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newsid userid timestamp news headline newstype gameid
9419 4 2009-06-13 18:26:42 <a href="/images/basic.jpg"><img src="/images/thumbs/basic.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Implementation of BASIC language with gfx + snd <p> <em>Changelog:</em> <ul> <li>Fixed problem with dissassembling "pushi" instruction. <li>Fixed problem with vmachine's arrayd function, was using sizeof(double *) instead of sizeof(double). <li>Added Makefile.osx for building on MAC OSX. <li>Added lock(), unlock() calls around in code to lock the SDL_surface. This fixes flickering on OSX, and is actually what you're supposed to do in SDL.</ul> SDL_basic 1.0.1 updated SDL_basic
9420 4 2009-06-14 14:35:15 <a href="/images/depot.png"><img src="/images/thumbs/depot.png" align="right" alt="" width="200" height="182"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A python based game manager for GNU/Linux <p> <em>Changelog:</em> <ul> <li>New plugins manager on a tab. <li>The repo is now downloaded on startup. <li>Italian translation updated</ul> DJL 1.2.10 updated DJL
9421 4 2009-06-14 16:37:09 <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>Settings from previous versions (prior to 3.5) can now be imported. <li>Fixed Makefile to handle changes to source files. <li>Re-added debugging codes to Makefile. <li>Fixed various crashes that would happen with the computer was aiming at tanks which had already been destroyed. <li>Prevented tanks from getting credit after they die. <li>Players should no longer show up as winning a round if they have died. <li>New game menu should look better now at higher resolution. <li>When selecting options or game rounds, the options now "wrap" around from highest to lowest and lowest to highest. <li>Added menu support for Slovak.</ul> Atomic Tanks 3.6 updated Atomic Tanks
9422 4 2009-06-14 17:33:47 <a href="/images/tmwscreenshot23qu4.png"><img src="/images/thumbs/tmwscreenshot23qu4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Added the ability to change your password after logging in <li>The leader of a party is now displayed in bold <li>Status window was reorganized to allow larger numbers to be displayed <li>The client no longer quits when it can't find the current map <li>Fixed position of floating text for damage, pickup and experience <li>Fixed a possible crash on logging in to the map server <li>Fixed the crash when shift-clicking an item in the inventory <li>Fixed a crash related to item links in the chat window <li>Fixed a crash on whispering somebody again after closing their tab <li>Fixed lightspeed bug when stopping to attack <li>Fixed a problem with the player skipping corners, desyncing from the server <li>Updated Spanish, Polish, Portugese, Swedish, French and German translations </ul> The Mana World 0.0.29.1 updated The Mana World
9423 4 2009-06-14 18:14:33 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> 2D Platform game <p>A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp. <p>In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome creatures and solving puzzles whilst trying to find and rescue his father. The Legend of Edgar 0.1 new The Legend of Edgar
9424 4 2009-06-14 19:21:42 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Advanced collision handling didn't work properly <li>Fixed: Shield effect didn't work properly with advanced collision detection <li>Improved: Tweaked new lightmap calculation method <li>Fixed: Rounding error induced flaws in lightmaps caused dark spots where there should have been light <li>Changed: Lightmaps now will shine through doors - that seems to be the better compromise <li>Improved: Prettified the zoom scope <li>Improved: Standard (non-particle based) light trail appearance <li>Fixed: Faces adjacent to light emitting faces were too dark when using lightmaps <li>Changed: Added a scope to the zoomed view <li>Fixed: Program crashed when last digit of 'DetailLevels' in descent.cfg (sound channel code) was less than 4 <li>Fixed: Check box changes did not stick in the sound and music settings menu when a slider was changed after the change <li>Changed: Low shields warning sound option (sound and music settings) will now only be displayed in the when graphical gauges are enabled (cockpit settings) <li>Changed: Tweaked missile smoke <li>Changed: Faces with a light emitting texture as base texture and no light emitting overlay texture will be considered 'ambiently lit' and not light other such faces <li>Improved: Shields now only light up around the point where they were hit <li>Improved: Lightmap generation now takes the actual shape of light emitting faces into account <li>New: Zoom crosshairs now light up red when a target is in the line of fire </ul> D2X-XL 1.14.44 updated D2X-XL
9425 4 2009-06-14 20:11:37 <a href="/images/dosbox.jpg"><img src="/images/thumbs/dosbox.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> A DOS emulator with a focus on classic dos games. <p> <em>Changelog:</em> <ul> <li>Support for more graphics modes and cards. <li>Improved Vista support. <li>New OPL emulation cores. <li>Sound fixes and improvements for Mac OS X. <li>Lots of compatibility fixes. <li>Lots of cdrom detection improvements. <li>Lots of memory (EMS/XMS) improvements. <li>Various fixes and enhancements for the recompiling core. <li>Support for evdev. <li>Lots of DOS fixes. <li>Slightly faster! <li>More stable.</ul> DOSbox 0.73 updated DOSbox
9426 4 2009-06-14 21:29:17 <a href="/images/GoOllie.png"><img src="/images/thumbs/GoOllie.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> The latest in innovative mouse controlled platform gaming <p> <em>Changelog:</em> <ul> <li>Added Spanish translation <li>Using linear texture filtering when 3D accelerated <li>Added keyboard support for some powerups <li>improved gameplay</ul> Go Ollie 1.3 updated Go Ollie
9427 4 2009-06-15 19:20:25 <a href="/images/screenshot-small.png"><img src="/images/thumbs/screenshot-small.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Front-end for MAME on Linux <p> <em>Changelog:</em> <ul> <li>Add search field for the gamelist, performing a case-insensitive search on the ROM name <li>Add buttons to filter on all, available and unavailable ROMs <li>Set row height to be consistent whether custom icon displayed or not <li>Handle changes to display in the GUI Preferences screen immediately (i.e. column changes) <li>Use italic, rather than text colour, to distinguish Clones <li>Removed the option to display the gamelist with clones nested as a tree; the Gamelist now only displays in a GtkListView <li>Added new filter Imperfect Driver <li>Add support for -waitvsync option <li>Migrate gamelist to a GObject <li>Migrate RomEntry struct to a GObject </ul> GMAMEUI 0.2.9 updated GMAMEUI
9428 4 2009-06-15 20:56:30 <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>Bug: aero BV explosive munition subtracting not working correctly <li>Updated mechfiles <li>Added image for Zeus X <li>Updated vehicle files <li>Updated conventional fighter files <li>Bug 2790142: Talons have wrong weight <li>Bug: Talons BV should be the extra damage they do in a kick attack <li>Updated vehicles.zip <li>Images for TRO3075 units <li>Added Uziel Jacob and Uziel Jacob II </ul> MegaMek 0.34.3 updated MegaMek