| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9759 | 4 | 2009-10-11 18:35:12 | <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>Fixed: Enemy gates can be attacked. <li>Fixed: Dead characters do not stand up any more. <li>Fixed: The attack animation is no longer played while selecting the fort flags. <li>Fixed: Items do not disappear any more while commercing. <li>Fixed: Signs above NPCs do not disappear. <li>Fixed: Characters can't unmount while disconnecting from the game. </ul> | Regnum Online 1.0.8 | updated | Regnum Online |
| 9760 | 4 | 2009-10-11 19:22:36 | <a href="/images/eyespace.jpg"><img src="/images/thumbs/eyespace.jpg" align="right" alt="" width="200" height="200"></a> <em>Category: </em>toy<br> <em>Description:</em> Noninteractive screen hack, somewhat hypnotic <p>It's like you're moving through space filled with eyes that turn to stare at you as you move along. | eyespace 0.1 | new | eyespace |
| 9761 | 4 | 2009-10-11 20:07:33 | <a href="/images/ep128emu.jpg"><img src="/images/thumbs/ep128emu.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Emulator for the 8bit computer Enterprise <p> <em>Changelog:</em> <ul> <li>implemented IDE hard disk emulation, with support for up to 4 2 GB image files in raw or VHD format; a 126 MB disk image with 4 FAT12 formatted 31.5 MB partitions is also included for use with the emulator <li>more accurate Z80, video memory, and NICK I/O port timing; note that this change breaks demo compatibility with previous versions <li>improved NICK emulation: all possible video modes, including undocumented and "invalid" ones, are now emulated, and some bugs have been fixed as well <li>a 4-channel 8-bit external DAC is emulated at ports F0h to F3h <li>new TV emulation mode when using OpenGL video output; it is activated by setting the 'quality' parameter to 4, and requires OpenGL 2.0 or later with shader support. This mode emulates S-video output on a PAL display (Y/C filtering, delay line, and phase error), but the quality is also improved by using 32-bit textures instead of 16-bit <li>it is now possible to load and use epmemcfg format memory configuration files, which allow for avoiding the limitations of the GUI based memory configuration; the file format is documented in README <li>DAVE sound emulation fixes <li>the 'motor on' bit of WD177x is emulated (the RockDigi demo now runs) <li>on Windows, native file selection dialogues are also used in tapeedit.exe <li>machine configurations generated by makecfg automatically enable or disable the 'virtual file I/O' setting, depending on whether epfileio.rom is included <li>the debugger prints more detailed information about syntax and runtime errors in Lua scripts, and there is a new button to insert an empty breakpoint callback function <li>fixed interlace in single buffered OpenGL mode at quality=0 <li>fixed compile error on Linux when building without SDL, or using old SCons or Lua versions <li>some other minor bug fixes, and optimizations </ul> | ep128emu 2.0.7 | updated | ep128emu |
| 9762 | 4 | 2009-10-12 18:44:42 | <a href="/images/lierox38.png"><img src="/images/thumbs/lierox38.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> A real-time, excessive Worms-clone <p> <em>Changelog:</em> <ul> <li>Hide & Seek, CTF and Race gamemode <li>infinite maps <li>game size factor (you can make everything bigger or smaller) <li>possibility to disable minimap <li>support for Commander Keen 1-3 levels <li>air jumping as an optional feature <li>worm speed/damage/shield/friction factor and projectile friction factor <li>ingame console can be used everywhere, also in menu and has many new commands, better autocompletion <li>IRC support (for global chatting) <li>dedicated server becomes useable </ul> | OpenLieroX 0.58 beta4 | updated | OpenLieroX |
| 9763 | 4 | 2009-10-12 20:22:03 | <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>Cheat prevention system <li>Balance changes <li>Many bug/crash fixes </ul> | Warzone 2100 2.2.4 | updated | Warzone 2100 |
| 9764 | 4 | 2009-10-13 15:14:06 | <a href="/images/billiards.png"><img src="/images/thumbs/billiards.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Billiards is a free cue sports simulator. <p> <em>Changelog:</em> <ul> <li>Billiards has been repackaged as a Techne module. <li>Added an overhead view mode which you can toggle via the middle mouse button by default. <li>Revised the manual to update changes since version 0.1. <li>Fixed a few bugs. </ul> | Billiards 0.3 | updated | Billiards |
| 9765 | 4 | 2009-10-13 18:46:42 | <a href="/images/BOH-screenshot3.png"><img src="/images/thumbs/BOH-screenshot3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Retro-flavoured game of exploration and action. <p> <em>Changelog:</em> <ul> <li>optimizes and improves the field of vision calculation <li>optimizes and improves the lights casting <li>makes some explosive objects cause chain explosions <li>fixes a few minor bugs <li>adds a new mission <li>improves/extends the manuals <li>applies some other changes </ul> | BOH 20091009.1 | updated | BOH |
| 9766 | 4 | 2009-10-14 08:19:01 | <a href="/images/x2_the_threat_lgp.jpg"><img src="/images/thumbs/x2_the_threat_lgp.jpg" align="right" alt="" width="141" height="199"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Egosoft's acclaimed space simulator ported to Linux by Linux Game Publishing <p> <em>Changelog:</em> <ul> <li>New library system <li>New sound system for pulseaudio <li>Fixed a memory leak <li>Fixed movie playback</ul> | X2: The Threat 1.4.06 | updated | X2: The Threat |
| 9767 | 4 | 2009-10-14 12:23:31 | <a href="/images/Majesty.jpg"><img src="/images/thumbs/Majesty.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a></font> <p> <em>Description:</em> Medieval real-time strategy <p> <em>Changelog:</em> <ul> <li>Changed networking layer from OpenPlay to Grapple <li>Added PenguinPlay integration </ul> | Majesty 1.4.03 | updated | Majesty |
| 9768 | 4 | 2009-10-14 19:07:50 | <a href="/images/critterding2-45.png"><img src="/images/thumbs/critterding2-45.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>simulation<br> <em>Description:</em> Evolving Artificial Life <p>Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills. | Critterding 1.0-beta10 | new | Critterding |