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9439 4 2009-06-21 18:33:22 <a href="/images/paintball2.jpg"><img src="/images/thumbs/paintball2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> A standalone paintball game utilizing a modified Quake2 engine <p> <em>Changelog:</em> <ul> <li>Feature: PNG texture support <li>Feature: Started on surface specific footstep sounds. Snow textures and w_metal1 will make a new stepping sound. <li>Feature: "localstats" will print cumulative kill/death/grab/cap statistics. <li>Feature: OGG Vorbis music support. Put some .ogg files in paintball2/pball/music to test it out. <li>Feature: "menu_reload" command for advanced menu features. <li>Feature: Password dialog for connecting to passworded servers. <li>Feature: Password support for paintball2:// hyperlinks: paintball2://xxx.xxx.xxx.xxx:xxxxx&serverpass <li>Feature: Time and server are logged in demo files. <li>Cvar: "cl_crosshairscale" - Allows you to change the crosshair size independently of the HUD scale. <li>Cvar: "cl_passwordpopup" - If set (enabled by default), a password prompt will open when attempting to connect to a passworded server. <li>Cvar: "cl_swearfilter" - if set to 1, chat text containing blocked words will not display. If set to 2, blocked words will be ***'d out. <li>Cvar: "cl_blockedwords" - comma separated list of words to filter if cl_swearfilter is set. <li>Cvar: "cl_drawclock" 1/0 enables/disables display of the current time at the top of the screen. <li>Bugfix: Fixed bug where first letter typed was lost in an edit box if the cursor was beyond the length of the string. <li>Tweak: Made the same footstep sound not play twice (or more) in a row, as that sounds weird. <li>Tweak: Sound quality defaulted to 48khz (this won't take effect if you've already edited your audio options). <li>Media: VWep (other players actually hold the weapon they have - requires server update). <li>Media: New, higher-quality sound recordings for the smoke grenade, several guns, snow footsteps, item pickups, crickets, and other effects. </ul> Paintball 2 Build 026 updated Paintball 2
9440 4 2009-06-21 19:49:43 <a href="/images/cuby.png"><img src="/images/thumbs/cuby.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Cubic puzzle game using Raydium 3D Game Engine. <p>Cuby intents to be a logic puzzle game. <p>You control a 3D cube with your mouse. Click on a coloured block and drag along the empty spaces to create a line that connects the pair. There are a bunch of levels in different sets.<br /> Detailed help about how to play and an editor to create new levels is included within the game. Cuby 0.4 new Cuby
9441 4 2009-06-22 06:12:16 <a href="/images/zdoom-map11.png"><img src="/images/thumbs/zdoom-map11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Free content for free Doom engines. <p> <em>Changelog:</em> <ul> <li>A copyright violation has been found in the Freedoom tree and has been removed. This is the only change from 0.6.3, but it removes much of the music. All previous versions are pulled from the download area at the moment since they were all tainted.</ul> FreeDoom 0.6.4 updated FreeDoom
9442 4 2009-06-22 21:21:21 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Improved compatibility with recent Linux kernels. <li>Fixed a Xinerama drawable resource management problem that can cause GLXBadDrawable errors in certain cases, such as when Wine applications are run. <li>Fixed XineramaQueryScreens to return 0 screens instead of 1 screen with the geometry of screen 0 when XineramaIsActive returns false. This conforms to the Xinerama manual page and fixes an interaction problem with Compiz when there is more than one X screen. <li>Moved kernel module loading earlier in the X driver's initialization, to facilitate more graceful fallbacks if the kernel module cannot be loaded. Removed the LoadKernelModule X configuration option. <li>Added support for new horizontal interlaced and checkerboard passive stereo modes. <li>Fixed an OpenGL driver crash while running Bibble 5. <li>Fixed a DisplayPort interaction problem with power management suspend/resume events. <li>Fixed occasional X driver memory management performance problems when a composite manager is running. <li>Fixed a bug with VT-switching or mode-switching while using Compiz; the bug could lead to a corrupted desktop (e.g., a white screen) or in the worst case an X server crash. <li>Fixed a bug that could cause GPU errors in some cases while driving Quadro SDI products. <li>Fixed a several second hang when VT-switching while OpenGL stereo applications were running on pre-G80 Quadro GPUs. <li>Added support for multiple swap group members on G80 and later Quadro GPUs. <li>Fixed the behavior of the NV_CTRL_FRAMELOCK_SYNC_DELAY NV-CONTROL attribute on Quadro G-Sync II. <li>Fixed a problem with Quadro SDI where transitioning from "clone mode" to "OpenGL mode" would fail. <li>Fixed VDPAU to eliminate some cases of corruption when decoding H.264 video containing field-coded reference frames on G84, G86, G92, G94, G96, or GT200 GPUs. Such streams are commonly found in DVB broadcasts. <li>Slightly improved the performance of the VDPAU noise reduction algorithm. <li>Enhanced VDPAU to validate whether overlay usage is supported by the current hardware configuration, and to automatically fall back to the blit-based presentation queue if required. <li>Fixed error checking in VdpVideoMixerRender, to reject calls that specify more layers than the VdpMixer was created with. <li>Modified VDPAU's VDPAU_DEBUG code to emit a complete backtrace on all platforms, not just on 32-bit Linux. <li>Improved interaction between VDPAU and PowerMizer; appropriate performance levels should now be chosen for video playback of all standard resolutions on all supported GPUs. <li>Fixed a bug in VDPAU that sometimes caused "display preemption" when the VdpDecoderCreate function failed. <li>Fixed a potential segfault in the VDPAU trace library, triggered by a multi-threaded application creating a new VdpDevice in one thread, at the same time that another thread detected "display preemption". </ul> NVIDIA Linux Display Driver 185.18.14 updated NVIDIA Linux Display Driver
9443 4 2009-06-23 20:47:41 <a href="/images/bunkerserver9.png"><img src="/images/thumbs/bunkerserver9.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> A 3D single player RPG in a sarcastic post-apocalyptical world <p> <em>Changelog:</em> <ul> <li>Define Keyboard keys at options; <li>Ammo for Weapons; <li>Minimap More closer (and translatable); <li>New mission; <li>New maps; <li>New models; <li>Projective Shadows for outdoor; <li>Low intelligence character can only speak gibberish; <li>Bug Fixes; <li><a href="http://dnt.dnteam.org/changelog.txt">Full changelog</a> </ul> DccNiTghtmare 0.4 updated DccNiTghtmare
9444 4 2009-06-23 21:03:40 <a href="/images/LTanks.png"><img src="/images/thumbs/LTanks.png" align="right" alt="" width="200" height="146"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A logic/puzzle game involving tanks <p>It's a logic game where you are a tank and the goal is to reach the flag by avoiding the Anti-Tanks. It uses data files (graphics and levels) from the Windows game LaserTank. The game aims to be a clone of LaserTank and has 2030 levels and you can also get more from the LaserTank website . LTanks has been written in C using the cross-platform library SDL. LTanks 0.3 new LTanks
9445 4 2009-06-23 21:19:34 I will be at the LinuxTag this week. If you are also there, you get the chance to meet me in person.<br /> I plan to wear a Linuxtag 2008 T-Shirt tomorrow - but that's all the hints you'll get. Linuxtag 2009 default
9446 4 2009-06-24 18:28:17 <a href="/images/tubularix-04.png"><img src="/images/thumbs/tubularix-04.png" align="right" alt="" width="200" height="180"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game similar to Tetris with a tubular perspective. <p> <em>Changelog:</em> <ul> <li>Line destruction animation added. <li>Window resizes automatically when number of players is changed, and settings for each size are stored separately. <li>Piece's shadow added in all game modes. <li>Fixed collision detection bug. <li>Mouse cursor now hides over the gameboard. <li>Improved piece dropping place in all game modes. </ul> Tubularix 0.1.7.1 updated Tubularix
9447 4 2009-06-24 19:12:30 <a href="/images/tuxmathscrabble-3.0.1.gif"><img src="/images/thumbs/tuxmathscrabble-3.0.1.gif" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Math Scrabble for kids of all ages <p> <em>Changelog:</em> <ul> <li>Problems with optional wx functionality since 0.6.0 have now been resolved and tested.</ul> TuxMathScrabble 0.6.5 updated TuxMathScrabble
9448 4 2009-06-24 20:15:00 <a href="/images/xroarsnap.png"><img src="/images/thumbs/xroarsnap.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Dragon 32/64 and Tandy Coco emulator <p> <em>Changelog:</em> <ul> <li>Fixed WD2791/3 side compare flags for double-sided disks on CoCo. <li>Honours user-specified RAM size again. <li>Automatically determine which machine user has ROMs for. <li>Added -load and -run options (automatically attaches files on startup, -run attempts to autorun them). <li>New manual to replace the README file. <li>Handle more truncated CAS files.</ul> XRoar 0.22 updated XRoar