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newsid userid timestamp news headline newstype gameid
9459 4 2009-06-28 06:59:28 <a href="/images/mz_screenshot01.jpg"><img src="/images/thumbs/mz_screenshot01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Funny and colorful casual skill game. <p>Mahjong Zodiac for Linux, a funny and colorful casual skill game. It has a very unique 3-matching and mahjong gameplay.<br /> Familiar, yet entirely new, Mahjong Zodiac will appeal to mahjong and puzzle lovers alike! Embark on a journey through ancient China and Buddhas life in this story-filled skill game. As you progress from level to level, a beautifully illustrated story is revealed, immersing you in a great gaming experience. Mahjong Zodiac is perfect for Linux gamers of all ages! Mahjong Zodiac for Linux 1.0.1 new Mahjong Zodiac for Linux
9460 4 2009-06-28 13:48:44 <a href="/images/flightgear-Citation-II-weather.jpg"><img src="/images/thumbs/flightgear-Citation-II-weather.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <ul> <li>This is primarily a bug fix release.</ul> Flight Gear Flight Sim 1.9.1 updated Flight Gear Flight Sim
9461 4 2009-06-28 14:12:12 <a href="/images/20kly.jpg"><img src="/images/thumbs/20kly.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> "Steampunk"-themed single-player RTS <p> <em>Changelog:</em> <ul> <li>no word on what's changed</ul> 20,000 Light Years Into Space 1.3a updated 20,000 Light Years Into Space
9462 4 2009-06-28 15:29:02 <a href="/images/Meatballs.png"><img src="/images/thumbs/Meatballs.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Nostalgic SNES style RPG <p> <em>Changelog:</em> <ul> <li>Added a -debug command line parameter to show some debug output. <li>Fix large resource wastage (20MB in a mini game). <li>Fix music fading in Golem battle. <li>Make Ice2 spell more appealing. <li>Upgrade to Allegro 4.9.11 with patches, remove old 4.9.10.1 patch and add 4.9.11 patch. <li>Fix a potential bug in fade/transition effects. <li>Give OS X quickdraw version an icon (alpha still not 100% correct). <li>Made editor compile again. <li>Free font memory at end of game. <li>Stop ambient sound at title menu. <li>Fix some warnings from gcc 3. <li>Support building OpenGL version with MSVC. <li>Add music/sfx volume up/down keys in game. <li>Made music volume slider in config work. <li>Changed "saved anywhere" key to simply 's'. <li>Fixed bug in save anywhere feature. <li>Fixed memory leaks in game and Allegro shared libraries. <li>Fix some invalid memory accesses. <li>Fix up code to compile with MSVC. <li>Fix bug in fortress, where staff was trying to be removed from inventory when it couldn't possibly be there. <li>Be responsible for event queues in TGUI. <li>Added brief key description to README.txt. </ul> Monster 2 1.0 updated Monster 2
9463 4 2009-06-28 16:37:58 <a href="/images/freetumble_screenshot00.jpg"><img src="/images/thumbs/freetumble_screenshot00.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Fun and colourful free Puzzle Game <p>In FreeTumble, the player has to remove same colour stones zones.<br /> The game ends when the stones reach the top of the game grid (in "normal" and "motion" modes) or when there is no more removable zone (in "classic" mode). <ul>Features: <li>3 game modes, <li>best scores will be saved, <li>nice art, sounds and jazzy music, <li>4 different skins, <li>visual effects, <li>configuration (language, skin, options, volume) will be saved, <li>some bonus for Normal and Motion modes, <li>available in 3 languages (English, French, German). </ul> FreeTumble 1.0 new FreeTumble
9464 4 2009-06-28 18:07:50 <a href="/images/k_overview_2.png"><img src="/images/thumbs/k_overview_2.png" align="right" alt="" width="140" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Kakuro playing game <p> <em>Changelog:</em> <ul> <li>Make it work with Python version 2.6</ul> SourGumdropK 1.02 updated SourGumdropK
9465 4 2009-06-28 19:38:15 <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads <li>Fix: Various crashes related to failing orders <li>Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. <li>Fix: fix to *never* control the transport in SP games. (really this time!) <li>Change: Allow droids to grab artifacts and oil drums from up to 1 tile away <li>Change: When host drops from the lobby, abort the game. <li>Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair <li>Fix: Italian and Slovakian translations updated <li>Fix: Various build system issues <li>Fix: No more ugly texture seams </ul> Warzone 2100 2.2.1 updated Warzone 2100
9466 4 2009-06-28 20:18:04 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>fix crash when a direct-controlled unit dies <li>fix watching of demos <li>various AI-related fixes <li>SetUnitShieldState fixed <li>fix an infinite memory allocation loop on startup <li>restore acceptable framerate on vey old cards</ul> TA Spring 0.79.1 updated TA Spring
9467 4 2009-06-29 10:03:45 <a href="/images/toycars-0.3.2.jpg"><img src="/images/thumbs/toycars-0.3.2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Autotools build system improved. <li>Camera mode can be changed in game. <li>Numerous bug fixes. </ul> Toy Cars 0.3.10 updated Toy Cars
9468 4 2009-06-29 15:10:57 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Changed: Critical damage now gets repaired faster (1.5 secs delay between each repair) <li>Improved: Tweaked critical the damage system <li>Improved: Texts in full and statusbar cockpits are now scaled according to game window resolution <li>New: When graphical gauges are disabled, numerical critical damage values are displayed below the reticle <li>Fixed: Once charged, the Fusion cannon stayed charged <li>Changed: The critical damage icon will now be shown right below the reticle <li>Changed: Green damage icon now denotes full health, yellow means minor, red significant and purple severe damage <li>Improved: The damage icon now looks way better <li>New: Added Fusion overcharge lightning effect (only with full lightning effect setting) <li>Changed: Robots are less likely to target other robots due to critical aim damage <li>Improved: The zoom reticle now will only light up when targeting robots, reactors and opponents <li>New: Added a critical damage display to the HUD <li>New: Added alignment to mine option back in and reorganized alignment settings <li>New: Added '-nomusic' ini switch to completely disable MIDI music <li>Improved: Light calculation has been significantly improved <li>Fixed: The light visibility handling caused light sources to light areas invisible to them <li>Fixed: Light emitting faces cast speculars on themselves which could cause lighting flaws <li>Improved: Robots attacking other robots should now work better <li>New: Added an enhanced damage model (enable in physics options menu) </ul> D2X-XL 1.14.49 updated D2X-XL