| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9359 | 4 | 2009-05-15 10:20:51 | <a href="/images/Exemple2US.jpg"><img src="/images/thumbs/Exemple2US.jpg" align="right" alt="" width="200" height="106"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Find pairs of identical cards: alone, with friends, kids or computer. <p> <em>Changelog:</em> <ul> <li>Add: 9 animations to replace blink mode. <li>Add: Game parameter to hide cards automatically. <li>Add: Record game time in gamescore file. <li>New plugin: Slideshow of cards played at the end of the game (PRO release). <li>New plugin: Display links between text cards in mode 'Different' (PRO release). <li>Added Norvegian language. <li>Add: error messages to help people creating addons. <li>Add: addon parameter to allow a left margin. <li>Fixed minor bugs.</ul> | Easy Memory - The memory game 7.00 | updated | Easy Memory - The memory game |
| 9360 | 4 | 2009-05-15 12:28:33 | <a href="/images/plartssc.png"><img src="/images/thumbs/plartssc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Easily create worlds, adventures and quests in game, even cooperatively! <p> <em>Changelog:</em> <ul> <li>Play as Master Chef Ogro in an RPG adventure! <li>Full first episode includes puzzles, obstacles, produce magic and monsters and many levels to explore from a castle, cave, and forests, to glitchworlds where the whole universe can seem upside down! <li>Track down and battle the evil Shadow Chef who is trying to take over the world with his produce abominations! <li>Easy to create your own RPGs through the /data/game_rpg.cfg and add your own spells, NPCs, monsters, items, and more! </ul> | Platinum Arts Sandbox The Adventure | updated | Platinum Arts Sandbox |
| 9361 | 4 | 2009-05-15 13:30:05 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Cockpit windows were visible when the dead player camera view was used <li>Fixed: Player ship lightnings weren't shown when spectating in free camera mode <li>Fixed: Omega lightnings weren't rendered when mod data was available for the mission being played <li>Improved: If cockpit window position is set to centre and two windows are to be displayed, D2X-XL will move them apart to make them both visible <li>Fixed: The player ship could still be driven into some walls (e.g. the big pipes in Boiling Point's first level) <li>Fixed: The player ship and robots could be driven half into walls and the player couldn't fire his weapons <li>Fixed: (Hires) missile size values were too large, resulting in missiles not being able to pass through narrow passages like in the original game <li>Fixed: Smooth zoom setting again didn't stick <li>Fixed: The program crashed while loading levels</ul> | D2X-XL 1.14.31 | updated | D2X-XL |
| 9362 | 4 | 2009-05-16 10:34:07 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Atlas turret has been moved to the stern. <li>Turrets are now visible on player ships. <li>Gunners aren't asked to buy back last ship when they leave the ship. <li>Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown. <li>Pilot and all gunners are counted as a PK when the ship is destroyed. <li>Fixed a mentor bug. <li>Fixed gunner leadoff/autoaim targeting. <li>Message now says 'Entering player's ship' instead of 'Entering player'. <li>The pilot now always shows up as green to the gunner.</ul> | Vendetta 1.8.71 | updated | Vendetta |
| 9363 | 4 | 2009-05-16 20:25:36 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>This release makes substitutions work like highlights, allowing multiple substitutions per line which are automatically substring substitutions.</ul> | TinTin++ 1.99.5 | updated | TinTin++ |
| 9364 | 4 | 2009-05-18 21:06:01 | <a href="/images/tmwscreenshot23qu4.png"><img src="/images/thumbs/tmwscreenshot23qu4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Added support for dynamic emotes and a new way to select them <li>Added speech balloons that wrap the text <li>Added item popup for showing detailed information <li>Added support for dynamically defined weight unit and currency <li>Added support for NPC item storage <li>Added support for creating parties and inviting other players to them <li>Added tabs to the chat window for party and private chats </ul> | The Mana World 0.0.29 | updated | The Mana World |
| 9365 | 4 | 2009-05-19 06:30:33 | <a href="/images/LinuxScreenShot50.png"><img src="/images/thumbs/LinuxScreenShot50.png" align="right" alt="" width="200" height="109"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> A midi file player the teaches you how to play the paino <p> <em>Changelog:</em> <ul> <li>Change the start bar to start playing from any bar in the music. <li>Repeat bars allows you to practice just a few difficult bars continuously. <li>Timing markers are white crosses that are drawn over each note and show if you are playing ahead or behind the beat. <li>Adjust the volume of the current part or the volume your piano part. <li>Latency fix has been added for sound generators that do not work in real-time. <li>Mute or un-mute the current part that you are following. <li>A Mac universal binary now available.</ul> | Piano Booster 0.6.2 | updated | Piano Booster |
| 9366 | 4 | 2009-05-19 20:59:12 | <a href="/images/promo.jpg"><img src="/images/thumbs/promo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> <p>Plight of The Weedunks was called a "puzzle-platformer" however, the bias as to which was puzzler and which was platformer was never really discussed a great deal. This caused a communication nightmare as we designed an engine primarily for small scale puzzle rooms, where the levels ended up being sprawling platform areas.<br /> On the plus side, we managed to keep the polycount down low enough that in the end, it didn't quite matter, and if it wasn't for me chasing up imaginary bugs created from a dying workstation, we probably would have gotten a lot more done. | Plight Of The Weedunks | new | Plight Of The Weedunks |
| 9367 | 4 | 2009-05-20 10:51:43 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Flexible game development library for ruby <p> <em>Changelog:</em> <ul> <li>Fixed: HasEventHandler#handle (and other methods) dealt with NoMethodError exceptions in a stupid way. <li>Fixed: Clock.delay would delay forever if the delay time and granularity were very small. <li>Fixed: Clock.delay would always be nice to other Ruby threads during the final part of the delay, even if nice = false. </ul> | rubygame 2.5.2 | updated | rubygame |
| 9368 | 4 | 2009-05-20 12:59:42 | <a href="/images/wahcade-saturn.jpeg"><img src="/images/thumbs/wahcade-saturn.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A front-end for emulators <p> <em>Changelog:</em> <ul> <li>FixedUnboundLocalError. <li>Added "no-gstreamer" option to disable all music / video. <li>Attempt at fixing joystick looping. <li>Added mednafen (Zombie) and Vectrex (battlecat) templates. <li>Added new wahcade.ini option ("show_list_arrows"). <li>Set delay_before_movie_preview to 0 to disable movie playback. <li>Formatted code according to (most) PEP8 standards. <li>Fixed bug that stopped Mame XML / Catver info from populating in Setup Editor. <li>Another tweak to scrolled_list.py (setattr). <li>Fixed potential bug in Setup Editor where mame settings might not get saved. <li>New simpler version of Scrolled list - hopefully this will be faster. <li>Added functions to set busy / normal mouse cursor. </ul> | Wah!Cade 0.99pre7 | updated | Wah!Cade |