| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 10426 | Pingus | games | -1 | Re: Very entertaining project | You should try out the CVS version. There are quite a few more levels to be found inside and it also does contain some spelling/grammar fixes already. And never forget, the more people volounteer for creating new levels, sounds, gfx... the sooner you'll see a release with more worlds. | 2003-04-17 00:26:38 | 10422 |
| 10427 | PlaneShift | games | 7070 | Re: Issues with MDK Cooker and Gentoo 1. | You need libwine.so and libopengl32.so from a wine build. Put those on a ld.so path (/usr/lib /lib) or a custom path. For me it segfaults when loading world. | 2003-04-17 03:51:41 | 10423 |
| 10428 | PlaneShift | games | 7070 | Re: Doesn't run on Debian unstable | You need latest glibc (2.3.2). Btw psclient is not staticaly linked :) it's a bash script. | 2003-04-17 03:53:21 | 10402 |
| 10429 | PlaneShift | games | -1 | Re: Planeshift License | <i>I don't see where the fun could be of playing a game where everything you could see and do was obvious from the beginning, leving you nothing to discover.</i><br><br> What are you talking about? Nothing to discover? That would ony be the case if you took ONLY other GPLed media and inserted it into your game. But if you want a game with lot's to discover, just use your own media. If it's GPLed and someone else uses it, then it won't change your game. The texture will still be in it :-) And why should people have nothing more to discover if someone else uses it? I don't think someone will use ALL of your media, that's simply not realistic. | 2003-04-17 04:15:02 | 10399 |
| 10430 | Pingus | games | -1 | Re: Source depends on Clanlib? :-( | You can very well play Pingus 0.6.0 with the latest ClanLib 0.6 release. The patches are not mandatory, just usefull. On the other hand, adding a few patches into ClanLib isn't much of a problem either. It's not as if would depend on a CVS version. Development on ClanLib 0.6 has been stopped so it's no moving target. | 2003-04-17 04:34:31 | 10405 |
| 10431 | Pingus | games | -1 | lale's review | This is one of the few oss games with nice music and sound! great game, 0.6.0 is really good and finally playable by my gf. Music is simply awesome! Nice work... looking forward for more islands. <br> <br> Graphics: <br> **** (not sophisticated)<br> <br> Sound & Music: <br> **** (a rare thing!)<br> <br> Playability: <br> *** (can get better, but very fun indeed)<br> <br> Polish: <br> ***** <br> <br> Uniqueness: <br> **** (not unique by itself, but linux really needed this)<br> <br> Longevity:<br> * (by now, few tutorial levels. But new levels will surely come soon!)<br> <br> Installation:<br> **** (download the binary release & go!)<br> | 2003-04-17 04:47:14 | 0 |
| 10432 | Pingus | games | 6952 | One of my favourites | Well, I've updated my CVS-Version and I've compiled it once again on my updated SuSE 7.3 (ClanLib, Hermes....). Everything works great on Tutorial Island and now I'm waiting for new worlds. Keep up that great work. Schugy | 2003-04-17 07:16:52 | 0 |
| 10433 | Pingus | games | -1 | Re: Very entertaining project | One should look into the release first and post later. The test levels are in [usr/local/]share/games/pingus/levels/* Just run "pingus path-to-level.xml" to try them out. If you don't like some, consider that they may not be reachable through the gui for a reason... | 2003-04-17 07:22:04 | 10426 |
| 10434 | Pingus | games | -1 | Pingus | Great game! Really nice graphics. What a pity there are only tutorial levels. | 2003-04-17 08:34:07 | 0 |
| 10437 | PoopMUp | games | -1 | Re: Installing | From now you have to run the game from the source tree. But if you wana create an installation script ... It would be very welcome .... FoGoF | 2003-04-17 11:39:40 | 10381 |