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newsid userid timestamp news headline newstype gameid
9399 4 2009-06-06 07:19:05 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Some weapons didn't fire properly anymore <li>Fixed: Zooming out when switching to a weapon that doesn't support zoom now works properly <li>Changed: Made missile smoke particles somewhat smaller <li>Improved: Made the 3D thruster shorter <li>New: Added a special reticle for zoom mode <li>Fixed: Missiles, lasers and fusion shots could go through walls if the muzzle or launch pod they came from were close enough to that wall <li>Improved: 3D thruster flame now is textured and looks better <li>Fixed: The program crashed when destroying a blastable wall that had no wall at its opposite side <li>Fixed: Enhanced collision handling caused objects to have difficulties separating after a collision <li>Fixed: Enhanced collision handling caused the player to be slowed down when hit from behind <li>Fixed: The sound system could saturate, keeping to play sounds that should have been stopped <li>Fixed: 3D shield powerups didn't move when dropped by a robot (most apparent when all shields dropped by the thief stayed in the same place, overlapping each other) <li>Changed: The 'minemine' cheat will not turn invisibility on anymore <li>New: Added zoom and headlight switch sounds </ul> D2X-XL 1.14.39 updated D2X-XL
9400 4 2009-06-06 07:56:21 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>Rewritten AI interface in C <li>Soundworks <li>Improved UI-appearance <li>numerous rendering fixes for broken cards and drivers (mostly ATI) <li>raise some engine limitations (now 250 players can play in 250 team with 32000 units)</ul> TA Spring 0.79 updated TA Spring
9401 4 2009-06-06 21:05:42 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Fixed stability problems with some GeForce 6200/7200/7300 GPUs on multi-core/SMP systems. <li>Fixed VGA console restoration on some laptop GPUs. <li>Fixed a bug that caused kernel crashes when attempting to initialize NvAGP on Linux/x86-64 kernels built with the CONFIG_GART_IOMMU kernel option. <li>Fixed a bug that caused some performance levels to be disabled on certain GeForce 9 series notebooks. <li>Fixed an OpenGL driver crash while running Bibble 5.</ul> NVIDIA Linux Display Driver 180.60 updated NVIDIA Linux Display Driver
9402 4 2009-06-07 06:35:14 <a href="/images/Meatballs.png"><img src="/images/thumbs/Meatballs.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>rpg<br> <em>Description:</em> Nostalgic SNES style RPG <p>Monster 2 is a nostalgic trip back to the days of the epic SNES RPGs like Final Fantasy and Breath of Fire. It was built from scratch with a focus on a good story, unique gameplay features, and professional looking and sounding artwork and audio Monster 2 1.0RC1 new Monster 2
9403 4 2009-06-07 17:01:06 <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>Further Makefile clean up, using $(RM) and other niceties. <li>Applied WinCE compatibility patches. <li>Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions) <li>Unique monsters have a ! badge to distinguish them before you engage in battle. <li>When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready. <li>Tameness should no longer expire while you still live. <li>Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first. <li>Kobold Assassins can inflict bleeding wounds, as was always intended. <li>Radius of the burst when bottles break is dependent on curse/blessed status. <li>Poisoned smoke potions are more useful. <li>Smashing potions will interact with existing smoke. <li>Tridude on the keyboard is now a proper tridude. <li>Artifacts have an overlay to distinguish them and are always above mundane items in piles <li>New POWDER icon. <li>Crash when you load the game on a level with more than 32 active smoke tiles fixed. <li>Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. <li>Spells and skills are listed even if you are amnesic in character dumps. <li>Vampire bats should ignore bloodless targets. <li>Vampire bats gain food when they suck blood. <li>Creatures will be more careful in what they eat, especially familiars. <li>Being poisoned by something more powerful will properly clear the weaker poison. </ul> POWDER 111 updated POWDER
9404 4 2009-06-08 06:37:30 <a href="/images/linuxgametomecs2d.jpg"><img src="/images/thumbs/linuxgametomecs2d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> 2D clone of the first person shooter Counter Strike. <p> <em>Changelog:</em> <ul> <li>supports Lua scripting <li>a lot of bugfixes, improvements and additions</ul> Counter-Strike 2D 0.1.1.4 updated Counter-Strike 2D
9405 4 2009-06-08 20:15:46 <a href="/images/hexen13.jpg"><img src="/images/thumbs/hexen13.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> HHexen is an extended version of Hexen for Linux <p> <em>Changelog:</em> <ul> <li>Fixed a rare menu related crash. <li>Worked around audio corruption with the sdlmixer driver when SDL_mixer tried looping the background music. <li>Fixed interoperability of games saved on little and big endian machines: the fix may break games saved on big endian machines using hhexen-1.5.x, the saves from little endian machines are fully compatible. <li>Added -waddir as a new command line option. <li>Made sdlmixer driver to search the game's shared data path for external music files. <li>New configuration options for more flexibility especially for packagers. <li>Other usual bug-fixes. </ul> HHexen 1.6.0 updated HHexen
9406 4 2009-06-09 21:31:08 <a href="/images/batty_junior_demo1.png"><img src="/images/thumbs/batty_junior_demo1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Breakout (bat and ball) style game <p> <em>Changelog:</em> <ul> <li>High Score saving <li>Configuration saving <li>Game pause <li>New levels (Now 29 levels instead of 15) <li>Multiple routes though game <li>Number of baddies increases as the game progresses <li>Achievements <li>Retro "power up" <li> Two player alternating mode <li>Destroying UFO with ball now only removes "Smash" power up <li>Prevent shots from removing indestructible bricks <li>Brick collision code speed-ups <li>Removed delay again <li>Gravwarp now visible during death sequence</ul> Batty Junior 0.59 updated Batty Junior
9407 4 2009-06-09 21:33:12 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="http://happypenguin.org/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New weapon: the Shield Turret! This defensive weapon may be equipped only to vessels with Turrets (Atlas, Behemoth), and fires a small shielded area to deflect incoming fire. Available in Odia M14 (expensive) or the UIT Capitol stations (much more cheaply). <li>"Next Border Engagements" mission indicates when the next set of Dynamic Warfare missions will start, and what size the will be. <li>Fixed rare crashing bug when logging off with a damaged Atlas or Behemoth. <li>Fixed lua error when logged in and a character hasn't been chosen yet and a Border Skirmish sector was conquered at the same time. <li>Navmap conquered sector cells are now more transparent. <li>Navmap rendering artefacts at certain scale factors have been fixed. <li>Server-side memory usage has been made more efficient. <li>Fixed message stating that player entered a given station. <li>Fixed misc rare client crashes. </ul> Vendetta 1.8.74 updated Vendetta
9408 4 2009-06-10 06:33:59 <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Adds a few AI related features, primarily to the API <li>Handling of AIs is more strict which means that some AIs might not function as expected anymore. <li>General bug fixes <li>Specifics available in the <a href="http://binaries.openttd.org/releases/0.7.1/changelog.txt">the full changelog</a></ul> OpenTTD 0.7.1 updated OpenTTD