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newsid userid timestamp news headline newstype gameid
9699 4 2009-09-18 07:44:15 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>New "compareVersions" rule <li>Added additional information to autoupdate guide <li>Expanded entry fields on builder GUI <li>Fixed Unix services related actions not working correctly on some distributions <li>Fixed "showText" and Readme file not correctly resized on Windows</ul> BitRock InstallBuilder 6.2.2 updated BitRock InstallBuilder
9700 4 2009-09-19 07:04:20 <a href="/images/hoteis-jewels-relax-001-800x600.jpg"><img src="/images/thumbs/hoteis-jewels-relax-001-800x600.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Match3-style game <p>Hotei - one of the 7 gods of happiness, the happy god of abundance and good health. Hotei is also seen carrying a large bag over his shoulder that is said to contain gifts and fortunes for those who believe in his virtues. Hotei is a cheerful and kind god. He brings health, well being and success to everyone. During the entire game Hotei will be behind you and will prompt you what to do next and to thank you, when you carry out the tasks he asked for. <p>Main target is to connect all 4 parts of Magic Island Coin. This will take you to the next game Level. You must find 45 magic coins (one coin on each island) and bring them to Hotei. Hotei's Jewels: Relax 1.0.2 new Hotei's Jewels: Relax
9701 4 2009-09-19 08:03:20 <a href="/images/wesnoth-1.6-4.jpg"><img src="/images/thumbs/wesnoth-1.6-4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="http://happypenguin.org/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Work around a possible crash at the end of scenario 7. <li>UtBS: "stun" ability doesn't modify enemy ZoC. <li>Updated translations: Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French, German, Hungarian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak. <li>Removed the hotkey to enable/disable mouse scrolling. </ul> Battle for Wesnoth 1.6.5 updated Battle for Wesnoth
9702 4 2009-09-19 09:21:18 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Huge updates to the TIA emulation system. Illegal HMOVEs are now handled correctly, resulting in improvements to many ROMs. All HMOVE emulation 'cheats' were removed; the emulation is now cycle-exact in this area. <li>Improved emulation of the Cosmic Ark 'starfield effect', also used in Stay Frosty; the emulation now looks very accurate. <li>Many improvements to the normal TIA rendering code, fixing problems when disabling certain graphical objects (certain objects were being misdrawn when others were enabled/disabled). <li>Improved TIA collision handling in the non-displayable area of the screen; this fixes problems in RAMRacer ROM. <li>Improved TIA redraw problems/graphical garbage when ROMs generate many more scanlines than a real TV would allow; this fixes problems in Q-Bert and the recent Playaround demo. <li>Added 'Fixed Debug Colours' option similar to the no$26k emulator. This allows each graphical object to be drawn in a fixed colour, more clearly showing how the objects interact. HMOVE blanks are also shown in a different colour. The TIA now emulates a 7-colour register model, allowing even shared objects to show different colours. This is toggled with the 'Alt Comma' key. <li>Related to 'Fixed Debug Colours', HMOVE blanks can now toggled during TIA display with the 'Alt-m' key. <li>Added rewind functionality to the debugger, where states are saved after each step/trace/scanline/frame advance. Pressing 'Alt-r' or clicking the new rewind button will undo up to 100 previous operations. <li>Added 'electron beam indicator' to the debugger TIA output. Basically, this is a visual pointer indicating the position of the electron gun when scanning the display. <li>Added ability to completely disable fullscreen mode, which fixes problems for some people where fullscreen mode was being entered even if it wasn't enabled. <li>Added '-joyallow4' commandline argument and associated UI item to allow all 4 directions to be pressed simultaneously on a joystick. <li>Improvements made to the ROM launcher: the backspace key now goes to the parent directory (this key can be remapped), and previously selected directories are now automatically selected. <li>Added support for 2IN1 bankswitching scheme, where two ROMs are present in one binary. Currently supported are 2, 4, 8, and 16K ROMs. <li>Added bankswitch support for the 6K version of Starpath/Supercharger ROMS. This allows the 6K version of Cubis to run. <li>Updated bankswitching schemes FASC and MB; they are now known as FA and F0, respectively. This naming brings Stella in line with other emulators and programming utilities. <li>Fixed editing of cheats in the Cheat Dialogue; the old cheat wasn't being removed. </ul> Stella 3.0 updated Stella
9703 4 2009-09-19 10:02:20 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Fixed a bug that caused kernel panics when starting X on some mobile GPUs. <li>Fixed an interaction problem between VDPAU and PowerMizer when using VDPAU solely as a display mechanism, and not to decode video streams. The GPU performance level should now be raised, if required, in this scenario. <li>Fixed VDPAU to avoid "display preemption" in some cases where a VdpOutputSurface is deleted while it is still active (either queued or visible) in a VdpPresentationQueue. In particular, this can occur in MPlayer when using the "-fs" option, and could completely prevent VDPAU from operating successfully, depending on the exact timing conditions. </ul> NVIDIA Linux Display Driver 185.18.36 updated NVIDIA Linux Display Driver
9704 4 2009-09-19 13:23:12 <a href="/images/Childsplay.jpg"><img src="/images/thumbs/Childsplay.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A suite of educational games for young children <p> <em>Changelog:</em> <ul> <li>Bugfix release. <li>More fixes to the setup.py install script to prevent a crash when installing on Ubuntu 9.04. <li>Windows.exe: Fixed a bug in the English and Spanish alphabet sounds. </ul> Childsplay 1.3 updated Childsplay
9705 4 2009-09-20 16:57:03 <a href="/images/mym2-03-05.jpg"><img src="/images/thumbs/mym2-03-05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <ul> <li>Fix inconsistent quoting in error messages</li> <li>Try to work around GCC optimizations breaking switch/body timers (only non-SSE and official Windows builds affected)</li> </ul> Neverball 1.5.4 updated Neverball
9706 4 2009-09-20 18:53:04 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Logoff timer changes to prevent exploitation under certain situations. <li>Fixed bug with Linux version where it didn't use some of the enumerated resolutions correctly. <li>Added ability to override window-mode resolution in Linux. <li>Fixed crashing sectors.</ul> Vendetta 1.8.91 updated Vendetta
9707 4 2009-09-21 09:06:16 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>don't reclaim dragonteeth with area-reclaim <li>lua unit script framework respects script tag <li>fix direct control unit movement (forwards and backwards) <li>don't spam empty directories everywhere <li>fix BA crash when doom was installed <li>fix desync in pathfinder <li>fix music timing <li>single units should move in straight lines again <li>fix shadows on features <li>fix LocalModelPiece::GetPiecePosIter,GetPos,GetEmitDirPos <li>fix vertical text aligning of multiple GUI controls <li>fix jumping in middle click scrolling (windows) <li>massive speedup in Spring.GetVisibleUnits <li>added changed font vertical alignment opchars in gl.Text & luaFonts <li>fix wreckages sinking in the ground <li>add a modinfo featureLOS.featureVisibility tag <li>fix BumpWater shorewaves <li>make /nocost reversible</ul> TA Spring 0.80.4 updated TA Spring
9708 4 2009-09-22 12:24:49 <a href="/images/freedink.png"><img src="/images/thumbs/freedink.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> FreeDink is a portable and enhanced version of the Dink Smallwood game engine. <p> <em>Changelog:</em> <ul> <li>New architecture: PSP (playstation portable) <li>Scripting language: better error reporting <li>Can toggle fullscreen/windowed support on all platforms <li>Code is more robust </ul> GNU Freedink 1.08.090918 updated GNU Freedink