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newsid userid timestamp news headline newstype gameid
9799 4 2009-10-26 07:07:43 <a href="/images/Childsplay.jpg"><img src="/images/thumbs/Childsplay.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A suite of educational games for young children <p> <em>Changelog:</em> <ul> <li>Bugfix release. <li>Added no_text patch. <li>Fixed bug in memory activity.</ul> Childsplay 1.4 updated Childsplay
9800 4 2009-10-26 08:00:52 <a href="/images/crimsonland.jpg"><img src="/images/thumbs/crimsonland.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Opensource crossplatform game similar to crimsonland <p>In this game the player should help a girl by name of Violet to struggle with hordes of monsters. For this purpose the various weapon, and also the special abilities of the heroine which are opening with experience can be used. In game there are elements of RPG in the form of strength-agility-vitality and derivatives. Also there is an unique feature: dynamic change of day and night. violetland 0.2.0 new violetland
9801 4 2009-10-26 10:24:20 <a href="/images/gearhead-2.jpeg"><img src="/images/thumbs/gearhead-2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A mecha-themed roguelike RPG <p> <em>Changelog:</em> <ul> <li>Rewrote the shopping wares selector <li>Should now be able to add lancemate in combat <li>If portrait not found, new portrait should be selected <li>Reworked the cost of stat modifiers <li>Error message printed if map feature minimap fails <li>Fixed bug with teams appearing in express shipping menu <li>Cyberware will affect mapping range <li>Repair in arena mode should be working again <li>Added Dao Deoji mecha <li>Added Wagner Spinner, Clund Rock locations <li>Warning message printed in configuration file <li>If NoMouse active mouse will not scroll menu or map <li>Added facing indicator and experimental paperdoll, mesh modes <li>Changed the cave generator a bit <li>Removed food quantity stat <li>Identical items will be combined in inventory display <li>Added GearsAreIdentical function <li>Can phone people directly from memo display <li>Memo browser will show custom message if no memos <li>Heavy Actuators won't provide range bonus to non-thrown weapons <li>Review Cyberware should work now <li>Dungeon entrance should have correct name <li>Variety rancon command will deal correctly with unicon <li>There will be fewer Polymaths among basic mode characters <li>All mecha combat maps should now be 50 x 50 <li>Mecha which have left the map can't be involved in charges <li>View Mecha shop option now uses TeamMateName <li>Give item in FieldHQ now uses TeamMateName <li>Added LoseRenown ASL command <li>NPCs will no longer be deployed on city maps <li>Fixed problem with number of lancemate slots <li>Increased power of Overload attacks <li>Browser info for mecha shows percent damaged </ul> GearHead 2 0.610 updated GearHead 2
9802 4 2009-10-31 08:38:54 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Sectors should no longer time out. <li>Fixed a UI bug that sometimes showed the wrong ship sell price. <li>Accomplishments tab should no longer reset the selected badge when the tab gets updated. <li>"Microsoft Strategic Commander Controller" should now work on the Mac version. </ul> Vendetta 1.8.99 updated Vendetta
9803 4 2009-10-31 11:26:16 <a href="/images/RailroadRampage.gif"><img src="/images/thumbs/RailroadRampage.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Tower Defence-like Arcade and Strategy combination. <p> <em>Changelog:</em> <ul> <li>Lots of balance fixes. <li>Many speed improvements for the Wiz version. <li>Income now changes depending on difficulty-level. <li>Some new and improved graphics here and there. <li>One new upgrade. <li>A pause function. <li>A few smaller bug fixes and enhancements.</ul> Railroad Rampage 1.1 updated Railroad Rampage
9804 4 2009-10-31 12:15:11 <a href="/images/kreiselballscreendangercore400.png"><img src="/images/thumbs/kreiselballscreendangercore400.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A 2D physics based game <p>KreiselBall is a computer game with classical game play. You control a ball by turning the world around it. It has 30 levels with physics and internet high score. In race mode, you have to finish a level as quick as possible, in puzzle mode, you have to clear the level from coloured circles by hitting them with the ball having the same colour. KreiselBall 1.0 new KreiselBall
9805 4 2009-11-01 15:12:44 <a href="/images/xut.png"><img src="/images/thumbs/xut.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A button football simulation <p> <em>Changelog:</em> <ul> <li>New teams: Bier Leverpilsen, Barcelinux, Aedum <li>When using Low Field Details, don't render sceneries <li>Option to change game language <li>Catalan and Spanish translations <li>Danish translation <li>Some little bug fixes </ul> Xut 0.2 updated Xut
9806 4 2009-11-01 19:51:53 <a href="/images/tiffanys.png"><img src="/images/thumbs/tiffanys.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tiffanys is a Java chess engine, including a Swing gui and Win/XBoard support <p> <em>Changelog:</em> <ul> <li>improvements to play strength</ul> Tiffanys 0.5 updated Tiffanys
9807 4 2009-11-02 08:07:55 <a href="/images/asciiportal.png"><img src="/images/thumbs/asciiportal.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> An ASCII version of the popular game Portal <p> <em>Changelog:</em> <ul> <li>running starts faster <li>vertical flinging works better <li>player travels through portals as soon as he steps through them </ul> ASCIIpOrtal 1.1 updated ASCIIpOrtal
9808 4 2009-11-03 20:14:46 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>adds in some new Polish translations <li>allows players better control over optional motion blur <li>motion blur settings will be automatically disabled when outside of the actual game <li>corrects some bugs where the environment and ambient volume settings didn't do anything</ul> Blob Wars : Blob and Conquer 1.0.9 updated Blob Wars : Blob and Conquer