| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9549 | 4 | 2009-08-01 07:25:13 | <a href="/images/knights.png"><img src="/images/thumbs/knights.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> A remake of the Amiga game; Knights. 2-player hack and slash dungeon questing! <p>A game for two players, involving two knights who must explore a dungeon, fighting vampire bats, zombies and each other, and trying to be the first one to complete their allotted quests. <p>Features both network and split-screen playing. | Amiga Knights 010 | new | Amiga Knights |
| 9550 | 4 | 2009-08-01 08:38:21 | <a href="/images/Lw1.jpg"><img src="/images/thumbs/Lw1.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Navigate a giant walking tank through a 3d world and fire at enemies! <p> <em>Changelog:</em> <ul> <li>Radar with logarithmic distance. <li>Text (again) and messages. <li>Compass-Numers and Location. <li>Changed Framelocking. <li>Improved Object Filtering (speed/detail). <li>Distance Culling. <li>Playable w/o sound while audio device busy. <li>Preparatory: separate ai-walk- and aim-targets, radio-messages.</ul> | LinWarrior 3D 0.6.5 | updated | LinWarrior 3D |
| 9551 | 4 | 2009-08-01 10:29:57 | <a href="/images/sdlhana.png"><img src="/images/thumbs/sdlhana.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> An SDL-based hanafuda game. <p> <em>Changelog:</em> <ul> <li>Fixed freeze bug on AMD64 platform.</ul> | SDL Hana 0.34 | updated | SDL Hana |
| 9552 | 4 | 2009-08-01 12:36:05 | <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>The game should now work on 64 bit CPUs <li>Added the Forbidden Swamp boss <li>Added basic inventory system so the player can see items and their quantities <li>The Forest map now has proper scroll limits <li>Water animates <li>Raft interaction point only takes away the logs when the objective has been completed <li>Added the Sewer and Fortress Outskirts maps <li>Made Edgar move 25% faster <li>Persistence file is now deleted when starting a new game <li>Fixed a problem with some Entities moving into a non existent collision grid <li>The game attempts to patch your saved game but YMMV </ul> | The Legend of Edgar 0.20 | updated | The Legend of Edgar |
| 9553 | 4 | 2009-08-02 06:20:59 | <a href="/images/beta24.png"><img src="/images/thumbs/beta24.png" align="right" alt="" width="200" height="145"></a> <em>Category: </em>strategy<br> <em>Description:</em> Custom Wars is a clone of Advance Wars DS engine. <p>It can use the contents of Advance Wars, Advance Wars 2, Advance Wars DS as a full-feature Advance Wars.<br /> Refer to the Programming forum as well for the source code for each release. | Custom Wars Beta 27 | new | Custom Wars |
| 9554 | 4 | 2009-08-02 15:57:12 | <a href="/images/gnome-video-arcade.jpeg"><img src="/images/thumbs/gnome-video-arcade.jpeg" align="right" alt="" width="200" height="168"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A simple xmame frontend for GNOME <p> <em>Changelog:</em> <ul> <li>GNOME Video Arcade can now be configured to parse a nplayers.ini file at startup. See the README files for details. This unlocks a more descriptive tooltip for the Players column, as well as new Players (Alt.) and Players (Sim.) columns, which show the maximum number of alternating and simultaneous players (respectively) a game supports. <li>If GNOME Video Arcade is built against GTK+ 2.14 or later it will no longer link to libgnome, which is a deprecated GNOME platform library. Note the mimimum required GTK+ version is still 2.12. </ul> | GNOME Video Arcade 0.6.6 | updated | GNOME Video Arcade |
| 9555 | 4 | 2009-08-02 17:19:20 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Driver for the Saitek P2500 Rumble Pad <p> <em>Changelog:</em> <ul> <li>Compatible with latest 2.6.30 kernel</ul> | Saitek P2500 Linux Driver 0.9.0 | updated | Saitek P2500 Linux Driver |
| 9556 | 4 | 2009-08-04 09:28:40 | <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>Added a new Mass Teleport item. <li>You can have custom backgrounds! <li>The default colour theme is now Crispy. <li>There is now a Reset All button on the Options screen. <li>At the end of each game, a quote about war will be displayed under the players scores. <li>The teleport effect has been upgraded. <li>Fixed some minor bugs which would make older compilers not handle some function calls. <li>The satellite should move a bit smoother now. <li>Atanks will now try to use the same colour depth as the rest of your desktop <li>Fixed a crash when checking a tank's status. <li>Added an option in the Money screen to prevent team mates from sharing money. <li>Fixed the icon for the Fan item on the buying screen. <li>Cleaned up the code for the fog effect. <li>Atanks will now check for new version of the game from our website, if you are running under Linux.</ul> | Atomic Tanks 3.7 | updated | Atomic Tanks |
| 9557 | 4 | 2009-08-04 13:35:51 | <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>added support for OpenJDK which is the default Java version on many recent Linux Distributions <li>better images for corpse <li>ported to the new engine Marauroa 3.0 which adds multi threading support for database access and simplifies further extensions</ul> | Stendhal 0.76 | updated | Stendhal |
| 9558 | 4 | 2009-08-04 14:40:40 | <a href="/images/shot0001.jpg"><img src="/images/thumbs/shot0001.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Tremfusion is an outgrowth of Tremulous. The only good bug is a dead bug! <p>Tremfusion is a *seriously* updated engine for tremulous, using some features of the excellent xreal engine. To play you need the tremulous data files, which can be obtained by simply installing tremulous, then install tremfusion over the top. <p>Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defence (to some degree), healing functions and much more... <p>Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. <p>The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures. | Tremfusion 0.99r3 | new | Tremfusion |