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newsid userid timestamp news headline newstype gameid
9809 4 2009-11-04 18:41:48 <a href="/images/call.jpg"><img src="/images/thumbs/call.jpg" align="right" alt="" width="200" height="121"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> 3d online, multiplayer,wargame where you control an infantry squad in WWII <p> <em>Changelog:</em> <ul> <li>Fixed a little bug that made it possible to walk through objects such as walls and trees <li>Fixed a bug that caused soldiers to stop when no path was found <li>Textures have been updated to fix a loading bug on some less common graphics cards <li>Stunned soldiers will no longer appear as possible trade partners in the trade list <li>Increased stress at a distance</ul> Call of Combat 1.071 updated Call of Combat
9810 4 2009-11-06 09:36:36 <a href="/images/gemrb_promenade.jpg"><img src="/images/thumbs/gemrb_promenade.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> GemRB is a clone of BioWare's Infinity Engine <p> <em>Changelog:</em> <ul> <li>BG1 and IWD are roughly completable! <li>levelup support for bg1 and iwd, dream cutscenes in ToB <li>more hardcoded projectiles and avatar animations <li>evasion, backstabbing and basic hide in shadows <li>compatibility with the widescreen mod (unreleased) allows for multiple custom resolutions <li>combat, spellcasting, travelling and feedback <li>various bugfixes </ul> GemRB: The Infinity Engine Clone 0.6.0 updated GemRB: The Infinity Engine Clone
9811 4 2009-11-07 08:25:44 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Flexible game development library for Ruby <p> <em>Changelog:</em> <ul> <li>Rubygame doesn't need to be compiled any more, so installation is much easier! Step-by-step <a href="http://rubygame.org/wiki/Installation_Instructions">installation instructions</a> are available for many platforms.</li> <li>Rubygame now works with JRuby, too.</li> </ul> rubygame 2.6.1 updated rubygame
9812 4 2009-11-07 17:46:52 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New characters can now be mentored until they reach level 3 in a license instead of level 2. <li>Convoy capships can carry cargo. <li>New optimized server-side collision mesh for Queen bots. <li>Fixed a bug that caused sectors to not start up properly under certain circumstances. <li>Optimized sectors so they shouldn't timeout while under heavy load when players are present. <li>Added two special 5-year Anniversary Edition Vultures, access to be granted via upcoming promotion to limited newbies and current players with at least 3 months subscription. <li>Fixed sort order of Corvus Greyhound in ship list, it is now grouped with other Warthogs. </ul> Vendetta 1.8.101 updated Vendetta
9813 4 2009-11-08 14:10:32 <a href="/images/aviation.png"><img src="/images/thumbs/aviation.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Aviation is a free, extensible flight simulator. <p>Aviation is a free flight simulator meant to be somewhere in-between accurate but complicated simulators and simple toy simulators that don't provide any level of realism. It currently features a non-linear flight model, a configurable atmosphere and sky model and a CLOD triangulation engine for the terrain. Actually all these are features of Techne the platform on which Aviation runs. Currently Aviation allows you to fly around in an area of around 600 square kilometres centred around the Columbia river. It can be easily extended though to implement combat or air race scenarios for example. Aviation 0.1 new Aviation
9814 4 2009-11-09 18:26:09 <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a></font> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>swearing disabled by default <li>fixed compile/configure issues <li>improved french translation <li>added new levelsets <li>added XDG desktop file</ul> LBreakout 2.6 updated LBreakout
9815 4 2009-11-10 09:55:52 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> An enhanced source port of the DOOM engine <p> <em>Changelog:</em> <ul> <li>Fixes the bug that prevented you from switching weapons after respawning in multiplayer. <li>Fixes a performance regression introduced in 2.3.0. <li>Adds support for zip/pk3 files with LZMA and BZip2 compression. <li>Addresses a few other niggles.</ul> ZDoom 2.3.1 updated ZDoom
9816 4 2009-11-11 12:37:47 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Allow file filtering in folders <li>Fix glitch in action popup on OS X builder <li>New "setWindowsACL" action to modify Windows permissions <li>New "restoreRollback" action <li>New "windowsARPRegistryPrefix" project property <li>Fixed "Administrator privileges required" string not shown in all languages <li>Fixed "findFile" action always following symbolic links <li>Improved text entry field in GUI builder </ul> BitRock InstallBuilder 6.2.5 updated BitRock InstallBuilder
9817 4 2009-11-12 17:42:23 <a href="/images/jGameBase.png"><img src="/images/thumbs/jGameBase.png" align="right" alt="" width="179" height="200"></a> <em>Category: </em>emulator<br> <em>Description:</em> Universal Emulator Front-End <p>jGameBase is a Java port of GameBase, a fully-featured retro-gaming emulator frontend and game database utility (e.g. GameBase64 Collection of C64 games). It supports virtually any emulator for any system and has versatile database searching and filtering. jGameBase 0.44a new jGameBase
9818 4 2009-11-13 09:12:36 <a href="/images/mercenary-objects.png"><img src="/images/thumbs/mercenary-objects.png" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Mercenary, Damocles and Dion Crisis SDL port <p> <em>Changelog:</em> <ul> <li>Linux: proved to work out-of-the-box on bare Ubuntu 32-bit and Ubuntu 64-bit</li> <li>Linux: game launcher (an app used for setting parameters) has now wxWidgets libraries linked statically and uses X11 backend instead of GTK for better compatibility</li> <li>Linux: because the sound sample was set to a too small value, the game could freeze on start. Now it's much bigger so more secure, although the sound is weird</li> <li>Linux: road network (roads visible from high altitude) is now correctly anti-aliased and slightly optimised</li> <li>Game states of individual language versions no longer interfere with each other. They were incompatible</li> <li>Ability to save game states slots' descriptions</li> <li>"Wall on wall" bug definitely fixed</li> <li>Library changes: removed DevIL, added SDL_image, Ogg and Vorbis - allowed to squish the archive a bit</li> </ul> MDDClone-SDL 22 updated MDDClone-SDL