| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 945 | -1 | 2000-01-05 16:46:16 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A Wad composer for Doom engine based games.<p> <em>Changelog:</em> <ul> <li>Full Hexen and Zdoom support: <ul> <li>handles levels properly for Doom alpha and Hexen <li>handles music lumps properly for Hexen <li>no more aborting when trying to include Heretic or Hexen graphic lumps <li>no more aborting when trying to include Hexen flats X_001-X_011 </ul> </ul> | DeuTex 4.4.0 | updated | |
| 946 | 476 | 2000-01-06 10:26:28 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> An excellent Loderunner rendition with sound.<p> <em>Changelog:</em> Replaced sound server with <a href="http://happypenguin.org/show?xbomber">XBomber</a> sound driver, after finding bug in open() of /dev/dsp. Much cleaner sound code. | Scavenger 1.4.0 | updated | |
| 947 | -1 | 2000-01-07 11:51:51 | <em>Category:</em> Arcade<br> <em>Description:</em> In Super Peng, the player has to burst a succession of bubbles with a harpoon. Currently, only Super Pang's 'panic mode' version is supported (ie, no set levels yet). It is uncertain if the game will progress any more, due to other commitments, but as it stands it is very playable, with lots of features. | Super Peng 0.0.1 | new | |
| 948 | -1 | 2000-01-07 11:51:59 | <img src="/images/thumbs/screenshot.jpg" align=right width=163 height=200><em>Category:</em> Game-related Utility<br> <em>Description:</em> Q3ServerKit is a graphical utility intended to make monitoring and administrating a Quake3 server as easy as possible. The Q3ServerKit allows you to keep track of the current game by listing all player statistics in real time. <p> Server controls such as adding bots, changing maps, and modifying server variables are all enabled through a clean interface. | Q3ServerKit 1.0 | new | |
| 949 | -1 | 2000-01-07 11:51:36 | <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> server application of the realtime multiplayer trading game Holsham Traders<p> <em>Changelog:</em> <UL> <LI>two new networking-commands</LI> <LI>documentation updates</LI> <LI>more verbosive logging</LI> <LI>new config-option(max-players)</LI> <LI>lots and lots of bugfixes</LI> </UL> | htsserver 0.5.5 | updated | |
| 950 | 2 | 2000-01-07 11:57:36 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A realtime strategy war simulation - Plays Warcraft II<p> <em>Changelog:</em> <ul> <LI>Added to SDL version, old sound and network support. <LI>Added patches from Ari. <LI>Cancel upgrade and research _should_ work with multiplayer. <LI>Add command log file "command.log". <LI>Old code MOVE_MAP and ACTION_MAP are now removed. <LI>Fixed bug: resource line not immediate update for new units. <LI>Fixed bug: attacked units blinks for ever. <LI>Fixed bug: Continous ***** NO FREE SLOT IN SOUND FIFO ***** (from Fabrice) <LI>Fixed bug: Patroling units didn't attack the enemy. <LI>Patches from Anthony Towns <UL> <LI>Add a -d argument to specify CLONE_LIB_PATH <LI>Add a CloneLibPath variable (in clone/clone.c) to replace C_L_P <LI>Replace CLONE_LIB_PATH with CloneLibPath everywhere it occurs <LI>Changed build.sh to use arguments instead of requiring you to hack the script itself. <LI>Add some install targets. </UL> </UL> | CLONE pre 1.16r4 | updated | |
| 951 | 2239 | 2000-01-09 23:59:04 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A crazy game, an extra-fun bomberman, an "addon" game !<p> <em>Changelog:</em> <ul> <li>The later release was not buggy for year 2000, the new release is ! yes. - lights off - <li>Another crazy-funny-mad-wild addon ;-) </uL> | Bomb ô Bomb 1.0.8 | updated | |
| 952 | -1 | 2000-01-09 23:59:16 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> tron-like lightcycle game with a 3D view<p> <em>Changelog:</em> <ul> <li>Eye candy includes: <ul> <li>exploding lightcycle <li>'crash'-texture' <li>bilinear filtering <li>new menu background & logo <li>fading explosion debris <li>lightcycle does now turn smoothly (doesn't look right, but funny nonetheless) <li>new floor texture. </ul> <li>Added switches to capture the mouse (useful for Voodoo1/2 owners) and disabling the lightcycle / crash texture (for slow machines). </ul> | glTron 0.53 | updated | |
| 953 | 2507 | 2000-01-09 23:58:41 | <em>Category:</em> Arcade<br> <em>Description:</em> Snake for SVGALIB - Clone of Snake - everyone has heard of it :P it uses RANDOM() colors , background , pices to eat, and the color of the snake it can be turned off/on - speed adjust includes <p> !!REQUEST!! CoAuthor !!REQUST!! | SSnake - SuperSnake 1.0.0 | new | |
| 954 | 1883 | 2000-01-10 00:00:54 | <img src="/images/thumbs/glotshot.gif" align=right width=139 height=200><em>Category:</em> Puzzle<br> <em>Description:</em> You are faced with a square grid full of square-based (not necessarily rectangular) blocks. You, the intrepid gamer, must somehow get the blocks in a certain arrangement by dragging them around with your mouse; usually, this involves moving a certain block to a certain spot, which of course requires that many other blocks move in many other (often unexpected) ways. If this sounds like Rush Hour or Klotski, you've got the idea. | Glotski 0.2 | new |