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newsid userid timestamp news headline newstype gameid
9599 4 2009-08-22 09:16:16 <a href="/images/zaz-2009-08-21.png"><img src="/images/thumbs/zaz-2009-08-21.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>arcade<br> <em>Description:</em> Zaz ain't Z*** - Beacuse hackers need to play with balls too <p>Zaz is an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 6 different levels. A 3D accelerator is needed for decent gameplay. Zaz 0.2.6 new Zaz
9600 4 2009-08-22 15:23:41 <a href="/images/choria.jpg"><img src="/images/thumbs/choria.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> 2D MMORPG <p> <em>Changelog:</em> <ul> <li>Added traders to the world <li>Ctrl+Click to split an item stack <li>Hit S to return to the last spawn point <li>Skill tooltips now show next-level stats <li>Rebalanced some skills</ul> Choria 0.3 updated Choria
9601 4 2009-08-22 17:37:17 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>X segmentation fault no longer occurs after applying reflections or rotations on some systems that support Xrandr 1.2 or higher <li>Catalyst Control Center hot plugging a secondary display no longer causes screen corruption in clone mode <li>Monitor are now disabled after removing the secondary display when system is in standby <li>Some systems now report CrossFire adapters available during driver re-install <li>On some multi-monitor configurations disabling one display no longer causes both displays to become disabled <li>X Server does not intermittently fail to start on some multi adapter configurations <li>Executing xrandr --prop no longer causes Ubuntu 9.04 X Server to stop responding <li>[Ubuntu 9.04] Segmentation fault no longer occurs with X server Xinerama is enabled </ul> ATI Radeon Linux Display Drivers 8.632 updated ATI Radeon Linux Display Drivers
9602 4 2009-08-22 18:29:26 <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li>Support for videos. <li>Exchange window. It's finally possible to exchange artifacts and creatures between your heroes. <li>Sailing support. You can buy a boat in shipyard and visit most of the sea objects. Water areas became accessible! <li>Special battlegrounds supported. <li>More artifacts and objects (including creature generators) supported.</ul> VCMI 0.73 updated VCMI
9603 4 2009-08-22 21:50:30 <a href="/images/sdl-shooter.png"><img src="/images/thumbs/sdl-shooter.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>action<br> <em>Description:</em> An old school shoot'em'up <p>This is an old school shoot'em'up created with C++ and SDL. The project was created as part of a tutorial series that shows you how to create your own games. <p>The game itself is quite limited at the moment, but can be easily extended thanks to the documentation. SDL Shooter new SDL Shooter
9604 4 2009-08-23 07:16:38 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Modded D1 robots that should do a death roll didn't disappear after having been killed <li>Fixed: When launching the same D1 missions several times from the new game menu, a Descent 1 mod wasn't loaded during any but the first launch even if specified in the new game menu <li>Fixed: No sound was audible when loading a Descent 1 savegame from the main menu <li>Improved: Made sure that hires textures with small flaws in their alpha channels were not erroneously considered transparent (which could cause robots behind closed doors to see the player) <li>Fixed: OpenMP versions crashed when executing parallel code <li>Improved: You can now set the number of cores available to D2X-XL with the -multithreaded switch <li>Fixed: The 'show reticle' option got enabled each time the cockpit options menu was left <li>Fixed: Transparent polygonal models (e.g. laser shots) were opaque when rendered against smoke <li>Fixed: Cockpit bitmaps weren't filtered and hence looked very 'low res' <li>Changed: You can disable the reticle again in the cockpit options menu</ul> D2X-XL 1.14.104 updated D2X-XL
9605 4 2009-08-23 14:56:11 <a href="/images/maryo02.jpg"><img src="/images/thumbs/maryo02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game similar to classic sidescroller games. <p> <em>Changelog:</em> <ul> <li>New Enemy <li>New Sprites <li>Editor updates <li>New Static Enemy </ul> Secret Maryo Chronicles 1.9 updated Secret Maryo Chronicles
9606 4 2009-08-23 15:55:13 <a href="/images/hom.png"><img src="/images/thumbs/hom.png" align="right" alt="" width="186" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> A logic game inspired by Chromatron <p> <em>Changelog:</em> <ul> <li>3 new levels, <li>a new type of object called a worm hole <li>some tweaks and bug fixes </ul> House of Mirrors 0.7 updated House of Mirrors
9607 4 2009-08-24 06:35:31 <a href="/images/darkphear-screen3.jpg"><img src="/images/thumbs/darkphear-screen3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> DarkPhear: A console-like classic RPG. <p>DarkPhear is a full console-style classic RPG. It was originally released for DOS in 2001, unfortunately, the DOS platform was already dying at that time. But this is no longer a problem. Now, thanks to FreeBASIC , DarkPhear is ported to more modern platforms. The game includes support for mouse, joystick, selection of language Portuguese / English, four levels of speed, sprite/pixel-based graphics, turn based battles, digital sound, and excellent songs composed by my friend Jeremy Eller. This new version has a few improvements and bug fixes, keeping the gameplay pretty much intact. DarkPhear 1.1.2 beta new DarkPhear
9608 4 2009-08-24 07:32:29 <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <ul> <li>Drag-and-drop ZIP archive support for installing game data (including level sets);</li> <li>No limits on the number of replays and sets you can have;</li> <li>A more organized user directory layout;</li> <li>The long-awaited ball selection screen was finally added;</li> <li>Much improved ball control while in air;</li> <li>A new volcano environment accompanied with original background music;</li> <li>Slightly improved fake shadow;</li> <li>UI tweaks across the board and many bug fixes.</li> </ul> Neverball 1.5.2 updated Neverball