| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 965 | 2 | 2000-01-13 11:16:15 | <a href="/images/jaggedalliance.jpg"><img src="/images/thumbs/jaggedalliance.jpg" align=right width=200 height=150 border=0></a><a href="http://www.tribsoft.com">Tribsoft</a> has <a href="http://www.tribsoft.com/press/prja2e.html">announced</a> that they will be porting <a href="http://www.sir-tech.com/">Sirtech Canada's</a> popular strategy/action/rpg title <a href="http://www.jaggedalliance.com/">Jagged Alliance 2</a> to Linux for release this spring. | Jagged Alliance 2 this spring | default | |
| 966 | 2 | 2000-01-17 10:02:57 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A 3D, fantasy-themed real time strategy game.<p> <em>Changelog:</em> <ul> <li>The Glide version works now with X servers set to a bit depth different than 16 bit. <li>Restarting a game in Glide mode no longer crashes. <li>The -f command-line option now works and enables fullscreen thru the XFree86 VidMode extension, which does not require root privileges. For this to work correctly, you need to have the 640x480 mode set up in your XF86Config file. DGA is not required anymore (but should still work). <li>Y2K bugfix. </ul> | Myth II: Soulblighter 1.3c | updated | |
| 967 | -1 | 2000-01-17 10:03:07 | <img src="/images/thumbs/shot02.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> 3d game technical demonstration<p> <em>Changelog:</em> <ul> <li>curved surfaces are in the pvs now. better performance <li>improved OpenGL backend data model. better performance <li>polygon count dropped to the half by reducing bsp splits. better performance <li>rudimentary polygon models. maybe you see them jumping around here and there. <li>linux sound support. ( OSS with mmap support needed. On the ALSA emulation it may crash and burn. ) </ul> <b>Update:</b> Author <a href="mailto:SimBerger@gmx.de">Simon Berger</a> writes: <i>"due to a fault of mine, we uploaded an older program package that contains two minor bugs:<br> * program crashes if you try to bring up the console<br> * the menu needs the escape button to come up.<br> I put a fixed version, named dd1.0.1b-linux-i386.tgz on the server. So if you have downloaded and tested the old version and had problems with it, plaease download the new version."</i> | Darkest Days 0.1 | updated | |
| 968 | -1 | 2000-01-17 09:43:54 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A clone of the 3D racing game WipeOut<p> <em>Changelog:</em> A completely new codebase. Internally the game is considerably cleaner than before. I'm still in the process of porting all the code from 0.94 (the last stable version) into the new codebase, but progress is fast. This version compiles and runs with Mesa 3.1. | XRacer 0.95.20 | updated | |
| 969 | 2 | 2000-01-17 10:03:17 | <a href="mailto:j@drtwister.com">J</a> writes: <blockquote> Thanks to some much-needed help from interested Linux users, the DrTwisTer Network is pleased to announce a petition to bring Shadowbane, an innovative and extremely promising massively-multiplayer shared world now in development, to Linux users. <p> <a href="http://sb.drtwister.com/linux/">http://sb.drtwister.com/linux/</a> is where you need to go to find out all about this great game, and how Linux users like yourself can make it happen. The only thing needed, as this quote from Shadowbane producer Todd "Warden" Coleman states, is to prove that Linux users are interested in what could be the first game of the genre to get Linux support: <p> "Well, we've actually talked about Linux support in the past (and since we use Open GL, and have a single code base for both PC (Windows) and Mac, it wouldn't be *that* hard to do) -- but, to be honest, the market cry for it just hasn't been that great. If we get enough response from Linux users, I'm sure that we'll pay attention." <p> Make your voice heard. All details are on the site. Feel free to send e-mail to <a href="mailto:j@drtwister.com">j@drtwister.com</a> if you have questions. </blockquote> | Help bring Shadowbane to Linux | default | |
| 970 | -1 | 2000-01-17 10:02:30 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <ul> <li>we have a new website design Thanks to: Robert Hamberger. <li>I decided to go with the new url: x.mame.net, I have put a redirect at xmame.retrogames.com <li>Everything from mame-msdos 0.36b14 & mess-msdos 0.36b14. <li>Fixed make install for xmess <li>Fixed -ident crash <li>Fixed a small xmess link error <li>Sorta fixed galaxian & clones (they run now) <li>Updated the email adress for the openstep maintainer <li>Added a suggested set of german keymappings to doc/xmamerc.dist, thanks to: Peter Trauner <li>Implemented crc checking for xmess, added -crcdir option. <li>Added crc database files from the mess dos distribution. <li>Readded the 16bpp speedup using int copies for DGA, since it is now in the generic palette system, it is now also used for regular X and GGI. <li>Xmame now detects if 16bpp is not available and falls back to 8bpp automagicly. <li>Added color approximation in X11-window 8bpp mode, this means that -privatecmap isn't needed anymore to get a non-black emulation, <li>privatecmap is still faster though. <li>Made the mouse buttons seperate buttons instead of piggy backed upon the joystick buttons, as the latest dos releases. <li>Fixed a header conflict with the xgl target </ul> | Xmame 0.36b14.1 | updated | |
| 971 | 2 | 2000-01-17 12:02:10 | <a href="mailto:mpinard@tribsoft.com">Mathieu Pinard</a> of <a href="http://www.tribsoft.com">TribSoft</a> wrote in to clarify last week's <a href="http://www.tribsoft.com/press/prja2e.html">announcement</a> about their Jagged Alliance 2 port: <blockquote> Unfortunately one part of our press release mis-leaded a lot of people. <p> "Jagged Alliance 2 for Linux will be bundled with the new Jagged Alliance 2: Unfinished Business expansion pack." <p> We wanted to inform that Jagged Alliance 2 for Linux will include the Unfinished Business expansion pack. Jagged Alliance 2 for Linux will include both Jagged Alliance 2 and Jagged Alliance 2: Unfinished Business. Linux users will only have to buy the Jagged Alliance 2 for Linux retail box. <p> Jagged Alliance 2: Unfinished Business won't include the Linux version of Jagged Alliance 2. Jagged Alliance 2: Unfinished Business is an expansion pack for the Windows version of Jagged Alliance 2 and should only be useful for Windows users. <p> </blockquote> <p> Mathieu also had the following announcement: <blockquote> We would also like to announce our <a href="mailto:request@tribsoft.com">request@tribsoft.com</a> address. We would like to receive porting requests from Linux users. We would like have suggestion on which games to port after we finish JA2 for Linux. </blockquote> | Tribsoft news and clarification | default | |
| 972 | 2507 | 2000-01-17 15:05:18 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Snake for SVGALIB - requesting CoAuthor<p> <em>Changelog:</em> <ul> <li>It now moves MUCH better <li>There is still a boundary problem - but we are working on it </ul> | SSnake - SuperSnake 1.0.0 | updated | |
| 973 | 2 | 2000-01-18 11:22:29 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <ul> <li>fixed clipping bug reported by erikyyy <li>improved auto-drive once more (now units slow down to get way-points - you can still have unreachable way-points ;-) <li>way-points now are reached when unit only touches them (before the middle of the unit had to reach the way-point) <li>Now roads are buildable (and destroyable !) And all the complicated visibility stuff seems to work <li>fixed a server cleanup bug which led to strange (terminal killing) output and an endless loop when the server tried to exit with connected clients <li>started to catch network communication errors - the server should survive a client crash now </ul> | TUD (The Urgent Decision) 0.9.7 | updated | |
| 974 | 2 | 2000-01-18 15:32:02 | <a href="http://www.bungie.com/">Bungie Software</a> released the source to their 3d game <a href="http://bungie.com/products/marathon2/">Marathon 2: Durandal</a>. The source is available <a href="ftp://ftp.bungie.com/pub/mac/misc/marathon2_src.tar.gz">here</a>, but does not currently build under Linux. Bungie's <a href="mailto:jhp@bungie.com">Jason Pellerin</a> is looking for volunteers to help change that, however: <blockquote> I'm the SysAdmin and resident Linux enthusiast at Bungie software. As you might have seen, we just released the source code to one of our 'classic' games, Marathon 2, under the GPL. I'd like to coordinate efforts towards a Linux port, and I can contribute time and server space (for cvs, etc), and enough coding skill to apply patches :). Anyone who would like to be involved can contact me at <a href="mailto:m2linux@bungie.com">m2linux@bungie.com</a>. </blockquote> | Marathon 2 Linux port | default |