| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9669 | 4 | 2009-09-07 11:04:44 | <a href="/images/snap5.png"><img src="/images/thumbs/snap5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Go game file editor and KGS server client <p> <em>Changelog:</em> <ul> <li>Updated several translations. <li>Fixed regression where the SGF map wasn't always updating properly.</ul> | cgoban2 3.3.25 | updated | cgoban2 |
| 9670 | 4 | 2009-09-07 12:52:30 | <a href="/images/screenshot_3.png"><img src="/images/thumbs/screenshot_3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a></font> <p> <em>Description:</em> A 2D platform game as good as the best platform games created in the 90s. <p> <em>Changelog:</em> <ul> <li>New tutorial and two new levels in the forest, <li>New enemies: the gorilla and the woodpecker, <li>New music for the title screen, game over, invincibility, secret levels, <li>Powers of fire, water and air for Plee and its stones, <li>Better animations and new visual effects, lot of new sprites, <li>The level editor is more responsive and uses a lot less memory, <li>New concept of models for the game characters, allow to describe actions and sounds, variable bounding box and more. <li>Introduces editors for the animations and for the characters, <li>Use gettext instead of the previous translation system, <li>Better performances, lot of bug fixes. </ul> | Plee The Bear 0.4.1 | updated | Plee The Bear |
| 9671 | 4 | 2009-09-07 14:32:27 | <a href="/images/brikx-new.jpg"><img src="/images/thumbs/brikx-new.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a></font> <p> <em>Description:</em> Puzzle game <p> <em>Changelog:</em> <ul> <li>WIZ support added <li>order of the levels changed (level 13 was too hard, moved to the last position) <li>scoring changed <li>level timeouts increased <li>basic timeout screen added </ul> | Brikx 0.4.5 | updated | Brikx |
| 9672 | 4 | 2009-09-07 18:33:35 | <a href="/images/blockout_ii_linux.jpg"><img src="/images/thumbs/blockout_ii_linux.jpg" align="right" alt="" width="199" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Blockout is a 3D Tetris! <p> <em>Changelog:</em> <ul> <li>Added frame limiter <li>Added demo mode <li>Added pratice mode <li>Fixed replay bug <li>Fixed random generator (FLAT block set) <li>Fixed fullscreen bug</ul> | Blockout II ( 3D Tetris ) 2.4 | updated | Blockout II ( 3D Tetris ) |
| 9673 | 4 | 2009-09-07 19:52:40 | <a href="/images/game4.png"><img src="/images/thumbs/game4.png" align="right" alt="" width="75" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Tetris like game <p> <em>Changelog:</em> <ul> <li>Added better error handling on SDL img load failures <li>Updated scoring <li>Changed scoring system; 3 blocks=3 points, 4 blocks = 6 points, 5 blocks = 9 points </ul> | A game build 1577 | updated | A game |
| 9674 | 4 | 2009-09-08 09:10:55 | <a href="/images/mm_screen04.png"><img src="/images/thumbs/mm_screen04.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a></font> <p> <em>Description:</em> You've never played a game like this before! <p> <em>Changelog:</em> <ul> <li>The multiplayer game now tracks the overall scores for all played levels. This means that you can organize a tournament with your friends, and at the end see who won the most games. <li>Mystic Mine is now running faster, so slower machines are now better supported. <li>The first levels of adventure mode are now even more fun. </ul> | Mystic Mine 1.1 | updated | Mystic Mine |
| 9675 | 4 | 2009-09-08 13:13:45 | <a href="/images/Conquest-ScreenShot-0140.jpg"><img src="/images/thumbs/Conquest-ScreenShot-0140.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Simultaneous turn-based online multiplayer strategy game <p> <em>Changelog:</em> <ul> <li>Renamed advanced settings to rules. <li>Renamed lobby to game lobby. <li>Renamed join game panel to game browser. <li>Added new flanking mechanic: when a player moves at least two units into a territory from different sides, they receive a 25% power bonus in an eventual battle. Flanking also works with allied units. <li>Added AI alliance logic. <li>Added graphic setting to toggle environmental effects. <li>Added "lChangedRules" message when rules change. <li>Added console to ConquestServer.exe on Windows. <li>Added more AI names. <li>Improved performance by at least 20%, depending on the player's machine. <li>Improved performance for display mode changes and minimizing/maximizing. <li>Improved rules panel. <li>Changed hints to show exact values. <li>Changed default server name to "Conquest Game". <li>Rule sets no longer have to specify all rules. <li>Moved create game to the game browser. <li>Removed spectate button from the game browser. <li>Removed key shortcuts from most world screen panels. <li>Fixed Linux nvidia-glx-180+ drivers segmentation fault. <li>Fixed lighting not working properly after changing display modes. <li>Fixed alliance colours not working with preset alliances. <li>Fixed not being able to select alliance 4 in the game lobby. <li>Fixed not being able to whisper a player with too long name. <li>Fixed territories and operations not getting sent on surrender. <li>Fixed units taking strange paths when ordered straight for more than 2 tiles. <li>Fixed lMSNA. </ul> | Conquest: Divide and Conquer 0.14.1 | updated | Conquest: Divide and Conquer |
| 9676 | 4 | 2009-09-08 20:36:30 | <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Description:</em> Lobby client for the Spring RTS project <p>SpringLobby is a free cross-platform lobby client for the Spring RTS project featuring online chat, multiplayer and singleplayer games management, content (mods and maps) downloads, savegames and replays handling and engine configuration utility. | SpringLobby 0.22 | new | SpringLobby |
| 9677 | 4 | 2009-09-09 09:41:14 | <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Fishing tasks and AI have been implemented. <li>Tasks can now be controlled more finely by the player. <li>The Python API is now much simpler. <li>Terrain is now handled much more cleanly. <li>Test coverages is much more complete. <li>Lots of bugs have been fixed.</ul> | Worldforge::Cyphesis 0.5.21 | updated | Worldforge::Cyphesis |
| 9678 | 4 | 2009-09-09 11:06:29 | <a href="/images/qscore.png"><img src="/images/thumbs/qscore.png" align="right" alt="" width="153" height="200"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A parser for Q3A based game logs <p> <em>Changelog:</em> <ul> <li>added (qscore) --sother=NAME strip all except player with NAME from the output <li>added (qcon) fixed recognition of UDP timeouts <li>added qmaster; qmaster uses the XML output of qstat (http://qstat.org) as a new master server or "proxy" <li>added (qmaster) -e=PATTERN use PATTERN for matching server <li>added (qmaster) -i ignore case distinctions <li>added (qmaster) -v select non-matching servers <li>changed (qscore) layout of XML output to reduce filesize </ul> | qscore 0.8.2 | updated | qscore |