| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 955 | 2 | 2000-01-10 00:18:39 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A free, portable 3D engine with a ton of features.<p> <ul> <li>There are six sexy new <a href="http://crystal.linuxgames.com/scrshots.html">screenshots</a> of a Quake 3 level converted to Crystal Space. <li>Daily <a href="ftp://crystal.sourceforge.net/pub/crystal/cvs-snapshots/">CVS snapshots</a> of the beta 0.15 version of CS are now available for those who can't or won't use the public CVS server. <li>For you chatty Cathys (Sorry. I've wanted to use that expression in a sentence for quite awhile. It's out of my system now and it won't happen again.), <i>irc.linux.com:6667 #CrystalSpace</i> is the new IRC server for CrystalSpace chat. </ul> | Crystal Space news | updated | |
| 956 | 2 | 2000-01-10 00:27:38 | <img src="http://happypenguin.org/images/thumbs/tud_shot.jpg" align=right width=200 height=145><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <ul> <LI>now objects needed to build another product are subtracted (you can win the game now;-) <LI>the landscape files are no more (only levels) <LI>you can now script in the level files (best way to create new levels is to take the empty.lev and add a script) <LI>added some commands to the server <LI>moved random landscape generator into server (starting positions still must be created manually) <LI>raw materials are now returned if you stop building <LI>reorganized building stuff (a little bit better now ;-) <LI>changed autodriveto (calculates rotation now exactly - not always full left or full right) - should improve gameplay and verry slow servers (or with accelerated time) </uL> | TUD (The Urgent Decision) 0.9.6 | updated | |
| 957 | 2 | 2000-01-10 00:31:09 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Added PREFIX option to each Makefile for more customizable installations. <li>Also, the standard locations for XShipWars' data files has changed from /usr/games/xshipwars to /usr/share/games/xshipwars. So if you are planning to upgrade, please delete (back up any user created stuff) the old /usr/games/xshipwars and install all the latest data files (image sets, sound sets, etc) in /usr/share/games/xshipwars. <li>The binaries for XShipWars' client and related programs are now placed in /usr/games. <li>Added bridge window resizing to optimum sizes feature, press and hold CTRL and press - or + to change the size of the bridge window. Note that - and + are the viewscreen zoom keys, if you have mapped them to other keys, then use the keys that you have mapped to. </ul> | XShipWars 1.31 | updated | |
| 958 | 2 | 2000-01-10 00:34:58 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> <em>The</em> utility for finding out the status of internet Quake* servers<p> <em>Changelog:</em> <ul> <li>Summary of Fixes <ul> <li>Quake III Arena master queries <li>Half-Life master queries <li>$(IF:GAME) was true when $GAME was blank (Tribes) <li>Improved Q3A player name translation <li>Fixed raw mode output for Unreal (minor incompatible change) <li>Updated docs for raw mode output <li>Add one to Unreal/UT port to get query port (incompatible change) <li>$GAME and "-sort g" now work for Unreal/UT </ul> <li>Summary of New Features <ul> <li>Options added for Kingpin and Heretic II game servers. These two games were previously supported with the -q2s option. <li>New options: -kps and -hrs <li>New template conditions: $(IF:KINGPIN) and $(IF:HERETIC2) </ul> </ul> | QStat 2.3e BETA | updated | |
| 959 | 2 | 2000-01-10 00:48:54 | <a href="http://www.tuxgames.com">Tuxgames.com</a>'s <a href="mailto:michael@tuxgames.com">Michael Simms</a> announces TuxGames' new <a href="http://www.tuxgames.com/petitions">petition page</a>: <blockquote> Tux Games just added its first page for assisting the Linux gaming community. <p> <a href="http://www.tuxgames.com/petitions">http://www.tuxgames.com/petitions</a>. <p> This is to give game manufacturers an incentive to port their products to Linux, as well as to give them an idea as to how much people would pay. </blockquote> | TuxGames Linux gaming petitions | default | |
| 960 | 2 | 2000-01-11 11:16:19 | <img src="/images/coin.gif" align=right width=117 height=113><a href="http://slashdot.org/articles/00/01/11/0818234.shtml">Slashdot</a> is reporting that <a href="http://www.lokigames.com">Loki</a> has announced five more titles they'll port from Windows to Linux: <em>Alpha Centauri</em>, <em>Sim City 3000</em>, <em>Soldier of Fortune</em>, <em>Interstate '82</em> and <em>Heavy Gear II</em>. The source of the information is somebody at <a href="http://handeye.com">Handeye.com</a>, a software reseller. No confirmation from Loki yet, but these "leaks" have proven accurate in the past. I'm still itching to hear about the RPG they've alluded to previously... | New titles from Loki | default | |
| 961 | -1 | 2000-01-11 12:06:39 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Rogue for KDE<p> <em>Changelog:</em> <ul> <li>Uses autoconf. There should be no problems with compilation (but the sources are bigger...). <li>French translation by Pascal Audoux - not complete yet, but playable. <li>KRogue can be installed in the users home directory - no root access required (see the README file in the source archive for instructions). <li>Option to create character file - you can store the state of your game in a text or HTML file. <li>Some other small changes. </ul> | KRogue 0.9.6 | updated | |
| 962 | 2 | 2000-01-11 17:43:33 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Yadex is a Doom/Doom II/Heretic level (wad) editor for X.<p> <em>Changelog:</em> <ul> <li>support for multiple versions of Yadex installed simultaneously, <li>support for custom patches between PP_START/PP_END, <li>support for german edition of Doom II, <li>support for /usr/share/man, <li>support for Solaris, <li>patch viewer, <li>fix for "BadAccess" warnings. </ul> | Yadex 1.3.0 | updated | |
| 963 | 2 | 2000-01-12 11:22:57 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> <em>The</em> utility for finding out the status of internet Quake* servers<p> <em>Changelog:</em> <ul> <li>Added player ping and face to Unreal -raw output <li>Fix queries for version 405 Unreal servers <li>For the player template: $FACE The texture used on a player's face. This was added to Unreal a while back, but I didn't notice. </ul> | QStat 2.3f BETA | updated | |
| 964 | 2 | 2000-01-12 13:50:24 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A 3D racing game in an outer space environment<p> <em>Changelog:</em> <ul> <li>Big endian compatibility <li>Begin of a widgets library <li>Win32 port </ul> | Space Racer 0.2.2 | updated |