| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9429 | 4 | 2009-06-16 20:18:09 | <a href="/images/palomino_20080208_ossim_oregon_f15.jpg"><img src="/images/thumbs/palomino_20080208_ossim_oregon_f15.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>simulation<br> <em>Description:</em> Palomino is a 3d flight simulator written in C++ for OpenGL <p>Palomino is a 3d flight simulator written in C++ for OpenGL. It's designed to be an easy-to-fly casual game. <p>You can choose from different planes like F-15 Eagle, F-16 Falcon, F-18 Hornet, SR-71 Blackbird, F-86 Sabre, Mirage 2000 and the SU-37 Flanker. Playabale regions are India and Nepal, the Sahara Desert, San Francisco Bay Area, the Grand Canyon and Florida. <p>The game has also joystick support. | Palomino Flight Simulator 20090615 | new | Palomino Flight Simulator |
| 9430 | 4 | 2009-06-18 05:53:17 | <a href="/images/nexuiz-2.jpg"><img src="/images/thumbs/nexuiz-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> A fast-paced free-as-speech ego shooter with excellent graphics <p> <em>Changelog:</em> <ul> <li>Memory leak fixed (important for dedicated servers) <li>Muzzle flash bug fixed <li>Six new music tracks <li>Better loading screen. That fixed "this app does not respond" error on Vista. <li>Better sounds <li>Fixed choppy mouse movement with a custom 'cl_maxfps' value <li>A few map fixes <li>Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)</ul> | Nexuiz 2.5.1 | updated | Nexuiz |
| 9431 | 4 | 2009-06-18 06:06:53 | <a href="/images/Omnitux.png"><img src="/images/thumbs/Omnitux.png" align="right" alt="" width="200" height="171"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Educational game based on multimedia elements <p> <em>Changelog:</em> <ul> <li>graphical improvements <li>difficulty levels in some activities <li>new activity: 'animal sounds' <li>various bug fixes and clean up. </ul> | Omnitux 0.8.0 | updated | Omnitux |
| 9432 | 4 | 2009-06-19 17:32:37 | <a href="/images/vitetris03-konsole.png"><img src="/images/thumbs/vitetris03-konsole.png" align="right" alt="" width="200" height="197"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Text-based Tetris clone with network 2-player mode. <p> <em>Changelog:</em> <ul> <li>Fixed nondetected invalid lines when decoding highscores. <li>Renamed icon.xpm to vitetris.xpm and added vitetris.desktop. <li>Removed useless and confusing --destdir from configure. <li>Modified Makefile to use DESTDIR. <li>New installation directories: datarootdir, pixmapdir and desktopdir.</ul> | vitetris 0.56 | updated | vitetris |
| 9433 | 4 | 2009-06-20 05:06:49 | <a href="/images/ballistics.jpg"><img src="/images/thumbs/ballistics.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> The fastest racing game ever. <p> <em>Changelog:</em> <ul> <li>Updated PenguinPlay security system <li>Fixed bugs in networking</ul> | Ballistics 1.05 | updated | Ballistics |
| 9434 | 4 | 2009-06-20 06:12:39 | <a href="/images/playscreen.png"><img src="/images/thumbs/playscreen.png" align="right" alt="" width="175" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> isometric shoot-em-up, in 1982 style <p>Zaxxon was a classic game from 1982 that was unusual as an isometric shoot-em-up. I'd never written a game before and the 2003 Retro Remakes competition made me think of writing a retro game, there are many Pacman and Asteroid clones so I was surprised that no-one had tried to remake Zaxxon. Anyway here is my Work-in-progress so far... <p>Zaxxxon Retro Remake is written in C with the Allegro game library, anyone interested in writing games and has a little C experience should have a look at http://www.allegro.cc which is home to the Allegro community and http://alleg.sourceforge.net/ which is the Allegro homepage | ZaxxonRR 0.4.125 | new | ZaxxonRR |
| 9435 | 4 | 2009-06-20 07:22:03 | <a href="/images/aa2k8_6.jpg"><img src="/images/thumbs/aa2k8_6.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Freeware sci-fi first person deathmatch game. <p> <em>Changelog:</em> <ul> <li>GLSL per-pixel lighting on all surfaces. <li>OpenAL 1.1 <li>Ogg-Vorbis support. <li>GLSL post process framebuffer effects. <li>New scoreboards. <li>New HUD. <li>Stereo music files. <li>Seven new maps and two new player characters. <li>Light volumes. <li>Voice taunt system. <li>Doppler sound effects</ul> | Alien Arena 2008 7.30 | updated | Alien Arena 2008 |
| 9436 | 4 | 2009-06-21 14:10:24 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Added Detail Textures to some asteroids. These can significantly increase surface detail when nearer to the object, under some circumstances. Only compatible with Shader 2.0 hardware, or better. See Dau G11 for example. <li>Turrets on player-owned ships can no longer be a part of weapon firing groups. <li>Fixed Voice Chat volume control. <li>Slightly optimized inventory menus for players that have large inventories.</ul> | Vendetta 1.8.77 | updated | Vendetta |
| 9437 | 4 | 2009-06-21 15:32:50 | <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Added CRT simulation effects using GLSL. <li>Extended RAM on many carts can now be edited in the debugger. <li>Many bankswitching improvements to various schemes, and new support for 4in1, 8in1, 32in1 and Sub2K ROMs. <li>Updated internal ROM database to RomHunter v5.</ul> | Stella 2.8.1 | updated | Stella |
| 9438 | 4 | 2009-06-21 16:40:34 | <a href="/images/Meatballs.png"><img src="/images/thumbs/Meatballs.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="http://happypenguin.org/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Nostalgic SNES style RPG <p> <em>Changelog:</em> <ul> <li>1920x1080 mode was added <li>Game automatically falls back to 480x320 if all else fails (which fixes a problem for Eee PC) <li>A couple more Cures are given in the first stage <li>Audio code was switched from FMOD to BASS <li>Enemy "think time" (blinking) was made faster <li>Added a sound for one particular event <li>Bugfix with the inventory when starting consecutive new games without saving (i.e. start game, open chests, die, start game with no load game) </ul> | Monster 2 1.0RC2 | updated | Monster 2 |