycle out losers' shuffle mode. <li>Online games track boots, bans, and megamutes. <li>Added a translation to Russian. </ul> Lux 6.0.1 updated Lux
9848 4 2009-11-27 14:49:04 <a href="/images/Wizznic1.png"><img src="/images/thumbs/Wizznic1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Wizznic is a puzzlegame based on an arcade classic. <p>Wizznic is a puzzlegame where you have to match bricks of the same kind, this is not as easy as you'd think. It's written for the Gp2X Wiz, Linux and Windows, in C, using SDL. Wizznic! 0.5c new Wizznic!