| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 935 | 2 | 2000-01-02 16:13:50 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Added sysparm dmg_ctl_rate to SWServ. The parameter DmgCtlRate can be used in the configuration file to specify this value at start up. Damage control repair per cycle is now calculated by power * power_purity * dmg_ctl_rate. <li>Added experimental support for EsounD for the client, this may or may not work. See the CFLAGS and LIB sections of client/Makefile.Linux <li>Fixed exported event type code bug. </ul> | XShipWars 1.30 | updated | |
| 936 | 2 | 2000-01-02 16:19:58 | <img src="/images/thumbs/ss2.gif" align=right width=200 height=172><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> A "MegaMan" clone for X11.<p> Author <a href="mailto:nbs@sonic.net">Bill Kendrick</a> writes: <blockquote> You'll recall that we've decided to ditch our old BoboBot code and begin coding BoboBot from scratch. <p> Not much work has been done on the project in the last 3.5 months, since we've been busy with a slough of other smaller projects, but mainly because we don't have a suitable artist available to do the kind of graphics a game like this needs. <p> If you are, or know someone who is, able to draw MegaMan style animated sprite graphics, and would be willing to help out with this Open Source project, please let us know! <p> <a href=mailto:bobobot@newbreedsoftware.com">bobobot@newbreedsoftware.com</a> <p> For information on the remake of BoboBot, visit the "BoboBot Redo" page: <a href=" http://www.newbreedsoftware.com/bobobot/redo/">http://www.newbreedsoftware.com/bobobot/redo/</a> <p> </blockquote> | BoboBot - artists wanted | updated | |
| 937 | 2 | 2000-01-02 16:28:30 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A pool game simulation<p> <a href="mailto:leea@iinet.net.au">Lee Anderson</a> has posted another Linux game review at <a href="http://ext2.org">ext2.org</a> (his final before he takes of to write for <a href="http://www.linuxworld.com">Linux World</a>.) This time he reviews GtkPool. <p> Read it at <a href="http://news.tucows.com/ext2/99/12/articles/ext212311999.shtml">http://news.tucows.com/ext2/99/12/articles/ext212311999.shtml</a>. | GtkPool 0.3.3 | updated | |
| 938 | 2 | 2000-01-02 16:43:40 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Fast action deathmatch vs net players or bots<p> <em>Changelog:</em> <ul> <li>Fixed an old hack in the Audio sound library. Might improve stability. <li>Glide now runs under Enlightenment. <li>UT no longer locks up if a signal is caught during UGlideRenderDevice::Init <li>UT exits and shuts glide down correctly when handling unexpected signals. This should eliminate the lockups and X corruption caused by crashes. </ul> <p> Brandon Reinhart has also released source to portions of the UT engine: <blockquote> I've released the open source archive at the sourceforge page. You can get there from <a href="http://openut.sourceforge.net">openut.sourceforge.net</a>. <p> The file is available in tar/gz and zip formats. The archive includes stuff for win32 and Linux. All of the public engine headers are included, so you can start working on extended mods and stuff. <p> Feel free to participate in the message boards and bug tracking system on the Source Forge page. <p> The next task is to get CVS up and running, but I'll probably put that off to the side for a few days and do some work on my other projects. </blockquote> | Unreal Tournament 402B and source release | updated | |
| 939 | -1 | 2000-01-02 20:20:09 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> 5 on 5 basketball simulation for linux<p> <em>Changelog:</em> <ul> <li>changed location of the website <li>ported to the allegro game programming library <li>started work on 2 player support. <li>I will soon have a new snapshot up in the download section. </ul> | Ultimate Basketball Challenge 0.3.0 | updated | |
| 940 | 2 | 2000-01-03 14:43:19 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A tetris-like puzzle game where you try to match of four blobs of the same color<p> <em>Changelog:</em> <ul> <li>Cleaned up pconfig.c, pgame.c <li>Fixed a bug that prevented rock nullification <li>More error checking on the network code <li>Added statusbar <li>Desktop file incorporated for GNOME (someone let me know if this works, I can't test it myself) <li>Fixed a bug with sending acceleration in the network config <li>Updated the manual page <li>Dialogues now are really dialogues <li>Re-organisation of files <li>Created the manual page <li>Updated documentation <li>Command line arguments improved <li>Fixed divide-by-zero in p_statistics <li>Wrote basic network support <li>(c)notice updates </ul> | Xpuyopuyo 0.3.0 | updated | |
| 941 | 2 | 2000-01-03 15:21:50 | <a href="http://tuxgames.com">Tuxgames.com</a> went live on Jan 1. Tux Games` aim is to help Linux game developers sell their software with minimum hassle. Tuxgames will handle order details and credit card processing for a 20% share of the price. Currently, all of <a href="http://www.lokigames.com">Loki Entertainment Software's</a> titles are available at the site. | Tuxgames.com opens its doors | default | |
| 942 | -1 | 2000-01-03 16:16:29 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> 2D scrolling platform game based on Duke Nukem 1<p> <em>Changelog:</em> <ul> <li>A Windows/DirectX version <li>Sound in the Windows version <li>32-bit color graphics (only 32 and 16 are supported, 256 color is deprecated) <li>Improvements to sprites, graphics, fonts etc <li>Sprites can now be .TGA's, so you can use your favorite sprite editor to create sprites. The old sprite image editor is obsolete. <li>Massive code cleanup; extensive refactoring <li>Many bugfixes <li>Removed "double-size" support, for sake of simplicity. If you liked it real bad, e-mail me. Fullscreen mode (DGA) is much better anyway. <li>Instructions screen <li>Improved credits screen <li>"Lives" <li>A much cleaned up "djGameLib" </ul> | Dave Gnukem 0.5 | updated | |
| 943 | 2 | 2000-01-04 11:54:48 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> SMPEG is a free MPEG1 video player library with sound support.<p> <em>Changelog:</em> <ul> <li>Updated autoconf for SDL 1.0 <li>Fixed audio decoding thread - releases waiting audio threads <li>Fixed audio playback of MPEG videos when using external mixer <li>Handle RIFF encoded MPEG streams <li>Handle system streams that encode packets without a header Stefan Gybas - Contributed a man page for gtv. </ul> Thanks, <a href="http://linuxgames.com">Linuxgames.com</a>. | SDL MPEG Library 0.3.2 | updated | |
| 944 | 2 | 2000-01-05 12:03:49 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <ul> <li>Everything from mame-msdos 0.36b12 & mess-msdos 0.36b12 & mame-msdos 0.36b13 & mess-msdos 0.36b13. <li>New palette subsystem for the new 16 bpp paletised modes, making life easier for the display drivers, still room for improvement but a good start. <li>Updated german readme thanks to: Robert Hamberger <li>HP-UX compilation fixes, thanks to: Stefan Becker <li>Netbsd 8 bit sound fix, thanks to: Krister Walfridsson </ul> | Xmame 0.36b13.1 | updated |