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newsid userid timestamp news headline newstype gameid
9669 4 2009-09-07 11:04:44 <a href="/images/snap5.png"><img src="/images/thumbs/snap5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Go game file editor and KGS server client <p> <em>Changelog:</em> <ul> <li>Updated several translations. <li>Fixed regression where the SGF map wasn't always updating properly.</ul> cgoban2 3.3.25 updated cgoban2
9670 4 2009-09-07 12:52:30 <a href="/images/screenshot_3.png"><img src="/images/thumbs/screenshot_3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a></font> <p> <em>Description:</em> A 2D platform game as good as the best platform games created in the 90s. <p> <em>Changelog:</em> <ul> <li>New tutorial and two new levels in the forest, <li>New enemies: the gorilla and the woodpecker, <li>New music for the title screen, game over, invincibility, secret levels, <li>Powers of fire, water and air for Plee and its stones, <li>Better animations and new visual effects, lot of new sprites, <li>The level editor is more responsive and uses a lot less memory, <li>New concept of models for the game characters, allow to describe actions and sounds, variable bounding box and more. <li>Introduces editors for the animations and for the characters, <li>Use gettext instead of the previous translation system, <li>Better performances, lot of bug fixes. </ul> Plee The Bear 0.4.1 updated Plee The Bear
9671 4 2009-09-07 14:32:27 <a href="/images/brikx-new.jpg"><img src="/images/thumbs/brikx-new.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="http://happypenguin.org/images/star.gif" alt="3.97" border="0"></a></font> <p> <em>Description:</em> Puzzle game <p> <em>Changelog:</em> <ul> <li>WIZ support added <li>order of the levels changed (level 13 was too hard, moved to the last position) <li>scoring changed <li>level timeouts increased <li>basic timeout screen added </ul> Brikx 0.4.5 updated Brikx
9672 4 2009-09-07 18:33:35 <a href="/images/blockout_ii_linux.jpg"><img src="/images/thumbs/blockout_ii_linux.jpg" align="right" alt="" width="199" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Blockout is a 3D Tetris! <p> <em>Changelog:</em> <ul> <li>Added frame limiter <li>Added demo mode <li>Added pratice mode <li>Fixed replay bug <li>Fixed random generator (FLAT block set) <li>Fixed fullscreen bug</ul> Blockout II ( 3D Tetris ) 2.4 updated Blockout II ( 3D Tetris )
9673 4 2009-09-07 19:52:40 <a href="/images/game4.png"><img src="/images/thumbs/game4.png" align="right" alt="" width="75" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Tetris like game <p> <em>Changelog:</em> <ul> <li>Added better error handling on SDL img load failures <li>Updated scoring <li>Changed scoring system; 3 blocks=3 points, 4 blocks = 6 points, 5 blocks = 9 points </ul> A game build 1577 updated A game
9674 4 2009-09-08 09:10:55 <a href="/images/mm_screen04.png"><img src="/images/thumbs/mm_screen04.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a><a href="#" title="3.92"><img src="http://happypenguin.org/images/star.gif" alt="3.92" border="0"></a></font> <p> <em>Description:</em> You've never played a game like this before! <p> <em>Changelog:</em> <ul> <li>The multiplayer game now tracks the overall scores for all played levels. This means that you can organize a tournament with your friends, and at the end see who won the most games. <li>Mystic Mine is now running faster, so slower machines are now better supported. <li>The first levels of adventure mode are now even more fun. </ul> Mystic Mine 1.1 updated Mystic Mine
9675 4 2009-09-08 13:13:45 <a href="/images/Conquest-ScreenShot-0140.jpg"><img src="/images/thumbs/Conquest-ScreenShot-0140.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Simultaneous turn-based online multiplayer strategy game <p> <em>Changelog:</em> <ul> <li>Renamed advanced settings to rules. <li>Renamed lobby to game lobby. <li>Renamed join game panel to game browser. <li>Added new flanking mechanic: when a player moves at least two units into a territory from different sides, they receive a 25% power bonus in an eventual battle. Flanking also works with allied units. <li>Added AI alliance logic. <li>Added graphic setting to toggle environmental effects. <li>Added "lChangedRules" message when rules change. <li>Added console to ConquestServer.exe on Windows. <li>Added more AI names. <li>Improved performance by at least 20%, depending on the player's machine. <li>Improved performance for display mode changes and minimizing/maximizing. <li>Improved rules panel. <li>Changed hints to show exact values. <li>Changed default server name to "Conquest Game". <li>Rule sets no longer have to specify all rules. <li>Moved create game to the game browser. <li>Removed spectate button from the game browser. <li>Removed key shortcuts from most world screen panels. <li>Fixed Linux nvidia-glx-180+ drivers segmentation fault. <li>Fixed lighting not working properly after changing display modes. <li>Fixed alliance colours not working with preset alliances. <li>Fixed not being able to select alliance 4 in the game lobby. <li>Fixed not being able to whisper a player with too long name. <li>Fixed territories and operations not getting sent on surrender. <li>Fixed units taking strange paths when ordered straight for more than 2 tiles. <li>Fixed lMSNA. </ul> Conquest: Divide and Conquer 0.14.1 updated Conquest: Divide and Conquer
9676 4 2009-09-08 20:36:30 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Description:</em> Lobby client for the Spring RTS project <p>SpringLobby is a free cross-platform lobby client for the Spring RTS project featuring online chat, multiplayer and singleplayer games management, content (mods and maps) downloads, savegames and replays handling and engine configuration utility. SpringLobby 0.22 new SpringLobby
9677 4 2009-09-09 09:41:14 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Fishing tasks and AI have been implemented. <li>Tasks can now be controlled more finely by the player. <li>The Python API is now much simpler. <li>Terrain is now handled much more cleanly. <li>Test coverages is much more complete. <li>Lots of bugs have been fixed.</ul> Worldforge::Cyphesis 0.5.21 updated Worldforge::Cyphesis
9678 4 2009-09-09 11:06:29 <a href="/images/qscore.png"><img src="/images/thumbs/qscore.png" align="right" alt="" width="153" height="200"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A parser for Q3A based game logs <p> <em>Changelog:</em> <ul> <li>added (qscore) --sother=NAME strip all except player with NAME from the output <li>added (qcon) fixed recognition of UDP timeouts <li>added qmaster; qmaster uses the XML output of qstat (http://qstat.org) as a new master server or "proxy" <li>added (qmaster) -e=PATTERN use PATTERN for matching server <li>added (qmaster) -i ignore case distinctions <li>added (qmaster) -v select non-matching servers <li>changed (qscore) layout of XML output to reduce filesize </ul> qscore 0.8.2 updated qscore