| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9769 | 4 | 2009-10-14 21:42:18 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>New: Sound creation for triggered events can now be suppressed <li>Improved: Homing missile turn speed will be constant even at less than 40 fps <li>Fixed: Triggered sounds that should have only been played once were replayed everytime a savegame containing such triggers was loaded <li>Fixed: Trigger sounds weren't played anymore <li>Fixed: Sound from ambient sound sources was crackling and building up <li>Fixed: Player names in HUD weren't always rendered on top of the player ships <li>Fixed: New and rejoining players were added to teams using auto balancing when auto balancing was off <li>Fixed: When a player rejoined a multiplayer game, the time he had spent in the mine was reset, not allowing him to destroy the reactor even if he should be able to <li>Fixed: Fixed: Homing missiles turned to well <li>Fixed: The ship thruster sound suddenly got very loud when the ship wasn't moving <li>Fixed: When a save game was restored that had been saved with the player having acquired a super laser while lasers were set as built-in weapons, the player lost the super laser <li>Fixed: The program crashed in multiplayer when a player picked up a missile four pack, giving him more missiles than he could carry and the program tried to leave the excess missiles in the mine <li>Fixed: Faces were flickering at highest render quality when viewed close up <li>New: Added support for sound effect objects <li>Fixed: In the physics options menu, auto-Levelling mode 'to mine' didn't stick <li>Fixed: Corrected the auto-levelling menu help texts <li>Fixed: Unless effects volume was explicitly changed in the sound options menu, there was no sound in movies, briefings and levels when the game was run with midifix and music was turned off <li>Fixed: The HUD stayed turned off after Descent 1 exit sequences </ul> | D2X-XL 1.14.129 | updated | D2X-XL |
| 9770 | 4 | 2009-10-15 09:53:48 | <a href="/images/shadowgrounds.jpg"><img src="/images/thumbs/shadowgrounds.jpg" align="right" alt="" width="140" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Top-down-third-person-view shooter <p> <em>Changelog:</em> <ul> <li>Fixed an issue with the launcher missing an environment variable</ul> | Shadowgrounds 1.0.1 | updated | Shadowgrounds |
| 9771 | 4 | 2009-10-15 10:43:36 | <a href="/images/shadowgrounds-survivor.jpg"><img src="/images/thumbs/shadowgrounds-survivor.jpg" align="right" alt="" width="200" height="163"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Shadowgrounds Survivor is a third-person/top-down action game <p> <em>Changelog:</em> <ul> <li>Fixed an issue with the launcher missing an environment variable</ul> | Shadowgrounds Survivor 1.0.1 | updated | Shadowgrounds Survivor |
| 9772 | 4 | 2009-10-15 20:44:32 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>[RandR 1.2] Enabling a disabled GPU no longer causes desktop overlap (default monitor section not being used) <li>Catalyst Control Center: The refresh rate is now preserved after restarting X <li>[SuSE 11.0] With desktop effects enabled, system no longer fails when switching to another Virtual Terminal <li>Catalyst Control Center: The "Identify" icon now rotates when screen is rotated with RandR 1.2 <li>The "Identify" icon no longer disappears after resolution change <li>"Force maximum performance clocks " status in Catalyst Control Center now functions properly when change is applied to a single adapter for specific ASICs <li>With CrossFire enabled, Catalyst Control Center no longer throws segmentation fault while selecting the secondary display <li>CrossFireX settings in Catalyst Control Center now reflect when CrossFire is enabled/disabled properly <li>[Ubuntu 9.04] Under specific system configurations, resume from S3 and S4 in extended desktop mode no longer causes the desktop to appear with no menu or icons <li>Hotplugging the second display no longer causes X to fail with the keyboard and mouse becoming inoperable <li>Bringing up the Catalyst Control Center display selector in the CrossFire Diagnostic aspect no longer causes X to fail on specific ASICs </ul> | ATI Radeon Linux Display Drivers 8.65 | updated | ATI Radeon Linux Display Drivers |
| 9773 | 4 | 2009-10-15 21:10:52 | <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>fix missing tree fog, misc fog fixes <li>fix crash in AI pathing <li>fix crashes in the Java AI interface <li>added VFS.MapArchive <li>fix possible crash on exit <li>fix crash when loading certain ogg-files </ul> | TA Spring 0.80.4.1 | updated | TA Spring |
| 9774 | 4 | 2009-10-16 20:35:16 | <a href="/images/Meatballs.png"><img src="/images/thumbs/Meatballs.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Nostalgic SNES style RPG <p> <em>Changelog:</em> <ul> <li>This is a compatibility release. Support for OS X 10.5 (Leopard) in addition to 10.6 was added.</ul> | Monster 2 1.0p5 | updated | Monster 2 |
| 9775 | 4 | 2009-10-16 20:57:27 | <p><a href="http://www.koonsolo.com/">Koonsolo</a> is giving away free copies of <a href="http://happypenguin.org/show?Mystic%20Mine">Mystic Mine</a> (or a $19.95 Gift Card if you already bought the game). To get a chance at winning, all you have to do is become a fan or follow them on Twitter, Facebook, YouTube or Vimeo. <p>Koonsolo explains: "Becoming a fan or following Koonsolo means a lot to us, so for those who support us that way, we offer something extra. Next month we'll give away free copies of Mystic Mine. (Or if you already bought it from our website, a $19.95 Gift Card). A few winners will be picked out from those who are a fan on Facebook or follow us on Twitter, YouTube or Vimeo. So make sure you subscribe before the deadline to secure your spot." <p>So don't wait and subscribe now! Just click on the following links:<br /> <a href="http://twitter.com/koonsolo">Twitter</a><br /> <a href="http://www.facebook.com/pages/Koonsolo/131223576036">Facebook</a><br /> <a href="http://www.youtube.com/koonsolo">YouTube</a><br /> <a href="http://www.vimeo.com/koonsolo">Vimeo</a> <p>Koonsolo also has something special lined up for those who don't win, but more on that later. Important thing now is to subscribe as soon as possible so you don't miss out on this great opportunity. | Win a free copy of Mystic Mine or a $19.95 Gift Card | default | |
| 9776 | 4 | 2009-10-17 06:57:57 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | OpenTTD 0.7.3 | updated | OpenTTD |
| 9777 | 4 | 2009-10-17 11:30:01 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Added options for proximity warning to activate on players, npcs, or both. <li>Fixes for intermittent problems with Training V and other missions. <li>Added debugging info for mac version when enumerating joysticks and other HID devices. <li>Various fixes for Netbooks running Linux. <li>Bots and players now properly show up on radar in Linux and Mac versions. <li>Added a 'One-Off' proximity warning that will warn the first time a ship is seen within the defined proximity but won't warn again until the ship leaves the defined proximity. <li>All asteroids now perform high-accuracy obb occlusion instead of sphere occlusion. <li>Occluded ships no longer show their health in the sector list. <li>Radar Next/Prev selections now properly ignore occluded ships. </ul> | Vendetta 1.8.97 | updated | Vendetta |
| 9778 | 4 | 2009-10-17 18:22:09 | <a href="/images/WorldOfGoo_EconomicDivide1.png"><img src="/images/thumbs/WorldOfGoo_EconomicDivide1.png" alt="" height="157" width="200" align="right"></a> <p><a href="http://happypenguin.org/show?World%20of%20Goo">World of Goo</a> has turned one year old and to celebrate this occasion, 2dboy has a special offer: Until October 19 you can get World of Goo for the price of your choice. You decide the amount yourself and whatever you decide you pay. <p><a href="http://2dboy.com/games.php">Get the game here!</a> | Pay what you want for World of Goo till Oct. 19 | default |