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newsid userid timestamp news headline newstype gameid
9829 4 2009-11-19 08:51:17 <a href="/images/fight.jpg"><img src="/images/thumbs/fight.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>New monsters/humanoids, animations for some beings <li>New town types, buildings <li>New character voicepacks <li>Generated Road System added <li>Mouse support added <li>Camera set to smooth turning in combat mode <li>Options menu completed <li>Very basic scenario support with seed choosing at New Game <li>World map window enhancements, graphics, town icons <li>Displaying percept beings in 3D in walk mode with fade shader <li>Optimized font rendering for UI elements <li>Many-many bugfixes, optimization, reference leak fixes, and more </ul> Java Classic RPG Framework and Game SVN20091103 updated Java Classic RPG Framework and Game
9830 4 2009-11-22 08:46:20 <a href="/images/sing_0.1.0.png"><img src="/images/thumbs/sing_0.1.0.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> The free Linux karaoke game <p> <em>Changelog:</em> <ul> <li>Workaround for FFMPEG bug that was making it crash on i386 <li>The Singstar ripping tools now use ss_ prefix in their names <li>The performous.sh wrapper (used for non-standard installation path) now passes parameters properly <li>GStreamer and PortAudio drivers disabled in our binary packages <li>A bunch of other things </ul> Performous 0.3.2 updated Performous
9831 4 2009-11-22 09:16:44 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Shared Group Radar Extender: if equipped by one person in a group, everyone within 2000m of the equipped person can share the radar view of all other group members within 2000m. <li>Target Re-Acquisition: if a selected target is lost due to occlusion by an asteroid, distance, or other reason, the target will now be auto-selected if it becomes visible again within 2 seconds. <li>Convoy capships only allow their own escorts to dock (a more comprehensive rule-set is planned). <li>Ejection of players from convoy capships for friendly fire. <li>Tracking of escort success, failure, clean-kill, friendly-kill, and abort, in preparation for discouraging use of escort missions to trade without risk. <li>Gauss MkII Turret, for use on Behemoth and Atlas turret ports, available in Capitols. </ul> Vendetta 1.8.103 updated Vendetta
9832 4 2009-11-22 16:13:31 <a href="/images/GBoggle.jpg"><img src="/images/thumbs/GBoggle.jpg" align="right" alt="" width="200" height="173"></a> <em>Category: </em>puzzle<br> <em>Description:</em> GBoggle is an open source implementation of the classic Boggle game. <p>GBoggle simulate a grid of lettered dice, in which the player attempts to find words in sequences of adjacent letters. GBoggle 1.1.3 new GBoggle
9833 4 2009-11-23 10:26:29 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Updated the Basement Map <li>Sprite flipping is cached rather than being done on the fly <li>Added missing lift call switches <li>Fixed the arrows falling through the lift after the first Maggot encounter <li>The game now reports any catchable errors (segfaults still need to be caught with gdb) <li>Added the Library Map <li>The Golem Boss should no longer get stuck when reforming <li>Removed redundant translation strings <li>Items such as Bombs can no longer be thrown while in the inventory screen <li>The wooden doors now look slightly more like wooden doors </ul> The Legend of Edgar 0.40 updated The Legend of Edgar
9834 4 2009-11-23 11:15:45 <a href="/images/JMUD.png"><img src="/images/thumbs/JMUD.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> JamochaMUD is an open source MUD/Muck client written in Java. <p> <em>Changelog:</em> <ul> <li>better accessibility features <li>code clean-up <li>minor enhancements</ul> JamochaMUD 4.4 updated JamochaMUD
9835 4 2009-11-23 13:27:50 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>New: Added two D2X-XL addon sounds ('computer.wav' and 'energy.wav') <li>Fixed: Gatling smoke trails were rendered even if smoke effects were completely disabled <li>Fixed: 2D hostages weren't always properly lit <li>Fixed: One-shot fly through sound triggers didn't work <li>New: Autoplay teleport object triggers will be executed at level start, causing the object to appear in one of the teleport trigger's target segments <li>New: Normal triggers can now point to objects (currently only working for enable and disable triggers pointing to effect objects, allowing to toggle their effects) <li>New: Added command line option '-check_setup {0|1}', disabling (0) or enabling (1) D2X-XL's check for required files and copying them to their proper subfolders <li>Fixed: A spurious crash when leaving the game with the resolution set to 1920x1200 <li>Fixed: A crash in the netgame options menu when the hoard data wasn't available <li>Fixed: Collisions with powerups could cause critical damage <li>Fixed: Afterburner charge wasn't set to maximum when having the afterburner (as built-in equipment) and respawning or entering a new level <li>Changed: Increased the maximum number of missions in the mission list from 300 to 500 </ul> D2X-XL 1.14.144 updated D2X-XL
9836 4 2009-11-23 15:09:04 <a href="/images/BOH-screenshot3.png"><img src="/images/thumbs/BOH-screenshot3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Retro-flavoured game of exploration and action. <p> <em>Changelog:</em> <ul> <li>adds one-way passages <li>adds flying enemies <li>changes the functioning of teleports: weapons are not inhibited any more; enemies are not scared away any more; the activation wait is shorter; enemies are destroyed if they touch the character during teleporting <li>improves the visual feedback of hits in theme "vectors" <li>increases the intensity of shot lights <li>fixes some minor glitches in the themes "C64", "default" and "vectors" <li>adds the mission "skill challenge" <li>retouches several missions (also making use of one-way passages) <li>adds the Norwegian translation <li>re-assigns some map characters for an even more logical arrangement and, therefore, an easier development of missions <li>adds graying-out of the menu interface when another application gets the focus <li>extends/improves the manuals <li>applies some other changes/optimizations </ul> BOH 20091120.1 updated BOH
9837 4 2009-11-25 17:09:04 <a href="/images/uxsnakeLevel04.png"><img src="/images/thumbs/uxsnakeLevel04.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>arcade<br> <em>Description:</em> <p>Another Snake Game for Linux UxSnake 1.0 new UxSnake
9838 4 2009-11-26 08:58:56 <a href="/images/Omnitux.png"><img src="/images/thumbs/Omnitux.png" align="right" alt="" width="200" height="171"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Educational game based on multimedia elements <p> <em>Changelog:</em> <ul> <li>new activities: flags and locations of the European Union countries, musical scale <li>new 'Earth from Moon' menu to choose activities <li>use of 'tags' to classify activities <li>traditional bug fixes and improvements <li>availability of a RPM Package for Fedora (in addition to existing Ubuntu, openSUSE, win32 and source builds) </ul> Omnitux 1.0.0 updated Omnitux