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newsid userid timestamp news headline newstype gameid
9449 4 2009-06-24 20:58:14 <a href="/images/scidvspc.png"><img src="/images/thumbs/scidvspc.png" align="right" alt="" width="193" height="200"></a> <em>Category: </em>board<br> <em>Description:</em> Scid Vs PC is a Player Vs Computer game engine and database <p>Scid Vs PC is a usability and bug-fix fork of Scid - Shane's Chess Information Database. The focus will be to improve the project as a Computer vs Player Chess engine, and recode some of the worst designed widgets. <p>It includes the ability to play several well known game engines, edit and browse PGN files, and play internet chess at FICS.org. Scid Vs PC 3.6.26.3 new Scid Vs PC
9450 4 2009-06-26 20:15:51 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Show the default components to install and allowed components in the help menu <li>Add support for excluding files in many actions <li>Fix upgrade installers on OS X not modifying uninstaller <li>Fix deleteEnvironmentVariable not working correctly on Unix systems <li>New negate option for all rules, allows negating any rule <li>Fix builds from shared drives on Windows and VMWare mapped drives <li>File readable test failed in some shared drives under Windows <li>addDirectoryToPath action did not honour insertAt on Windows systems <li>Fixed resizing of component selection screen in some GUI modes <li>New unattended mode ui command line option <li>Allow component selection page to resize horizontally <li>Fix sometimes uninstaller failing when files where in use <li>Support Windows x64 test in platformTest <li>Fix linux-x64 not having GUI builder mode <li>Fixed runAs failing when arguments contain quotes</ul> BitRock InstallBuilder 6.1.1 updated BitRock InstallBuilder
9451 4 2009-06-26 20:50:02 <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> GemRB is a clone of BioWare's Infinity Engine <p> <em>Changelog:</em> <ul> <li>SoA, ToB and PST are roughly playable beyond their first levels <li>combat: dual-wielding, APR, proficiency and style boni, dexterity bonus, initiatitive and speed factor, individual combat rounds <li>many IE's hardcoded projectiles and support for projectile sounds <li>IWD2 GUI now works after chargen too <li>improved dialogue, action and trigger handling <li>improved combat mechanics, animation, feedback, ranged combat <li>improved levelup, dual classing, multiclass handling <li>the usual assorted plethora of bugfixes</ul> GemRB: The Infinity Engine Clone 0.5.0 updated GemRB: The Infinity Engine Clone
9452 4 2009-06-26 21:16:07 <a href="/images/pokerth04_screen.jpg"><img src="/images/thumbs/pokerth04_screen.jpg" align="right" alt="" width="200" height="140"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> PokerTH is a Texas Holdem Poker Engine <p> <em>Changelog:</em> <ul> <li>Internet lobby window size adjusted for netbook resolution 1024x600 <li>Compatibility fix for qt 4.4.3 <li>Refactored the network engine using boost::asio to improve scalability of the server <li>Reduced per-game memory usage of the server, which enables playing with several hundred players on a low-end vserver <li>New internet games list filter to just show e.g. open games, password-free games etc. <li>New large chip count delimiter: 1000000 --> 1.000.000 <li>New "join any game" button behaviour - joins the game with the most players connected <li>Styles handling enhancements (e.g. no activation needed anymore) <li>Readd the option to hide splashscreen <li>IP address bans now automatically expire</ul> PokerTH 0.7.1 updated PokerTH
9453 4 2009-06-26 21:44:03 <a href="/images/quake02.jpg"><img src="/images/thumbs/quake02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Yamagi Quake II is an enhanced client for id Software's legendary Quake II. <p>Yamagi Quake II is an enhanced client for id Software's legendary Quake II, an ego shooter first released back in 1997. It focuses on single player game and cooperative game modes, not on classic multiplayer. This client is based upon Icculus Quake II, but has a vast amount of improvements. Hundreds of type errors were fixed, a lot of bugs in gameplay, some not working features were repaired and some map quirks added. Yamagi Quake II runs not only crash free - it's possible to play Quake II and both addons without even one failure - it's also possible to play without any limitations under AMD64 platforms. Icculus Quake II and id Software's client have some ugly bugs when running on other platforms than i386, like clipping problems or broken elevators. Yamagi Quake II 1.05 new Yamagi Quake II
9454 4 2009-06-27 06:07:56 <a href="/images/pirates03.jpg"><img src="/images/thumbs/pirates03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Fixed a static-init issue in ptloader on Windows <li>Fixed texture scaling issue when using buffers <li>x2egg is no longer broken <li>Threading in OSX build fixed <li>Fixed issue with flickering colours in Shader Generator <li>Eggcacher now uses less RAM <li>Missing 'models' dirs in packpanda games fixed <li>Eggcacher step in Panda3D installer is now optional <li>Fixes broken shortcut links in Start Menu on Windows <li>Shader Generator now supports clip planes <li>Bug with combine modes in Shader Generator fixed <li>Fixed bug with Texture::make_copy() <li>Bug with Actor LOD fixed <li>Fixed bug with missing geometry in Collada converter <li>OdeUtil.collide instability fixed <li>OdeBody setData/getData methods exposed to Python </ul> Panda3D 1.6.2 updated Panda3D
9455 4 2009-06-27 07:03:52 <a href="/images/opencity-0.0.5.jpg"><img src="/images/thumbs/opencity-0.0.5.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> OpenCity is a free 3D city simulator <p> <em>Changelog:</em> <ul> <li>Use less triangles to render water <li>Improve alpha display <li>Improve culling calculation <li>Remove unused OCM model <li>Remove OCM code <li>Add 1 state button <li>Add new query icons <li>Improved query circle <li>Improved selection calculation <li>Improved selection hot zone <li>Add heightmap into the release <li>Fix string save format <li>Save file version check <li>Fix vehicle display bug on restart <li>Remove std namespace from header <li>Improve OpenGL extension handling <li>Remove DOS window on launch <li>Simplify video setup code <li>Add SDL accelerated visual <li>Fix full-screen and gl-version order <li>Fix full-screen resolution detection <li>Improve texture class <li>Reference counting texture cache </ul> Open City 0.0.6.1 updated Open City
9456 4 2009-06-27 07:55:00 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>This release enhances tab support, allowing tab to be hit multiple times to browse through a list of matches for the entered keyword. <li>You can go through the tab list backwards using shift-tab, though the default macro doesn't work on all terminal emulators.</ul> TinTin++ 1.99.6 updated TinTin++
9457 4 2009-06-27 10:05:57 <a href="/images/table4.jpg"><img src="/images/thumbs/table4.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> An open source poker client and server <p> <em>Changelog:</em> <ul> <li>fixed positions of dealer-button <li>new option: bring table-window to top <li>fixed client calculation for determining quick-bet buttons <li>send blinds-message to table on blinds raise <li>log table messages <li>new option: send welcome message to clients on connect <li>fixed: show starting blinds in gameinfo instead of current blinds <li>support for restart-games (games which restart after they ended) <li>fixed client problem with bet-actions appearing <li>prevent auto-action-checkboxes from overlapping action-buttons <li>fixed order of removing broken players from game when two or more players go broke in the same hand <li>added command-line option for specifying alternative config-directory (this allows multiple server/client instances with independent config) <li>created simple man-pages </ul> HoldingNuts 0.0.4 updated HoldingNuts
9458 4 2009-06-27 11:28:31 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Fixed a problem with music loading that caused the game to crash on Ubuntu Jaunty and others <li>Edgar can now attack in the air whilst moving <li>Added save slots <li>Added Objective item counter <li>Improved slope code</ul> The Legend of Edgar 0.11 updated The Legend of Edgar