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newsid userid timestamp news headline newstype gameid
9379 4 2009-05-26 18:35:51 <a href="/images/sc3.png"><img src="/images/thumbs/sc3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Match3 based game <p>With a new an original game mechanic, Slide Colours offers a unique gameplay experience based on the combination of various elements of the same colour using special items with an amazing playability. Also the game includes an addictive and challenging puzzle mode on you need to move each colour in the correct place before the time finish. <p>Choose between 3 different game modes (100 levels for each mode and 2 levels of difficulty) - Puzzle Mode, Time Attack, Clear Blocks and unlock the 8 achievements available. <p>Demo version only has 20 levels of each mode, only one difficulty mode and has no achievements. Slide COlors 1.0 new Slide COlors
9380 4 2009-05-26 20:19:16 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Catalyst Control Center, the primary display is now identified when using the Identify Displays button <li>Error message no longer occurs while setting the TV geometry <li>Game corruption does not happen in full screen when 2 monitors are connected and RandR 1.2 is enabled <li>TV screen corruption is no longer visible while starting the X-server on some ASICs <li>Executing the following command : aticonfig --initial -f does not cause the following message "No supported adapters detected" on some display adapters <li>Detecting second display using amdccle "Detect Display" button no longer results in error and will require a relaunch to detect both displays properly <li>Mplayer does not fail to render video when resizing DVD playback window <li>Fixed: Some system may become unresponsive after starting and killing X-server <li>[SUSE 11.X x86] System no longer fail to respond when executing multiple server generations</ul> ATI Radeon Linux Display Drivers 8.612 updated ATI Radeon Linux Display Drivers
9381 4 2009-05-27 07:03:29 <a href="/images/mareinternum_screenshot.jpg"><img src="/images/thumbs/mareinternum_screenshot.jpg" align="right" alt="" width="200" height="110"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> turn-based, multiplayer strategy game in the old days of rome <p> <em>Changelog:</em> <ul> <li>gui revised <li>network layer is from apache's mina framework <li>calculation of points revised <li>code revised </ul> Mare Internum 1.7.0 updated Mare Internum
9382 4 2009-05-27 08:01:23 <a href="/images/screenshot05.jpg"><img src="/images/thumbs/screenshot05.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Mechanized Assault and eXploration oo clone <p> <em>Changelog:</em> <ul> <li>gold upgrades <li>research centres <li>commando stealing <li>commando disabling <li>group selection <li>improved graphic engine for better performance <li>fixed stealth <li>tons of bugs fixed</ul> M.A.X. Reloaded 0.2.5 updated M.A.X. Reloaded
9383 4 2009-05-27 09:01:32 <a href="/images/desmume.png"><img src="/images/thumbs/desmume.png" align="right" alt="" width="103" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Nintendo DS emulator running homebrew demos and commercial games <p> <em>Changelog:</em> <ul> <li>A few new games are playable <li>RTC works for day/night games <li>A slew of new features added <li>Addition of a preliminary software rasterizer (which may be selected instead of opengl)</ul> DeSmuME 0.9.2 updated DeSmuME
9384 4 2009-05-28 06:40:44 <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>Fixed: The map indicates correctly the state change 'Vulnerable in' to 'Vulnerable'. <li>Modified: Adjustments to the calculation of the population difference between realms to determine the quantity of guards in the great wall. <li>Fixed: It's no longer possible to put an enemy gem in the portal of the enemy realm. <li>Fixed: When upgrading a fort, the door keeps its health percentage. <li>Modified: Adjustments to the capture time of forts and castles. The forts in 30 seconds and the castles in 45 seconds. <li>Added: Redistribution Scrolls for Utghar characters created before version 1.0.3. </ul> Regnum Online 1.0.5 updated Regnum Online
9385 4 2009-05-28 07:02:35 <a href="/images/easyrpg.png"><img src="/images/thumbs/easyrpg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Description:</em> EasyRPG is a free RPG Maker 2000/2003 game emulator <p>EasyRPG is a project aimed at producing a Role Playing Game interpreter and editor tool for playing and creating click and play games, inspired by RPG Maker (RPGツクール) Japanese software series. <p>EasyRPG is divided in two subprojects. The first one is the player emulator, written in C++ using the SDL library. In the current SVN revision works some event commands. Battle scene is still undone. <p>The second project is a new game editor, but it won't be started until the player emulator is being done. The editor would use C++ with wxWidgets. EasyRPG svn r449 new EasyRPG
9386 4 2009-05-28 08:14:56 <a href="/images/Majesty.jpg"><img src="/images/thumbs/Majesty.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="http://happypenguin.org/images/star.gif" alt="4.39" border="0"></a></font> <p> <em>Description:</em> Medieval real-time strategy <p> <em>Changelog:</em> <ul> <li>Updated library system for better LGPL compliance <li>Updated Majesty to run with later library versions <li>Fixed fullscreen problems <li>Fixed sound problems </ul> Majesty 1.4.02 updated Majesty
9387 4 2009-05-28 21:15:22 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>World data is now fully persistent across crashes and restarts. <li>Lots of bug fixes and performance improvements. </ul> Worldforge::Cyphesis 0.5.20 updated Worldforge::Cyphesis
9388 4 2009-05-28 21:44:40 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Dynamic Warfare in Deneb, Serco and Itani vie for control of sectors in a weeklong conflict. Conquered sectors are indicated in the nav map. <li>Pilots now always show up as friendly in the gunner's radar. <li>NFZ indicator now appears on gunner's HUD when in a no fire zone. <li>Fixed free repair for players who take part of any Border Skirmish type of missions. <li>Fix to disable shaders for Intel GMA 950 chipsets on Windows. </ul> Vendetta 1.8.72 updated Vendetta