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newsid userid timestamp news headline newstype gameid
9339 4 2009-05-07 15:02:31 <p><a href="http://www.linuxgamepublishing.com/products.php?">Linux Game Publishing</a> just announced the following:</p> <blockquote><em>We are just over 9 hours away from the LGP flash sale where all standard edition game prices will be set to just 9 pounds. Sale starts at midnight UK time and lasts for 24 hours only. Resellers will receive further discounts when they login to their accounts.</em></blockquote> <p>So everyone complaining about the high prices, this is your chance.<br /> And yes, this is the moment where people will get angry that they ordered yesterday...</p> <p><em>update:</em>Standard edition means all games except X3 special edition, so Majesty Gold and Sacred Gold will be 9 pounds as well.</p> LGP Flash Sale - 24 hours only default
9340 4 2009-05-08 18:12:16 <a href="/images/canta-0.2-beta3-hires-03.png"><img src="/images/thumbs/canta-0.2-beta3-hires-03.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A caraoke like game with educational claim <p> <em>Changelog:</em> <ul> <li>easy automatic generation of note-textures for the songs inside the songeditor <li>generation of sheet music of only the current line (on-the-fly), that's faster than always for the hole song with change in the songeditor <li>code improvements <li>remove rpm/deb build system from the project repository <li>small ultrastar parse fixes <li>songs/themes can be downloaded all in one archive <li>songs/themes are now seperated in another repository</ul> Canta 0.2-beta6 updated Canta
9341 506 2009-05-09 02:51:03 <a href="/images/Dev_8_Screenshot_1.jpg"><img src="/images/thumbs/Dev_8_Screenshot_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Exploration game on random map. <p> <em>Changelog:</em> <p>The crew members now each have their own names and sets of skills. Your crew's skills and mood can now affect the outcome of encounters and the options you have. The other big change is that the time limit has been removed. Instead, you now receive more limited fuel at the start of the game, and have to periodically report back to base to ask for more fuel. Your performance in the game so far affects how much extra fuel you are granted. Beyond that, various GUI and performance issues and bugs were fixed and a new tutorial was written.</p> Space Exploration: Serpens Sector dev 9 updated Space Exploration: Serpens Sector
9342 506 2009-05-09 02:52:41 <a href="/images/pirates03.jpg"><img src="/images/thumbs/pirates03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Threading layer is now enabled by default <li>cTrav.showCollisions fixed <li>Fixed broken MovieTexture <li>OpenAL is now stable on Linux, too <li>OpenAL now supports dynamic playrate changing <li>MayaPandaTool now handles NURBS correctly <li>Fixed particle panel and directtools bugs <li>Fix crash with collada exporter on Windows <li>ARToolkit jittering fixed <li>Now possible to override shader vertex/fragment profiles <li>Maya exporter fixed on OSX <li>Fixed depth texture crash for padded textures <li>Fixed bug that made OdeUtil.collide return empty geoms <li>Fixed crash with render.flattenStrong() when using trackball <li>Several improvements to the ODE layer <li>Performance improvements to GeoMipTerrain <li>GeoMipTerrain.setBorderStitching to fix seams between terrains <li>installpanda.py for installing Panda on Linux without deb/rpm <li>Several other minor bugfixes</ul> Panda3D 1.6.1 updated Panda3D
9343 506 2009-05-09 02:55:17 <a href="/images/crossfire_gtkclient.png"><img src="/images/thumbs/crossfire_gtkclient.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <p>The most significant change in this release is the use of Glade layout files and (gtkrc) themes in the v2 client (which is now the only supported client, although the older two are still usable). Glade layout files allow you to pick a different user interface, or even create your own; the client now ships with a number of layouts, including one that imitates the old gtk client, one optimized for very large resolutions, and one for smaller resolutions. </p> CrossFire 1.12.0 updated CrossFire
9344 506 2009-05-09 03:01:44 <a href="/images/peg-e.png"><img src="/images/thumbs/peg-e.png" align="right" alt="" width="191" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Peg elimination game <p> <em>Changelog:</em> <ul> <li>Added changing the peg color <li>Added new puzzle algorithms <li>Added a toolbar</ul> Peg-E 1.1.0 updated Peg-E
9345 506 2009-05-09 03:02:38 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: D2X-XL could crash when trying to operate triggers changing non-existant walls <li>Fixed: D2X-XL didn't always play the proper level song, particularly for secret levels <li>Fixed: You couldn't disable SDL_mixer usage via d2x.ini <li>Fixed: Smooth zoom setting didn't stick <li>Changed: Reenabled music fading option</ul> D2X-XL 1.14.26 updated D2X-XL
9346 506 2009-05-09 03:09:27 <a href="/images/jstest-gtk.png"><img src="/images/thumbs/jstest-gtk.png" align="right" alt="" width="200" height="112"></a> <em>Category: </em>util<br> <em>Description:</em> <p>jstest-gtk is a simple joystick tester based on Gtk+. It provides you with a list of attached joysticks, a way to display which buttons and axis are pressed, a way to remap axis and buttons and a way to calibrate your joystick.</p> <p>Even when your joystick is working mostly fine, you might want to give it a try, as the calibration lets you get rid of overlarge default deadzones that many joysticks use and then is a noticable problem in some games.</p> jstest-gtk new jstest-gtk
9347 506 2009-05-09 03:16:16 <a href="/images/openc2e.jpg"><img src="/images/thumbs/openc2e.jpg" align="right" alt="" ></a> <em>Category: </em>simulation<br> <em>Description:</em> <p>openc2e is a free and open-source game engine designed to be compatible with the various engines used in the Creatures series of artificial life games.</p> <p>It allows you to play games such as Creatures, Creatures 2, Creatures 3, Docking Station and more, on many different platforms. You can even create your own games! It is being actively developed by an international team of Creatures hobbyists, and anyone can modify it under the terms of the GPL. </p> openc2e alpha 0.1 "peril" new openc2e
9348 506 2009-05-10 06:15:53 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <p>Multi-player ships are now available. Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players to join their vessels and help defend them via turrets. Certain ship variants have up to three turrets, allowing four players to cooperatively defend a single ship. Pilots must all be docked at the same station to initially join, and be invited by the pilot of a given ship via new "/gunner" commands. More involved interfaces, features and weapon options will become available as we move forward.</p> Vendetta 1.8.70 updated Vendetta