| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9649 | 4 | 2009-09-03 21:14:33 | <a href="/images/mxsimulatorscreenshot.jpg"><img src="/images/thumbs/mxsimulatorscreenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Punishingly realistic motocross simulator. <p> <em>Changelog:</em> <ul> <li>Multiplayer. <li>Better rider model and movement.</ul> | MX Simulator 1.2 | updated | MX Simulator |
| 9650 | 4 | 2009-09-04 08:39:46 | <a href="/images/warsow3.jpg"><img src="/images/thumbs/warsow3.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A Fast Paced FPS Game <p> <em>Changelog:</em> <ul> <li>Weapon settings, armour settings and movement system have been tweaked and revised</li> <li>Weapons can stun players, making them unable to walljump for a short period of time after being hit</li> <li>Added AngelScript, gametype scripting to create custom gametypes</li> <li>New maps, textures, playermodels, engine features and visual effects</li> <li>A new weapon</li> <li>New gametypes: Team Domination, Headhunt and Bomb & Defuse</li> </ul> | Warsow 0.5 | updated | Warsow |
| 9651 | 4 | 2009-09-04 09:47:28 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Flexible game development library for ruby <p> <em>Changelog:</em> <ul> <li>Updated gemspec to list (install-time) dependency on Rake. <li>Fixed: MouseMoved and JoyBallMoved were wrongly using unsigned ints for relative x and y positions. <li>Fixed: Clock#framerate returned Infinity under some conditions. <li>Fixed: Panda demo used the wrong order of steps for redrawing sprites. </ul> | rubygame 2.5.3 | updated | rubygame |
| 9652 | 4 | 2009-09-04 12:42:06 | <a href="/images/Sshot_05_2.jpg"><img src="/images/thumbs/Sshot_05_2.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A go-kart racing game featuring Tux and friends <p> <em>Changelog:</em> <ul> <li>Rare crashes were fixed</li> <li>Restarting a GP (via the in-race menu) now properly subtracts already allocated points</li> <li>A race can no longer be finished with an invalid shortcut</li> <li>Playing a challenge after a splitscreen game no longer plays the challenge in split screen</li> <li>Items no longer explode over void</li> <li>Grass in the castle arena no longer slows down the kart</li> <li>GP result now properly shows kart name instead of identifier</li> </ul> | SuperTuxKart 0.6.2 | updated | SuperTuxKart |
| 9653 | 4 | 2009-09-05 10:37:20 | <a href="/images/smash-battle-screenshot.jpg"><img src="/images/thumbs/smash-battle-screenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Smash Battle is an 8-bit style platform game <p>Smash Battle is a cross platform, 8-bit style game where two, three or four player face off against each other. <br /> The game was inspired by the mario battle minigame from mario 3 when we started developing, but changed a lot over time. | Smash Battle 090728-1 | new | Smash Battle |
| 9654 | 4 | 2009-09-05 11:02:13 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Improved capship asteroid avoidance logic. <li>Changed static wireframe radar extender effect to a sweeping effect. <li>Changed secondary light source in fog/storm sectors to be the colour of the fog/storm when present. <li>Tridents are now included in the occasional convoy. <li>Turbo Thrust stats now displayed for all ships.</ul> | Vendetta 1.8.89 | updated | Vendetta |
| 9655 | 4 | 2009-09-05 12:02:54 | <a href="/images/blocks1.png"><img src="/images/thumbs/blocks1.png" align="right" alt="" width="200" height="152"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> 3D Game Engine for Python <p> <em>Changelog:</em> <ul> <li>basic input (keyboard) <li>native support on Microsoft Windows</ul> | PySoy 1.0-beta2 | updated | PySoy |
| 9656 | 4 | 2009-09-05 13:01:48 | <a href="/images/2009-07-07.20-16-07.430402.jpeg"><img src="/images/thumbs/2009-07-07.20-16-07.430402.jpeg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> OpenSource Strategy-Game <p> <em>Changelog:</em> <ul> <li>All new user interface</li> <li>Gettext supported muiltlanguage support</li> <li>complete English, French and German translations</li> <li>mostly complete Norwegian and Portuguese translations</li> <li>New main music theme</li> <li>A boatbuilder to build new ships</li> <li>Hunter graphics added (No functionality yet)</li> <li>Some revamped ingame graphics, like new inhabitants</li> <li>performance improvements for the build process</li> <li>Saving and loading of games</li> </ul> | Unknown Horizons 2009.1 | updated | Unknown Horizons |
| 9657 | 4 | 2009-09-05 14:07:26 | <a href="/images/15.png"><img src="/images/thumbs/15.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Xye (Puzzle / Arcade game) <p> <em>Changelog:</em> <ul> <li>Documentation now goes to $prefix/share/doc <li>Various bug fixes <li>No longer requires to create new processes to switch between editor and game. <li>Minor graphical updates. <li>New levels, level count raised to 25 tutorials and 41 levels. <li>Added supports for sokoban SLC (XML) level format. <li>The editor can now record solutions and save them to the level file. </ul> | Xye 0.9.1 | updated | Xye |
| 9658 | 4 | 2009-09-05 14:59:44 | <a href="/images/tile-digger-pirates-07.png"><img src="/images/thumbs/tile-digger-pirates-07.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Tile matching game where you must clear the board by forming patterns. <p>Tile Digger is a fun tile matching game where you must clear the board by forming all the tiles into the right patterns. | Tile Digger 1.0 | new | Tile Digger |