| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9789 | 4 | 2009-10-22 17:11:56 | <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Biohazard mode is available for all maps. <li>Player info table shows the current card cash value. <li>Player info table takes up less space. <li>Turn timer has been moved and is larger. <li>The number of initial armies given out is now based on the size of the map. <li>Map Editor defaults to short continent labels. <li>Map Editor extra lines now default to an off-white colour. <li>Map Editor shows the overground and proper foreground in preview mode. <li>Added new Space and Future Mech army graphics for maps. <li>Plugin Manager will reload the list of maps if it detects corruption. <li>Added an "I Lost My Code" button to the registration window. <li>Additional default winning messages. <li>Streamlined the winning message screen. <li>Escape key exits cards mode. <li>Escape key exits bonus mode. <li>Improved support for Empty scenario land. <li>Improved support for Mac OS X 10.6 Snow Leopard. <li>All built-in image files are now moddable. <li>Added the /v 'player' chat command to bring up the results of you versus them. <li>Added the /debug command to auto-send debugging info to Sillysoft. <li>Added the /report command to report abusive players to Sillysoft. <li>Added the /rankings command to bring up the current rankings webpage. <li>/megamute now mutes /guest and /mute messages. <li>Shuffle mode will only enable when there is enough players to require it. <li>Added a new 'cycle out losers' shuffle mode. <li>Online games track boots, bans, and megamutes. <li>Added a translation to Russian. </ul> | Lux 6.0 | updated | Lux |
| 9790 | 4 | 2009-10-22 18:33:17 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>Fixed flicker when resizing the SDL window <li>Fixed crash in SDL_SetGammaRamp() <li>Fixed freeze in SDL_memset() with 0 length when assembly code is disabled. <li> Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys. <li>Fixed audio quality problem when converting between 22050 Hz and 44100 Hz. <li>Fixed a threading crash when a few threads are rapidly created and complete. <li>Increased accuracy of alpha blending routines. <li>Fixed crash loading BMP files saved with the scanlines inverted. <li>Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event. <li>Added doxygen documentation for the SDL API headers. </ul> | Simple DirectMedia Layer 1.2.14 | updated | Simple DirectMedia Layer |
| 9791 | 4 | 2009-10-23 08:04:44 | <a href="/images/RailroadRampage.gif"><img src="/images/thumbs/RailroadRampage.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Tower Defence-like Arcade and Strategy combination. <p>Railroad Rampage is a cross between an arcade game and a strategy game. It is similiar in construction to many "Tower Defence" games, but it has a twist : here, you are part of the action and can affect the game in many different ways more than just building structures.Bandits are trying to rob your train and steal all precious cargo! Thankfully, you are a skilled engineer who can construct many different kinds of turrets and use them to defend your train. You have to make it through 20 waves of relentless enemy assault before you reach your destination, so plan ahead and devise a smart strategy and you may survive! | Railroad Rampage 1.0 | new | Railroad Rampage |
| 9792 | 4 | 2009-10-24 08:18:59 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>NPCs no longer trigger the proximity alarm if the NPC Prox is disabled. <li>Fixed bug with getting stuck in capships when they jump between sectors. <li>Tridents are once again part of larger escort missions. <li>Bug reporter should now run when x64 version of the client crashes. <li>Experimental fix for intermittent client crashes on all platforms.</ul> | Vendetta 1.8.98 | updated | Vendetta |
| 9793 | 4 | 2009-10-24 09:53:14 | <a href="/images/critterding2-45.png"><img src="/images/thumbs/critterding2-45.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Evolving Artificial Life <p> <em>Changelog:</em> <ul> <li>improved keyboard / mouse input handling <li>improved gui with panels for realtime setting manipulation <li>critters vs food graph <li>exit panel (esc no longer exits) <li>a few more body mutations <li>fix: critter autosaving timer <li>fix: crashes on exit <li>many more fixes and cleanups </ul> | Critterding 1.0-beta11 | updated | Critterding |
| 9794 | 4 | 2009-10-24 10:24:02 | <a href="/images/2009-07-07.20-16-07.430402.jpeg"><img src="/images/thumbs/2009-07-07.20-16-07.430402.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> OpenSource Strategy-Game <p> <em>Changelog:</em> <ul> <li>Entirely reworked consummation and productivity for more interesting gameplay <li>Basic scenario/campaign functionality via simple YAML files <li>Demo scenario in form of a short tutorial <li>Settlers can now level up <li>New resources <li>New buildings: farm and school (school is still looking for nice gfx) <li>Improved graphics and building preview <li>New sounds effects <li>Wild life <li>More stable then ever before</ul> | Unknown Horizons 2009.2 | updated | Unknown Horizons |
| 9795 | 4 | 2009-10-24 16:27:03 | <a href="/images/banihstypos.png"><img src="/images/thumbs/banihstypos.png" align="right" alt="" width="200" height="102"></a> <em>Category: </em>kids<br> <em>Description:</em> Typing tutor. <p>Banihstypos (yes, that is the name) is a simple game to teach you typing, FAST. <p>It helps you improve your typing by letting you type in a randomly selected word which scrolls by on the screen at an increasing speed. If the word hits the laser, you'll loose points. | Banihstypos 0.2 | new | Banihstypos |
| 9796 | 4 | 2009-10-25 13:56:02 | <a href="/images/scidvspc.png"><img src="/images/thumbs/scidvspc.png" align="right" alt="" width="193" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Scid Vs PC is a Player Vs Computer game engine and database <p> <em>Changelog:</em> <ul> <li>Include a mac configuration patch <li>Back out broken Fics autoflag code <li>Fix niggling sometime-issue with material widget outline <li>Tacgame change about getMyPlayerName <li>New windows build </ul> | Scid Vs PC 3.6.26.7 | updated | Scid Vs PC |
| 9797 | 4 | 2009-10-25 16:49:54 | <a href="/images/screenshot-small.png"><img src="/images/thumbs/screenshot-small.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Front-end for MAME on Linux <p> <em>Changelog:</em> <ul> <li>Add support for dynamically finding PNG effect files. <li>Enhancements to the ROM Info dialogue. <li>Bug fixes. </ul> | GMAMEUI 0.2.12 | updated | GMAMEUI |
| 9798 | 4 | 2009-10-25 17:36:23 | <a href="/images/mercenary-objects.png"><img src="/images/thumbs/mercenary-objects.png" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Mercenary, Damocles and Dion Crisis SDL port <p> <em>Changelog:</em> <ul> <li>Linux bugfix: the game would crash after loading the game state twice</li> <li>Road texture added</li> <li>Removed road line bugs in OpenGL, visible in medium altitude</li> </ul> | MDDClone-SDL 21 | updated | MDDClone-SDL |