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newsid userid timestamp news headline newstype gameid
9539 4 2009-07-29 06:27:15 <a href="/images/StandingAround_v0.4.png"><img src="/images/thumbs/StandingAround_v0.4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>action<br> <em>Description:</em> FPS loosely based on Space Hulk by Games Workshop. <p>Xenogeddon is a free open-source FPS where you walk around an abandoned ship avoid the enemies that might or might not lay in wait. Your mission is to activate the self-destruct and then escape. Xenogeddon 0.6 new Xenogeddon
9540 4 2009-07-29 07:18:54 <a href="/images/15.png"><img src="/images/thumbs/15.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Xye (Puzzle / Arcade game) <p> <em>Changelog:</em> <ul> <li>A cleaner look. <li>More level editor options. <li>Friendlier game interface. <li>New objects: Stars and large blocks. <li>Various bug fixes. <li>Many new levels. </ul> Xye 0.9.0 updated Xye
9541 4 2009-07-29 08:07:44 <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> UAE is an emulator of the Amiga hardware <p> <em>Changelog:</em> <ul> <li>Compiles with modern gcc versions <li>SDL graphics updated, this is now recommended over native X11 (since DGA doesn't work with some graphics drivers these days). <li>Random updates from WinUAE/E-UAE, including Sinc interpolation for audio output. <li>Tries to use gettimeofday in preference to the CPU's rdtsc instruction, as the latter isn't totally reliable on all machines. <li>Fixed a bug when switching between Picasso and native modes.</ul> UAE 0.8.26 updated UAE
9542 4 2009-07-29 12:37:18 <a href="/images/vdrift_new.jpg"><img src="/images/thumbs/vdrift_new.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> VDrift is a driving simulation with drift racing in mind. <p> <em>Changelog:</em> <ul> <li>cars collide with each other in Single Race mode now <li>AI is capable of much faster driving now, so added a difficulty slider <li>off-road tire spin sound support <li>support for H-gate shifters <li>improved performance <li>lots of huge bugs fixed, especially car physics bugs</ul> VDrift 2009-06-15 updated VDrift
9543 4 2009-07-30 09:03:52 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Added <debugLevel> project property and --debugLevel flag to control the verbosity level in installation log file <li>Added new <postUninstallerCreationActionList> <li>Fixed stringTest ascii and digit types <li>Added windows-xp, windows-2003,windows-2008 and windows-7 to <platformTest> rule <li>Fixed uninstaller failing because of missing DLL in some scenarios <li>Fixed <runProgram>'s <customErrorMessage> not being used in the installationLog <li>Added Hebrew and Greek language support <li>Fixed Linux installers unable to launch from a directory containing non-ASCII characters <li>Added osx_version and osx_major_version built-in variables <li>Fixed choiceParameter combobox style not correctly working when using variables in its "value" and "default" tags</ul> BitRock InstallBuilder 6.2.0 updated BitRock InstallBuilder
9544 4 2009-07-30 21:01:51 <a href="/images/bionic_heart03.jpg"><img src="/images/thumbs/bionic_heart03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Description:</em> Sci-fi visual novel with 24 unique endings. <p>London, 2099. The earth isn't what it used to be anymore. Incredible climate changes have corrupted the weather, causing a permanent rain on most of the Earth's surface. You play the role of Luke Black, a 36-year-old bio-informatic engineer. He is one of the lead programmers at Nanotech, a big nanotechnology research company. But one night, his life is changed forever when he encounters Tanya. Who she is? What does she wants from Luke? Bionic Heart new Bionic Heart
9545 4 2009-07-31 13:51:29 <a href="/images/xboxdrv-screenshot.png"><img src="/images/thumbs/xboxdrv-screenshot.png" align="right" alt="" width="200" height="106"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Userspace XBox/XBox360 Gamepad Driver <p> <em>Changelog:</em> <ul> <li>usb reading in separate thread, should fix missed events and stuck buttons <li>some SCons configuration magic for better compatibility <li>support for Pelican TSZ360 pad <li>support for Saitek P3200 pad <li>support for Thrustmaster Firestorm Dual Power (044f:b312) <li>deadzone support for trigger via --deadzone-trigger NUM <li>some documentation improvements </ul> xboxdrv 0.4.8 updated xboxdrv
9546 4 2009-07-31 16:19:12 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added code to forcibly terminate long-running CUDA kernels when Ctrl-C is pressed. <li>Fixed a bug that could cause occasional memory corruption problems or segmentation faults when running OpenGL applications on Quadro GPUs. <li>Fixed a deadlock in the OpenGL library that could be triggered in certain rare circumstances on Quadro GPUs. <li>Fixed an interaction problem between PowerMizer and CUDA applications that caused the performance level to be reduced while the CUDA kernel is running. <li>Made CUDA compute-exclusive mode persistent across GPU resets. <li>Fixed the order of outputs in the GPUScaling nvidia-settings property. <li>Fixed a bug that caused graphics corruption in some OpenGL applications when the Unified Back Buffer is enabled the application window is moved. <li>Fixed a bug that caused glXGetVideoSyncSGI, glXWaitVideoSyncSGI, and glXGetRefreshRateSGI to operate on the wrong screen when there are multiple X screens. <li>Fixed a bug that causes corruption or GPU errors when an application paints a redirected window whose background is set to ParentRelative on X.Org servers older than 1.5. This was typically triggered by running Kopete while using Compiz or Beryl. <li>Fixed a bug in VDPAU that could cause visible corruption when decoding H.264 clips with alternating frame/field coded reference pictures, and a video surface is concurrently removed from the DPB, and re-used as the decode target, in a single decode operation. This affected all GPUs supported by VDPAU. <li>Fixed a bug in VDPAU that could cause visible corruption near the bottom edge of the picture when decoding VC-1 advanced profile clips whose heights are not exact multiples of 16 pixels, on G98 and MCP7x (IGP) GPUs. <li>Enhanced VDPAU to better handle corrupt/invalid H.264 bitstreams on G84, G86, G92, G94, G96, or GT200 GPUs. This should prevent most cases of "display preemption" that are caused by bitstream errors. <li>Fixed an X server crash when using the VDPAU overlay-based presentation queue and VT-switching away from the X server. <li>Enhanced VDPAU's detection of the GPU's video decode capabilities. <li>Fixed a bug in VDPAU that could cause ghosting/flashing issues when decoding H.264 clips, in certain full DPB scenarios, on G98 and MCP7x. <li>Fixed VDPAU to detect an attempt to destroy the VdpDevice object when other device-owned objects still exist. VDPAU now triggers "display preemption", and returns an error, when this occurs. <li>Enhanced VDPAU's error handling and resource management in presentation queue creation and operation. This change correctly propagates all errors back to the client application, and avoids some resource leaks. </ul> NVIDIA Linux Display Driver 185.18.29 updated NVIDIA Linux Display Driver
9547 4 2009-07-31 19:54:22 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New Trade, Mining, Hive and PvP badges. <li>New icons for different mission categories. <li>Fixed mission list bug where logging out and back in with an active mission was flagging the mission as 'Interrupted'.</ul> Vendetta 1.8.83 updated Vendetta
9548 4 2009-07-31 21:16:27 <a href="/images/chat.png"><img src="/images/thumbs/chat.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Leges Motus is a networked, team-based, 2D shooter set in zero-gravity. <p> <em>Changelog:</em> <ul> <li>Server no longer gives points for shooting frozen players. <li>Fixed displaying the chat log on top of the score overlay. <li>Fixed showing the score overlay when the input bar is shown. <li>Options now only apply themselves when "Apply" is clicked, not "Back".</ul> Leges Motus 0.2.1 updated Leges Motus