| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9719 | 4 | 2009-09-24 09:34:24 | <a href="/images/desmume.png"><img src="/images/thumbs/desmume.png" align="right" alt="" width="103" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Nintendo DS emulator running homebrew demos and commercial games <p> <em>Changelog:</em> <ul> <li>lots of bug corrections <li>new save autodetection <li>new save file format <li>full rerecording support </ul> | DeSmuME 0.9.4 | updated | DeSmuME |
| 9720 | 4 | 2009-09-26 09:18:08 | <a href="/images/shadowgrounds-survivor.jpg"><img src="/images/thumbs/shadowgrounds-survivor.jpg" align="right" alt="" width="200" height="163"></a> <em>Category: </em>action<br> <em>Description:</em> Shadowgrounds Survivor is a third-person/top-down action game <p> Shadowgrounds Survivor is a third-person/top-down action game where the player takes control of three characters and faces monstrous alien invaders. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set, including detailed physics simulation and many gameplay enhancements, such as the devastating Mech and special attacks like the Napalm Flame or the mighty Brute Slayer. In addition to the thrilling Campaign mode, players can try to outsmart the aliens in the Survival mode. Gear up and get ready! <p> We have made the conscious decision to not include the level editor in the Linux version due to its lack of use and general poor reception on other platforms. If there is a real demand, we will provide a level editor at a later date. | Shadowgrounds Survivor | new | Shadowgrounds Survivor |
| 9721 | 4 | 2009-09-26 11:43:17 | <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="200" height="174"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | FreeDoko 0.7.6b | updated | FreeDoko |
| 9722 | 4 | 2009-09-26 13:02:54 | <a href="/images/screenshot00.jpg"><img src="/images/thumbs/screenshot00.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Ostrich Riders is a free Joust clone <p> <em>Changelog:</em> <ul> <li>FIX: Collision with bottom platform bug fixed <li>FIX: Collision with horizontal platform bug fixed <li>FIX: Player used to disappear without animation when being hit by the other human player <li>MOD: Add '<' and '>' around selected menu entries, where the choice can be changed with the left or right arrows <li>NEW: 'Options' entry in the menu, with the possibilities to set/unset fullscreen or configure new control keys <li>NEW: Random maps generator (random mod)</ul> | Ostrich Riders 0.6.1 | updated | Ostrich Riders |
| 9723 | 4 | 2009-09-26 14:24:51 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Asteroids now occlude player-owned ships from your radar; ie, pilots may now use asteroid fields for concealment from other players. <li>Extended logoff timer situations now last 45 seconds instead of 20 seconds, after receipt of a private message.</ul> | Vendetta 1.8.92 | updated | Vendetta |
| 9724 | 4 | 2009-09-26 15:20:10 | <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>GLSL: gracefully handle a link error during binding of parameters, so that we do not abort the render <li>OpenGL pixel buffer: download the buffer when lock mode is anything but HBL_DISCARD, and ignore whether the buffer was created as WRITE_ONLY. <li>Prevent deletion of an external GL context when using currentGLContext. <li>GLSLLinkProgram::activate should not access the vertex program (for attribute mapping) without checking it exists. <li>Fixed parentWindowHandle usage for GLX <li>Disabling hardware mipmap generation on ATI/Linux as reported faulty <li>Enable/disable GL_VERTEX_PROGRAM_POINT_SIZE for point size attenuation when vertex programs available <li>Workaround for broken hardware mipmap generation on Intel 915Gs <li>Identify SiS chipsets and apply same GL automip workaround as for Intel chipsets <li><a href="http://www.ogre3d.org/2009/07/26/ogre-v163-shoggoth-released#more-656">Full changelog</a></ul> | OGRE 1.6.3 | updated | OGRE |
| 9725 | 4 | 2009-09-26 16:03:59 | <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>ejected status read to and loaded from MUL <li>externalId for pilots <li>XMLStreamParser produces both an Entities and a Pilots vector (for reading in ejected pilots) <li>Bug: pilot external id written wrong <li>Bug: Fly off needs all velocity spent <li>Show directories by default in swing view <li>made scenario camos show up initially <li>Bot caches move option utility calculations, and uses PSR calculations like a human <li>Bug: checking air to ground needs defensive programming <li>RFE: min and max wind strength <li>How to use Aerospace units on ground maps readme added <li>BUG: Fuel-Cell and Fuel Cell are now interchangeable with regard to engine types <li>BUG: Infernos should not be able to ignite non-flammable hexes, per ruling by Herb <li>Artillery Cannons are Ballstic weapons, they probably don't need a separate type <li>Bug: added scrollpane to single choices by removing SingleChoiceDialog and replacing with JOptionPane <li>Bug: Narc LRM modifiers are giving out incorrect +2s <li>Bug: Tank "weapon destroyed" critical hit has no effect <li>Bug: Pilot damage assigned to vehicle crew <li>Add Walk/Run/Jump MP to exported unit list. <li>Bug: HVAC explosion should be treated like an ammo explosion <li>Bug: Unit cache doesn't load <li>Pilot portrait image in pilot tab of MechDisplay <li>Bug: Destroyed gyro now loses hull down and is prevented from going hull down <li>PortraitChoiceDialog and button in CustomMechDisplay <li>portrait location reads to and writes from MUL <li>Bug: NPE on CustomMechDialog</ul> | MegaMek 0.35.7 | updated | MegaMek |
| 9726 | 4 | 2009-09-26 17:18:58 | <a href="/images/dominions3a.jpg"><img src="/images/thumbs/dominions3a.jpg" align="right" alt="" width="200" height="166"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> A complex turn-based fantasy strategy game <p> <em>Changelog:</em> <ul> <li>Battles in Inferno, Cocytus and the Void could not be viewed, fixed. <li>Hovering over an equipped item and pressing 'l' sends it directly to the lab. Also added a popup for the 'l' shortcut on the next screen where you choose a commander or the lab. <li>Crash during turn generation bug fixed. <li>Global enchantments could incorrectly stay up if its immortal caster was permanently banished, fixed. <li>Immortals could die permanently from disease, fixed. <li>You could get permanently unable to appoint a new prophet in some circumstances, fixed. <li>Various magic items got bonuses on returning from other planes. <li>Forgotten city adventures had broken traps. E.g. the ballista only dealt 1 point of damage. <li>New units: Ryujin, Shark Warrior, Shrimp Soldier, Crab General. <li>AI learned how to use the seduction, lure and corrupt special abilities. <li>AI can no longer ignore sea of ice and similar restrictions. <li>AI could ignore target restrictions for rituals like Tidal Wave in some circumstances, fixed. <li>Recruitment ques are now greyed out when unrest >= 100. <li>Monthly site searching with spells stopped targeting when no more prime suspects were available. Now it will go through the less likely locations as well after the good once are searched. <li>Creating new game with random map and same name without quitting resulted in wrong map graphics being displayed, fixed. <li>Stealing a mercenary from another player resets the merc's turn orders. This fixes a potential false cheat alarm. <li>Improved cheat protection. <li>Improved spell messages for a few situations. <li>More new units: Tatsu, Shikome, Monk of the Fivefold Path <li>New spells: Signs of the Fivefold Path.</ul> | Dominions 3: The Awakening 3.23 | updated | Dominions 3: The Awakening |
| 9727 | 4 | 2009-09-27 17:32:42 | <a href="/images/darkphear-screen3.jpg"><img src="/images/thumbs/darkphear-screen3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> DarkPhear: A console-like classic RPG. <p> <em>Changelog:</em> <ul> <li>Fixed a couple of regressions in the scaler.</ul> | DarkPhear 1.1.4 | updated | DarkPhear |
| 9728 | 4 | 2009-09-28 15:00:53 | <a href="/images/ufo2000-2006-05-12.jpg"><img src="/images/thumbs/ufo2000-2006-05-12.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Multiplayable remake of X-COM: UFO Defense game. <p> <em>Changelog:</em> <ul> <li>Electroflare bugfix <li>Memory leak fix for Alien Background <li>Updated Dawn City Beta to 106 <li>More sanity checks in the statistics generation script <li>Fixes for compilation issues with the latest versions of gcc <li>Ensure that *.lua files are always loaded in alphabetically sorted in order to prevent problems loading "Dawn City Beta" terrain <li>Use "Ufo2k Classic Set" as a default weaponset <li>Default game server settings changed to allow more players and longer login names <li>Polish translation added <li>Tweaked makefile not to use DUMB library dependency by defaut <li>Removed remnants of traffic limit checking. </ul> | UFO2000 0.9.1103 | updated | UFO2000 |