| title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
| glfold |
abram connelly |
none |
www |
|
|
|
|
0.1 |
simple opengl based game that bares a resemblence to the protein folding |
glFold is an attempt to make a simplified version of the protein folding problem into a little, fun game. |
puzzle |
free |
|
 |
on |
on |
off |
on |
off |
off |
2001-05-19 |
bobz |
2001-05-23 06:51:44 |
-1 |
www |
|
|
OpenGL |
0000-00-00 00:00:00 |
off |
| glGo |
Peter Strempel |
|
www |
www |
The original project |
www |
The Internet Go Server |
1.4 |
3D board, client for IGS and interface for GNU Go |
glGo is a port of the <a href="http://happypenguin.org/show?gGo">gGo</a> Java client to C++ based on OpenGL, SDL and wxWindows.
<p>
glGo is an editor for Go SGF games, an interface to play with GNU Go and a client for IGS-PandaNet.
<p>
|
board |
unknown |
|
 |
on |
on |
off |
on |
on |
on |
2003-10-03 |
2 |
2003-10-05 22:28:40 |
-1 |
www |
|
|
<ul>
<li>OpenGL
<li>SDL
<li>Python
</ul> |
2009-04-10 09:33:12 |
on |
| GLHack |
Andrew Apted |
|
www |
|
|
|
|
1.2 |
An OpenGL graphical front end for Nethack |
glHack is a port of the game <a href="/show?nethack">NetHack</a>, using hardware acceleration via OpenGL® to render the 2D graphics. It uses LibSDL as the video and input library.
<p>
<a href="/show?gnomehack">GnomeHack</a> is a great version of the game... that's what got me hooked :). But the GUI-ness of it (popup windows, scrollbars, etc..) really wasn't to my taste. So I started work on glHack, to make it feel very similiar to the text-terminal version (nice & snappy). but with graphical tiles.
<p>
glHack uses OpenGL® for fast rendering, even with high resolutions like 1024x768. Like the TTY version, glHack runs fullscreen with a black background, and most of the screen is reserved for the map, with a few lines at the top for messages, and a few lines at the bottom for player status.
|
rpg |
free |
|
 |
on |
on |
off |
on |
off |
off |
2002-02-01 |
bobz |
2002-02-01 09:21:13 |
-1 |
www |
|
|
|
2004-06-25 08:09:15 |
off |
| Glide Control |
Mike Oliphant |
|
www |
|
|
|
|
0.3 |
A utility for changing 3Dfx graphics card settings. |
This is a GTK-based tool for configuring your 3Dfx voodoo or voodoo2 accelerator card. GlideControl manipulates the values of various environment variables that the Glide library pays attention to. If a fancy GUI interface to routine shell commands is up your alley, give GlideControl a shot.
<p>
Seems to have vanished along with 3Dfx. :( |
mia |
free |
|
 |
on |
on |
off |
on |
off |
off |
1998-12-01 |
bobz |
1998-12-01 15:11:52 |
2 |
www |
|
|
a 3Dfx card, the <a href="http://glide.xxedgexx.com/3DfxRPMS.html">Glide libraries</a>, the <a href="http://gtk.org">GTK+</a> library. |
1999-06-15 13:33:53 |
off |
| glife |
Ali Abdin |
|
www |
www |
glife news |
www |
glife forums |
0.2.1 |
An artificial life implementation using GNOME as its front end. |
This program is an attempt to emobdy the rules that are found in artificial life. artificial life is a subset of artificial intelligence.
<p>
Artificial Life is the representation of biological phenomenon on the computer. A well known field of this is "Cellular Automata". This is basically just
the simulation of cells. They live, they reproduce, they move, and they die. A good simulation that embodies this is "Conway's Game of Life".
<p>
This program is similiar to "Conway's Game of Life" but yet it is very different. It takes "Conway's Game of Life" and applies it to a society (human
society). This means there is a very different (and much larger) ruleset than in the original game. Things need to be taken into account such as the
terrain, age, sex, culture, movement, etc.
<p><p>
Artificial Society is a new term that was given to this new field. This program is an "Artifical Society" program. The rules are placed in the program (and are somewhat customizable). You then observe trends of what occurs (how the animals on the terrain move, for example). You can also find
information on the individual animals or watch specific trends such as "wealth distribution". It is a bottom-up approach to anthropology. You place the
rules and watch the trends and structures emerge. |
simulation |
free |
|
 |
on |
on |
off |
off |
off |
off |
2000-11-19 |
bobz |
2000-12-05 20:33:40 |
3985 |
www |
www |
LibGlade Homepage |
GNOME Libraries
LibGlade |
2001-01-07 19:37:52 |
off |
| gljewels |
David Ashley |
|
www |
www |
Download a binary compiled for Redhat 6 |
|
|
1.0.2 |
Addictive game. Make jewels disappear by getting 3 in row. Uses OpenGL. |
You see an 8x8 array of 7 types of jewels. You need to make 3 or more in a row vertically or horizontally. Diagonals don't count. You move jewels by swapping neighbors that are left and right or up and down of each other. There is a clock that counts down, but moves up as you play. Very addictive game, and this implementation has beautiful 3d OpenGL graphics.
<p>
Source has been made available on this game. It wasn't there before. |
arcade |
free |
|
 |
on |
on |
off |
on |
off |
off |
2001-06-13 |
bobz |
2001-06-14 07:46:43 |
-1 |
www |
|
|
OpenGL, GLX, /dev/dsp. |
2003-03-01 09:37:34 |
on |
| GLLS - Gambas Little Little Squares |
Maurizio Pozzobon |
|
www |
www |
Gambas' site |
|
|
0.7.5 |
Simple squares game in Gambas |
This is a simple game where you have to complete the squares drawing one line per turn, you can play versus a human or an AI player.
The whole game is programmed in Gambas a BASIC language |
mia |
free |
|
 |
on |
on |
off |
off |
off |
off |
2005-07-17 |
506 |
2005-08-27 05:47:04 |
-1 |
www |
|
|
Gambas:
http://gambas.sourceforge.net/ |
0000-00-00 00:00:00 |
off |
| glMaze |
Till Harbaum |
|
www |
|
|
|
|
1.1a |
multiplayer opengl maze game |
Two to six players hunt each other in a 3d cube shaped maze and try to shoot each other. |
action |
free |
|
 |
on |
on |
off |
on |
on |
on |
2001-10-11 |
bobz |
2002-01-06 19:06:44 |
-1 |
www |
|
|
SDL library, hardware accelerated opengl |
2002-04-04 08:44:37 |
on |
| Global Assassin |
GlobalAssassin.com |
GlobalAssassin.com |
|
|
|
|
|
2.0 |
A text-based action game! |
<p>The Global Assassin game is a multiplayer, shoot-em-up game set in the first person, and yet it's text-based.
<p>The year is 2035, and robots have taken over the Earth. Most humans died during the invasion or were forced to flee the planet. You are part of a small resistance that has managed to survive underground and is now prepared to strike back.
<p>As a trained assassin, your objective is to return to the Earth's surface, stealthily move through the world's major cities, and systematically rid the planet of its invaders. |
mia |
free |
|
 |
off |
on |
off |
on |
on |
on |
2007-04-02 |
4 |
2007-04-16 12:08:08 |
31448 |
|
|
|
|
0000-00-00 00:00:00 |
on |
| Globulation 2 |
The Globulation 2 Team |
Globulation 2 Team |
www |
www |
Globulation 2's community forum |
|
|
0.9.4.4 |
Globulation 2 is a Real Time Strategy (RTS) game. |
<p>Globulation 2 is an innovative high quality RTS, which minimizes micro-management by automatically assigning tasks to the units. The player has to choose the number of units he wants for the different tasks, and the units will do their best to satisfy the requests. This allows to manage more units and to focus on strategies.
<br>
It can be played by a single player, through your Local Area Network (LAN), or through Internet thanks to Ysagoon Online Game (YOG), a meta-server. It also features a scripting language for versatile gameplay or tutorials and an integrated map editor. |
strategy |
free |
|
 |
on |
on |
off |
on |
on |
on |
2003-07-09 |
3 |
2003-07-09 14:44:37 |
704 |
www |
|
|
<br>zlib
<br>SDL
<br>SDL_net
<br>SDL_image
<br>SDL_ttf
<br>vorbis
<br>speex
<br>libogg
<br>Boost C++ libraries (needs boost_thread library) |
2010-09-26 19:07:32 |
on |