| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9489 | 4 | 2009-07-08 11:50:07 | <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>fixes a few bugs <li>mainly updates all the URLs <li>almost all fixes are multiplayer related</ul> | TA3D 0.5.4 | updated | TA3D |
| 9490 | 4 | 2009-07-08 13:13:40 | <a href="/images/Bildschirmfoto-longloops-1.png"><img src="/images/thumbs/Bildschirmfoto-longloops-1.png" align="right" alt="" width="167" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A Tetris inspired puzzle where you must build loops out of sections of pipe <p>LongLoops is a brain-stretching game in which you must build loops out of sections of pipe. In the arcade version you have to do it quickly, and you have to make the loops long. Fast thinking and strategic planning are essential. Ideal for those who find Tetris(tm) too easy. LongLoops is inspired by Tetris, but with more mental challenge. Sections of pipe fall from the sky in the time-honoured way, but your job is now to make loops out of the sections. To score well the loops must be long ones. You won't get far unless you plan every move, because mistakes are hard to recover from. | Longloops 1.0.1 | new | Longloops |
| 9491 | 4 | 2009-07-08 19:20:46 | <a href="/images/LTanks.png"><img src="/images/thumbs/LTanks.png" align="right" alt="" width="200" height="146"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A logic/puzzle game involving tanks <p> <em>Changelog:</em> <ul> <li>Added Anti-Tank shooting animation <li>Added a configuration file <li>Added Support for custom level files <li>Added Support for custom graphics (LTG Files) <li>Added Scaling support <li>Added support for compressed BMP's <li>Reduced Memory usage <li>Some Performance Improvements <li>Some UI improvements <li>Added buttons <li>Tank is now identified as an obstable <li>Infinite loop bug fixed <li>Various Other bug fixes.</ul> | LTanks 0.5.1 | updated | LTanks |
| 9492 | 4 | 2009-07-08 21:34:29 | <a href="/images/screenshot-small.png"><img src="/images/thumbs/screenshot-small.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Front-end for MAME on Linux <p> <em>Changelog:</em> <ul> <li>Add new GMAMEUI Preferences option to prefer either custom icons (using icons.zip) or status icons <li>Fix some broken legacy XMAME options handling <li>New French translation, updated Italian and Portugese translations <li>Replace non-GPL zip handling code <li>Fix some compilation/runtime GTK warnings</ul> | GMAMEUI 0.2.10 | updated | GMAMEUI |
| 9493 | 4 | 2009-07-09 07:46:03 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Removed some lag occurring after entering or loading a new level by preloading all addon sounds <li>Fixed: Some guns still didn't consume ammo <li>Fixed: Built-in equipped guns weren't properly handled when removing excess powerups in multiplayer games <li>Fixed: Gauss and Vulcan as well as a few energy weapons did not consume ammo <li>Fixed: Shield and energy drain triggers were handled the wrong way round for both D1 and D2 (values were added instead of subtracted) <li>Fixed: The critical damage repair delay wasn't properly saved and restored from savegames <li>Improved: D2X-XL will now process all properties of Descent 1 triggers that have multiple flags set</ul> | D2X-XL 1.14.52 | updated | D2X-XL |
| 9494 | 4 | 2009-07-09 11:17:08 | <a href="/images/aee9be564579eb62d840dce8da2cba4e_medium.png"><img src="/images/thumbs/aee9be564579eb62d840dce8da2cba4e_medium.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Puzzle game involving organizing blocks with pipes <p>rezerwar is a puzzle game that could be quickly described as the illegitimate child of a known block game and the average pipe game. The goal of this game is basically to create networks of water to make them disappear, a couple tricks and techniques will help you achieve this goal faster. | rezerwar 0.1 | new | rezerwar |
| 9495 | 4 | 2009-07-09 19:55:38 | <a href="/images/newscreen6.jpg"><img src="/images/thumbs/newscreen6.jpg" align="right" alt="" width="200" height="94"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Yo Frankie! is a 3D Jump'n'Run Game using the Blender Engine <p> <em>Changelog:</em> <ul> <li>Includes the 3 winning levels from the level design competition, with additional improvements.</li> <li>Updated Game Logic for Blender3D 2.49a.</li> <li>Runs faster, from testing level 1 home: 2.48a averages 50fps, 2.49a 80fps.</li> <li>Cleaned up blend files, materials, textures, animations, unfinished levels.</li> <li>Loading screen between levels.</li> </ul> | Yo Frankie ! 1.1 | updated | Yo Frankie ! |
| 9496 | 4 | 2009-07-10 07:28:16 | <a href="/images/reddragon.jpg"><img src="/images/thumbs/reddragon.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> Fast paced original action game <p> <em>Changelog:</em> <ul> <li>a new desert background <li>a new trial area called "Wipe Out" <li>as a tribute to the classic arcade game Koules, there's a new enemy (Koules), and a new Area Boss: Papa Koules <li>a fix for a bug that caused the previous release to die with an error under Linux</ul> | Vacuum Magic 0.13 | updated | Vacuum Magic |
| 9497 | 4 | 2009-07-10 09:34:14 | <a href="/images/cytadela.jpg"><img src="/images/thumbs/cytadela.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a conversion of an Amiga Doom clone "Cytadela" <p> <em>Changelog:</em> <ul> <li>All levels from the original version are finally available <li>The game now works on Big-Endian processors <li>Added two info screens with with information about in-game controllers, displayed before training levels <li>It's now possible to use WASD keys for walking <li>The sound can now be turned off (using a menu option) <li>Some memory leaks fixed <li>Fixed a bug that caused displaying blood from walls on the OSD </ul> | Cytadela 0.9 | updated | Cytadela |
| 9498 | 4 | 2009-07-10 20:16:22 | <a href="/images/walldefender_shot.png"><img src="/images/thumbs/walldefender_shot.png" align="right" alt="" width="200" height="113"></a> <em>Category: </em>arcade<br> <em>Description:</em> 2D arcade game. <p>2D arcade game. Defend the wall from the alien attacks. With points you get from shot aliens you can buy better weapons. | Wall Defender 0.45 | new | Wall Defender |