| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9679 | 4 | 2009-09-09 14:28:48 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Fixed OSX version of the autoupdate not properly launching the downloaded installer <li>Fixed installation step of installers launched by the autoupdate being skipped in some environments <li>Added windows64bitMode project property to allow installers to behave as 64bit applications on Windows <li>Added Windows 2008 R2 platform to platformTest rule <li>Add SME linux to linux_distribution built-in variables <li>Allow deleting nodes on OS X from the GUI <li>New if/else action <li>Added <height> and <width> properties to showText dialogue action <li>Allow Windows UAC level to be changed at built-time with <requestedExecutionLevel> property <li>Validation of parameters' leftImage file at build time <li>Component selection page resizable for Qt <li>Added installer_ui_detail built-in variable to get the detailed installation mode <li>Added additional tests to componentTest rule <li>Fixed platformTest type=windows-x64 not properly working in some environments <li>Removed alpha channel from leftSide image to prevent some crashes on Solaris <li>Fixed rules are not being evaluated for onErrorActionLists </ul> | BitRock InstallBuilder 6.2.1 | updated | BitRock InstallBuilder |
| 9680 | 4 | 2009-09-10 14:41:33 | <a href="/images/aee9be564579eb62d840dce8da2cba4e_medium.png"><img src="/images/thumbs/aee9be564579eb62d840dce8da2cba4e_medium.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Puzzle game involving organizing pipes with blocks <p> <em>Changelog:</em> <ul> <li>dynamites are now explicitly exploding (bomberman-style) <li>improved in-game music <li>added combo system (when completing networks in a row) <li>record hiscores even when quitting <li>medic cubes will also serve as cube converter if not used against a broken side-pipe. <li>regulated speed and number of moles from score. <li>fixed bug when blocks are overflowing. <li>speeding up the current block doesn't make all the other blocks fall faster, but all the other blocks are now falling faster by default. <li>higher score means faster rising floor, rising floors are now missing left and right blocks, avoiding self-triggering lines. <li>fixed a bug where the score would show up in tutorial mode when hitting pause. <li>support for Haiku/BeOS <li>improved configure/build script </ul> | rezerwar 0.4 | updated | rezerwar |
| 9681 | 4 | 2009-09-10 18:43:07 | <a href="/images/gslist.png"><img src="/images/thumbs/gslist.png" align="right" alt="" width="200" height="135"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game server browser with console and web GUI interfaces <p> <em>Changelog:</em> <ul> <li>updated enctypeX <li>assigned a type to the various function pointers in multi_query.h <li>faster colours filtering <li>cleaning of the code <li>webgui: although it's no longer supported I have added support for enctypeX (server's <li>informations are showed immediately without pinging them) <li>optimized sorting function <li>default port from 80 to 28903 <li>avoid multiple instances on the same port <li>gslistweb.exe now parses the options passed at command-line (useful for custom port, enctype, enctypeX_query and so on) <li>the filter now is no longer saved for error because it's a temporary string used only for being assigned to the games in Config </ul> | Gslist 0.8.8 | updated | Gslist |
| 9682 | 4 | 2009-09-10 19:38:27 | <a href="/images/pleasurerbtd4.jpg"><img src="/images/thumbs/pleasurerbtd4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> A high-quality mod of Frets on Fire. <p>A multi-OS rhythm game, written in Python, similar to Guitar Hero or Rock Band. Play guitar, bass or drums along with your favourite songs on your computer using either your keyboard or instruments. You can use your Guitar Hero or Rock Band instrument controllers. <p>Separated audio tracks will mute when you fail to hit or sustain the required notes correctly to simulate a real concert-playing experience. <ul>Simplified list of features <li>Completely Customizable Graphics (standard .PNG format) <li>Completely Customizable Sound Effects & Menu Music (standard .OGG format) <li>Completely Customizable Fretboard Point Of View (POV) <li>Completely Customizable Menus and Layouts <li>2D or 3D Notes & Frets <li>3D Note Texturing <li>Unlimited Themes <li>Unlimited Necks <li>Graphical Neck Selection <li>Multiplayer Support with several different game types (2 players only for now, battle and cooperative modes) <li>Random Stages, Stage Rotation (slideshow) and basic Animated Stages <li>Support for separated song, guitar, bass and drum audio tracks <li>Guitar playable & separated track support <li>Lead Guitar & Rhythm Guitar playable track support <li>Bass Guitar playable & separated track support <li>Bass Groove 5x, 6x, 10x, and 12x multiplier support <li>Drums playable & separated track support <li>Starpower / Overdrive <li>Big Rock Endings <li>Drum Fills to activate starpower / overdrive <li>Native MIDI instrument input / controller support <li>Pitch-bending whammy DSP effect <li>Songlist metadata caching for faster subsequent load times <li>Both digital and analogue Killswitch effects (Pseudo whammy bar support) <li>Jurgen (Computer Player, skilled at guitar / bass / drums) <li>Support for Guitar Solos, Bass Solos, and Drum Solos <li>Practice mode: single-track, full-speed, selectable start position / section <li>Slowdown mode: single or multiple tracks, 3/4, 1/2 or 1/4 speed (for now) <li>Tutorial songs (4 so far) <li>Customizable HO/POs (including chord pull-offs) and Note Hit Window <li>In-Game Status Display <li>In-Game Star Score Display (continuous partial star fillup available) <li>Optional scrolling or static MIDI / RockBand lyrics (where available) <li>World high score chart with optional score uploading </ul> | FretsOnFireX 3.100 | new | FretsOnFireX |
| 9683 | 4 | 2009-09-11 12:27:20 | <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>wait for corpse lying still until dead menu pops up <li>F1 also available while playing level <li>new camera mode: Trail Cam + Ghost Trail View <li>added camera smoothness <li>added NewAge level pack <li>graphics: improved messages rendering <li>graphics: improved minimap colours <li>graphics: display coloured + alphaed blocks and edges <li>graphics: two different textures for drifted sky <li>graphics: improve display of replayHelp <li>graphics: new particle effect (Sparkle) <li>new script function (ScriptTimers) <li>some new features for the console <li>some net improvements <li>add option --updateLevelsOnly <li>remove sprite rendering if GFX_LOW <li>bugfix: textures < 256 were displayed too big on blocks. <li>bugfix: fixed screenBox according to camera angle <li>bugfix: fixed problem with joystick input breaking levelview and credits mode <li>bugfix: allow dyn blocks in the second main layer to work <li>bugfix: some minor bugs and compiler warnings</ul> | X-Moto 0.5.2 | updated | X-Moto |
| 9684 | 4 | 2009-09-12 07:46:28 | <a href="/images/mercenary-objects.png"><img src="/images/thumbs/mercenary-objects.png" align="right" alt="" width="200" height="142"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Mercenary, Damocles and Dion Crisis SDL port <p> <em>Changelog:</em> <ul> <li>OpenGL version added</li> <li>Sound added</li> <li>Game can be solved (although intro and outro are missing)</li> <li>All Benson messages working</li> <li>Included all 9 translations in one binary</li> <li>Added 64-bit version</li> <li>Command line parameters can be viewed with --help argument</li> </ul> | MDDClone-SDL Tech demo | updated | MDDClone-SDL |
| 9685 | 4 | 2009-09-12 09:11:50 | <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>Added: Instant notification of Ximerin being credited while one of the account's characters is online. <li>Added: Option to redeem a code in-game which will give the character a reward. <li>Modified: Visual data transfer between the server and the client has been optimized (less bandwidth usage when seeing players). <li>Fixed: Now the teleporters (NPC) are correctly taken as quest objectives.</ul> | Regnum Online 1.0.7.2 | updated | Regnum Online |
| 9686 | 4 | 2009-09-12 10:29:06 | <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <ul> <li>joystick support works again</li> <li>Init default most coins times with the levels time</li> <li>When scanning for set files, ignore files not ending with ".txt"</li> <li>Add licence info for share/fs_jpg.c, which is based on jdatasrc.c from libjpeg</li> <li>Disallow path separators when entering replay name</li> </ul> | Neverball 1.5.3 | updated | Neverball |
| 9687 | 4 | 2009-09-13 17:53:46 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Better bot path finding around asteroids. <li>Teradons are included in some convoys. <li>Fixed a BS/HS respawn problem.</ul> | Vendetta 1.8.90 | updated | Vendetta |
| 9688 | 4 | 2009-09-14 09:32:30 | <a href="/images/BOH-screenshot3.png"><img src="/images/thumbs/BOH-screenshot3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Retro-flavoured game of exploration and action. <p> <em>Changelog:</em> <ul> <li>replaces low obstacles with traps (f.ex. the pools of the theme "default" cause damage to the shield); <li>adds dynamic sound to traps animations; <li>adds acoustic feedback to shield discharges; <li>improves the sound engine policies; <li>simplifies and improves the automapper colours (dangerous places are indicated more clearly); <li>increases the precision of and optimizes sprites rendering; <li>removes pits borders along (transparent) barriers; <li>refines video modes suggestions; <li>removes the sort-by-name option; <li>converts the characters set of themes to full ISO 8859-1; <li>retouches the themes graphics slightly; <li>improves the terminology; <li>reworks some internal aspects of missions and themes for easier development of expansions; <li>fixes the handling of alphachannel-less sprites (this bug had no practical consequences because no theme used such kind of graphics); <li>adds a new tutorial mission; <li>updates and improves the user's manual; <li>applies some other changes.</ul> | BOH 20090903.1 | updated | BOH |