| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9369 | 4 | 2009-05-20 13:09:51 | <a href="/images/ballistics.jpg"><img src="/images/thumbs/ballistics.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> The fastest racing game ever. <p> <em>Changelog:</em> <ul> <li>Added PenguinPlay lobby <li>Added new sound system <li>Moved game to dynamic libraries</ul> | Ballistics 1.03 | updated | Ballistics |
| 9370 | 4 | 2009-05-20 14:13:49 | <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>This release fixes some problems with translation keys being displayed instead of the actual text.</ul> | FreeCol 0.8.3 | updated | FreeCol |
| 9371 | 4 | 2009-05-20 15:24:20 | <a href="/images/candycruncher.jpg"><img src="/images/thumbs/candycruncher.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Remove identical candies by moving the space around the board. <p> <em>Changelog:</em> <ul> <li>Rebuilt using new dynamic architecture <li>Built in PenguinPlay scoring system </ul> | Candy Cruncher 1.54 | updated | Candy Cruncher |
| 9372 | 4 | 2009-05-24 15:33:47 | <a href="/images/tubularix-04.png"><img src="/images/thumbs/tubularix-04.png" align="right" alt="" width="200" height="180"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game similar to Tetris with a tubular perspective. <p> <em>Changelog:</em> <ul> <li>Fixed a bug that makes game lose focus if game screen is clicked. <li>Improved game control. <li>Added tetris game modes, normal or reversed and with or without walls. <li>Game type selection dialogue added, with 6 game modes for one or two players. <li>Added the possibility to choose the start level. <li>Now dropping down fast a piece increases score. <li>Individual high scores table for each game mode. <li>Improved two player gameplay. <li>Added videos on youtube showcasting game modes and two player gaming. </ul> | Tubularix 0.1.5.2 | updated | Tubularix |
| 9373 | 4 | 2009-05-24 16:11:00 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Monitors were rendered even if they were invisible for the player <li>Fixed: The missile lock indicator (rotating triangles) wasn't reliably rendered if monitors were visible <li>Changed: The player ship won't shake under water if no thrust is applied <li>Changed: To prevent the mine being spammed with powerups, robots do not drop shield and energy powerups while the player uses the minemine cheat <li>Fixed: Monsterball didn't respawn in its initial location after a team has scored <li>Changed: Re-simplified hit detection and collision handling (standard hit detection includes standard collision handling, advanced hit detection means advanced collision handling) <li>Fixed: Improved hit detection occasionally bounced the player around like mad <li>Improved: Separated collision handling from hit detection in the physics menu <li>Improved: Collision handling <li>Improved: Homing weapons will now track monsterballs</ul> | D2X-XL 1.14.34 | updated | D2X-XL |
| 9374 | 4 | 2009-05-24 19:22:26 | <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p> <em>Changelog:</em> <ul> <li>Gun turrets are now part of your ship's layout and you have to walk to them to use them. <li>Added Turret AI Controller and Turret Energy Capacitor for purchase in the shipyard. <li>F1 now toggles the AI of your current turret on/off. F2-F3 toggles the AI of the rear, starboard and port turrets on/off. <li>Added a 12x12 fontset and resolution settings in the options menu.</ul> | Privateer: Ascii Sector 0.5.3 | updated | Privateer: Ascii Sector |
| 9375 | 4 | 2009-05-25 07:07:39 | <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>bad karma can cost you more on dying <li>gate keeper in hell found his riddle book <li>more new houses in ados <li>new high lvl creature</ul> | Stendhal 0.74 | updated | Stendhal |
| 9376 | 4 | 2009-05-25 20:19:16 | <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> GemRB is a clone of BioWare's Infinity Engine <p> <em>Changelog:</em> <ul> <li>level up support in bg2 <li>persistent area effects (cloudkill, stinking cloud, web, etc.) <li>opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock, clear air, polymorph, disable button <li>depletion of item charges, item ability selection <li>improved animations and projectiles <li>dynamic scrollbar creation (display of more than 10 kits, 24 spells) <li>the usual assorted plethora of bugfixes</ul> | GemRB: The Infinity Engine Clone 0.4.0 | updated | GemRB: The Infinity Engine Clone |
| 9377 | 4 | 2009-05-25 20:59:59 | <a href="/images/hedgewars-0.9.3-006.png"><img src="/images/thumbs/hedgewars-0.9.3-006.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> Worms clone <p> <em>Changelog:</em> <ul> <li>Speech bubbles <li>New graves, hats <li>New music, voices <li>New game modes: karma, vampirism, artillery <li>Sniper rifle </ul> | Hedgewars 0.9.11 | updated | Hedgewars |
| 9378 | 4 | 2009-05-26 17:28:48 | <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>Fixed issue that prevented information about enemy research to be shared between hosts <li>Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers <li>Players no longer drop from game after too much data has been sent, usually happens in long games <li>New map 4c-Urban-Chaos and water tiles on little Egypt map fixed </ul> | Warzone 2100 2.1.3 | updated | Warzone 2100 |