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newsid userid timestamp news headline newstype gameid
9629 4 2009-08-27 11:34:58 <a href="/images/scidvspc.png"><img src="/images/thumbs/scidvspc.png" align="right" alt="" width="193" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Scid Vs PC is a Player Vs Computer game engine and database <p> <em>Changelog:</em> <ul> <li>The Setup Board widget has been overhauled. <li>Phalanx's illegal castling fixed. <li>Help window maintenance, including a new Changelog widget <li>Fixed up the toolbar configuration, and re-did a some buttons. <li>Tacgame shows a modest checkmate widget and includes MyPlayerName info. <li>Restructuring of some menus and window management. <li>Many other bug-fixes. </ul> Scid Vs PC 3.6.26.6 updated Scid Vs PC
9630 4 2009-08-27 12:31:40 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>ATI Catalyst Control Center Linux <li>Edition support for the RandR 1.2 extension API <li>Catalyst Control Center: Display Manager now displays HDTV PAL modes <li>[Ubuntu 9.04] Moving the mouse cursor between displays no longer leaves behind a static mouse cursor for multi ASIC configured systems <li>[RandR 1.2] Monitor detection now functions properly, client no longer takes several seconds per monitor <li>Catalyst Control Center: CrossFire aspect will no longer apply current settings when the cancel button is pressed <li>[RandR 1.2] Specifying Rotate in xorg.conf no longer causes X startup to fail <li>Toggling between terminals no longer causes the system to become unresponsive <li>Executing aticonfig commands on a new Ubuntu 9.04 installation no longer causes error messages</ul> ATI Radeon Linux Display Drivers 8.64 updated ATI Radeon Linux Display Drivers
9631 4 2009-08-27 15:31:05 <a href="/images/gemrb_promenade.jpg"><img src="/images/thumbs/gemrb_promenade.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> GemRB is a clone of BioWare's Infinity Engine <p> <em>Changelog:</em> <ul> <li>BG2:SoA is roughly completable! <li>almost all missing IE's hardcoded projectiles, spell hit projectiles, projectile trails, projectile failure (spell), projectile effectlists <li>improved actions, effects and triggers <li>sorcerer style spellbooks, reading of iwd2 spellbooks <li>improved pathfinding, feet circles, fog of war and worldmap travel <li>improved combat, damage resistance and spellcasting (especially summoning) <li>hundreds of bugfixes</ul> GemRB: The Infinity Engine Clone 0.5.1 updated GemRB: The Infinity Engine Clone
9632 4 2009-08-27 19:49:27 <a href="/images/screenshot05.jpg"><img src="/images/thumbs/screenshot05.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Mechanized Assault and eXploration oo clone <p> <em>Changelog:</em> <ul> <li>8 clans <li>mapdownload from server <li>reports dialogue <li>automove for attacking and loading <li>complete new code for menus <li>new structure for unit data.xmls <li>fixed infiltrators <li>fixed mine distribution-algo <li>fixed energy, fuel, human, etc. management <li>tons of bugs fixed </ul> M.A.X. Reloaded 0.2.6 updated M.A.X. Reloaded
9633 4 2009-08-28 06:39:15 <a href="/images/03-Informacion.png"><img src="/images/thumbs/03-Informacion.png" alt="truco4gnu Screenshot" height="150" width="200" align="right"></a> <em>Category: </em>card<br> <em>Description:</em> Juego del truco para linux. <p>Truco4gnu es un juego del truco argentino hecho en c++ principalmente para GNU/Linux aunque tambien es compatible para otras plataformas. <p>El truco es un juego de naipes de origen español ampliamente arraigado en la cultura popular del Cono Sur de Am�rica, particularmente en Argentina. Se dice que el truco es un juego "mentiroso" ya que se pueden decir cosas que quiz�s no sean ciertas para enga�ar al contrincante y sumar puntos. truco4gnu 9.08.9a new truco4gnu
9634 4 2009-08-28 08:39:56 <a href="/images/zaz-2009-08-21.png"><img src="/images/thumbs/zaz-2009-08-21.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Zaz ain't Z*** - Beacuse hackers need to play with balls too <p> <em>Changelog:</em> <ul> <li>added internationalization <li>fixed game start without audio <li>fixed a few more bugs <li>revamped level graphics</ul> Zaz 0.2.9 updated Zaz
9635 4 2009-08-28 09:49:03 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> An enhanced source port of the DOOM engine <p> <em>Changelog:</em> <ul> <li>Improved performance on intensive maps. <li>New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'. <li>SPC is now a first-class music format that no longer requires an external DLL to play. <li>Supports the UDMF map format. <li>Text-based texture definition format. <li>Supports Vavoom's vertex height things. <li>Supports Eterity's 3DMIDTEX lines. <li>Supports linked sectors, to ensure that multiple sectors can move consistently in sync. <li>More compatibility options, and automatic selection of those options for selected maps that require them to be playable. <li>New DECORATE features, including better error reporting. <li>Freedoom, Chex Quest, and Chex Quest 3 are recognized as IWADs and can be selected in the IWAD picker dialogue box. <li>New ACS features. <li>New SBARINFO features. <li>Various and sundry bug fixes.</ul> ZDoom 2.3.0 updated ZDoom
9636 4 2009-08-28 10:38:16 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Non-permanent sounds started via a trigger were re-started everytime the game was paused, the player respawned or a savegame was loaded <li>Fixed: D2X-XL now properly processes the -userdir parameter, allowing it to be run from an arbitrary location and not just the D2X-XL installation root folder <li>Fixed: D2X-XL crashed when using more than two threads <li>Fixed: The program froze when multi-threading was used and a robot was destroyed with full lightning effects being enabled <li>Fixed: Permanent sound triggers didn't work at all anymore <li>Fixed: The in-menu help text for the framecap/V-Sync control is now correct <li>New: Added a D2X-XL version for 64 bit Windows <li>Fixed: Faces with transparency controlled by an alpha channel were opaque <li>Fixed: OMP and Intel versions were freezing when lightning was visible or at least casting light on the scene <li>Fixed: Permanent sound triggers wouldn't start a sound when being shot again after having played their sound</ul> D2X-XL 1.14.108 updated D2X-XL
9637 4 2009-08-28 14:29:24 <a href="/images/Screenshot-Snes9x-1.png"><img src="/images/thumbs/Screenshot-Snes9x-1.png" align="right" alt="" width="197" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> Snes9x emulator ported to GTK. <p> <em>Changelog:</em> <ul> <li>Fixed screensaver disable option so it doesn't send a fake keypress when Snes9x isn't focused. <li>Changed resolution setting to store width and height instead of a screen's mode index. <li>Fixed a bug where the PortAudio driver wouldn't output sound at 44100hz. <li>Allowed changing the behaviour of the ESC key so it exits Snes9x.</ul> snes9x-gtk version 75 updated snes9x-gtk
9638 4 2009-08-30 19:55:25 <a href="/images/satscr.png"><img src="/images/thumbs/satscr.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A small game about destroying satellites <p>SAT Dash is a small action game where your objective is to cause satellites on Earth orbit to bump into each other wreaking havoc on Earthling communications. This will be helpful in the impending invasion, you see. SAT Dash 0.1 new SAT Dash