| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9539 | 4 | 2009-07-29 06:27:15 | <a href="/images/StandingAround_v0.4.png"><img src="/images/thumbs/StandingAround_v0.4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>action<br> <em>Description:</em> FPS loosely based on Space Hulk by Games Workshop. <p>Xenogeddon is a free open-source FPS where you walk around an abandoned ship avoid the enemies that might or might not lay in wait. Your mission is to activate the self-destruct and then escape. | Xenogeddon 0.6 | new | Xenogeddon |
| 9540 | 4 | 2009-07-29 07:18:54 | <a href="/images/15.png"><img src="/images/thumbs/15.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Xye (Puzzle / Arcade game) <p> <em>Changelog:</em> <ul> <li>A cleaner look. <li>More level editor options. <li>Friendlier game interface. <li>New objects: Stars and large blocks. <li>Various bug fixes. <li>Many new levels. </ul> | Xye 0.9.0 | updated | Xye |
| 9541 | 4 | 2009-07-29 08:07:44 | <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> UAE is an emulator of the Amiga hardware <p> <em>Changelog:</em> <ul> <li>Compiles with modern gcc versions <li>SDL graphics updated, this is now recommended over native X11 (since DGA doesn't work with some graphics drivers these days). <li>Random updates from WinUAE/E-UAE, including Sinc interpolation for audio output. <li>Tries to use gettimeofday in preference to the CPU's rdtsc instruction, as the latter isn't totally reliable on all machines. <li>Fixed a bug when switching between Picasso and native modes.</ul> | UAE 0.8.26 | updated | UAE |
| 9542 | 4 | 2009-07-29 12:37:18 | <a href="/images/vdrift_new.jpg"><img src="/images/thumbs/vdrift_new.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> VDrift is a driving simulation with drift racing in mind. <p> <em>Changelog:</em> <ul> <li>cars collide with each other in Single Race mode now <li>AI is capable of much faster driving now, so added a difficulty slider <li>off-road tire spin sound support <li>support for H-gate shifters <li>improved performance <li>lots of huge bugs fixed, especially car physics bugs</ul> | VDrift 2009-06-15 | updated | VDrift |
| 9543 | 4 | 2009-07-30 09:03:52 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Added <debugLevel> project property and --debugLevel flag to control the verbosity level in installation log file <li>Added new <postUninstallerCreationActionList> <li>Fixed stringTest ascii and digit types <li>Added windows-xp, windows-2003,windows-2008 and windows-7 to <platformTest> rule <li>Fixed uninstaller failing because of missing DLL in some scenarios <li>Fixed <runProgram>'s <customErrorMessage> not being used in the installationLog <li>Added Hebrew and Greek language support <li>Fixed Linux installers unable to launch from a directory containing non-ASCII characters <li>Added osx_version and osx_major_version built-in variables <li>Fixed choiceParameter combobox style not correctly working when using variables in its "value" and "default" tags</ul> | BitRock InstallBuilder 6.2.0 | updated | BitRock InstallBuilder |
| 9544 | 4 | 2009-07-30 21:01:51 | <a href="/images/bionic_heart03.jpg"><img src="/images/thumbs/bionic_heart03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Description:</em> Sci-fi visual novel with 24 unique endings. <p>London, 2099. The earth isn't what it used to be anymore. Incredible climate changes have corrupted the weather, causing a permanent rain on most of the Earth's surface. You play the role of Luke Black, a 36-year-old bio-informatic engineer. He is one of the lead programmers at Nanotech, a big nanotechnology research company. But one night, his life is changed forever when he encounters Tanya. Who she is? What does she wants from Luke? | Bionic Heart | new | Bionic Heart |
| 9545 | 4 | 2009-07-31 13:51:29 | <a href="/images/xboxdrv-screenshot.png"><img src="/images/thumbs/xboxdrv-screenshot.png" align="right" alt="" width="200" height="106"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Userspace XBox/XBox360 Gamepad Driver <p> <em>Changelog:</em> <ul> <li>usb reading in separate thread, should fix missed events and stuck buttons <li>some SCons configuration magic for better compatibility <li>support for Pelican TSZ360 pad <li>support for Saitek P3200 pad <li>support for Thrustmaster Firestorm Dual Power (044f:b312) <li>deadzone support for trigger via --deadzone-trigger NUM <li>some documentation improvements </ul> | xboxdrv 0.4.8 | updated | xboxdrv |
| 9546 | 4 | 2009-07-31 16:19:12 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added code to forcibly terminate long-running CUDA kernels when Ctrl-C is pressed. <li>Fixed a bug that could cause occasional memory corruption problems or segmentation faults when running OpenGL applications on Quadro GPUs. <li>Fixed a deadlock in the OpenGL library that could be triggered in certain rare circumstances on Quadro GPUs. <li>Fixed an interaction problem between PowerMizer and CUDA applications that caused the performance level to be reduced while the CUDA kernel is running. <li>Made CUDA compute-exclusive mode persistent across GPU resets. <li>Fixed the order of outputs in the GPUScaling nvidia-settings property. <li>Fixed a bug that caused graphics corruption in some OpenGL applications when the Unified Back Buffer is enabled the application window is moved. <li>Fixed a bug that caused glXGetVideoSyncSGI, glXWaitVideoSyncSGI, and glXGetRefreshRateSGI to operate on the wrong screen when there are multiple X screens. <li>Fixed a bug that causes corruption or GPU errors when an application paints a redirected window whose background is set to ParentRelative on X.Org servers older than 1.5. This was typically triggered by running Kopete while using Compiz or Beryl. <li>Fixed a bug in VDPAU that could cause visible corruption when decoding H.264 clips with alternating frame/field coded reference pictures, and a video surface is concurrently removed from the DPB, and re-used as the decode target, in a single decode operation. This affected all GPUs supported by VDPAU. <li>Fixed a bug in VDPAU that could cause visible corruption near the bottom edge of the picture when decoding VC-1 advanced profile clips whose heights are not exact multiples of 16 pixels, on G98 and MCP7x (IGP) GPUs. <li>Enhanced VDPAU to better handle corrupt/invalid H.264 bitstreams on G84, G86, G92, G94, G96, or GT200 GPUs. This should prevent most cases of "display preemption" that are caused by bitstream errors. <li>Fixed an X server crash when using the VDPAU overlay-based presentation queue and VT-switching away from the X server. <li>Enhanced VDPAU's detection of the GPU's video decode capabilities. <li>Fixed a bug in VDPAU that could cause ghosting/flashing issues when decoding H.264 clips, in certain full DPB scenarios, on G98 and MCP7x. <li>Fixed VDPAU to detect an attempt to destroy the VdpDevice object when other device-owned objects still exist. VDPAU now triggers "display preemption", and returns an error, when this occurs. <li>Enhanced VDPAU's error handling and resource management in presentation queue creation and operation. This change correctly propagates all errors back to the client application, and avoids some resource leaks. </ul> | NVIDIA Linux Display Driver 185.18.29 | updated | NVIDIA Linux Display Driver |
| 9547 | 4 | 2009-07-31 19:54:22 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New Trade, Mining, Hive and PvP badges. <li>New icons for different mission categories. <li>Fixed mission list bug where logging out and back in with an active mission was flagging the mission as 'Interrupted'.</ul> | Vendetta 1.8.83 | updated | Vendetta |
| 9548 | 4 | 2009-07-31 21:16:27 | <a href="/images/chat.png"><img src="/images/thumbs/chat.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Leges Motus is a networked, team-based, 2D shooter set in zero-gravity. <p> <em>Changelog:</em> <ul> <li>Server no longer gives points for shooting frozen players. <li>Fixed displaying the chat log on top of the score overlay. <li>Fixed showing the score overlay when the input bar is shown. <li>Options now only apply themselves when "Apply" is clicked, not "Back".</ul> | Leges Motus 0.2.1 | updated | Leges Motus |