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newsid userid timestamp news headline newstype gameid
9299 4 2009-04-28 21:33:29 <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>A Japanese font is included with the distribution now. <li>A workaround of the incompatible ABI change in the font engine (pango) has been implemented. <li>Another bugfix related to connecting to the server went into the windows release. </ul> Deliantra 2.04 updated Deliantra
9300 4 2009-04-28 22:34:16 <a href="/images/27_10_06_1033.png"><img src="/images/thumbs/27_10_06_1033.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.82"><img src="http://happypenguin.org/images/star.gif" alt="3.82" border="0"></a><a href="#" title="3.82"><img src="http://happypenguin.org/images/star.gif" alt="3.82" border="0"></a><a href="#" title="3.82"><img src="http://happypenguin.org/images/star.gif" alt="3.82" border="0"></a><a href="#" title="3.82"><img src="http://happypenguin.org/images/star.gif" alt="3.82" border="0"></a></font> <p> <em>Description:</em> 3D FPS written in JAVA + JOGL + JOGG <p> <em>Changelog:</em> <ul> <li>some new music <li>the weapon is displayed correctly in the bottom right corner <li>OpenJDK/IcedTea support (but still problems with the sound) <li>a blue print of the next major version here (extremely unstable and buggy): http://download.tuxfamily.org/tuer/tuer.jnlp <li>some regressions in the artificial intelligence :(</ul> TUER alpha updated TUER
9301 4 2009-04-29 06:59:59 <a href="/images/xut.png"><img src="/images/thumbs/xut.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> A button football simulation <p>Xut is a button football simulation, a turn based game where you play football (soccer) with buttons, boxes and simple rules.<br /> The game source code and data are all under GPLv3 or later. Xut 0.1 new Xut
9302 4 2009-04-29 07:48:58 <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Renamed directory roms in the TAR.BZ2 package to spectrum-roms, to allow FBZX to run from a local directory, without needing to install it globally <li>Changed the ROM format for compatibility with files in Debian package SPECTRUM-ROMS <li>Added new icon</ul> FBZX 2.1b updated FBZX
9303 4 2009-04-29 08:10:21 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>LGPL static link exclusion clause added to official license terms. Static linking terms are now the same as dynamic linking. <li>Safety check before using mCurrentContext <li>Linux: CurrentGLContext option for GLX rendersystem should not be creating a new context. <li>ATI: Workaround for corruptions in most recent drivers with sub-buffer updates with glMapBuffer <li>ATI: fix crashes on some older cards when trying to use point sprites <li>Add support for more graceful downgrading on pre-GL 1.2 cards and other underpowered systems (Mesa should now work) <li>Linux: Fix aclocal warnings in configure.in <li>Linux: Deal with Xlib.h's definition of 'Status' which clashes with ResourceGroupManager header <li><a href ="http://www.ogre3d.org/2009/04/11/ogre-v162-shoggoth-released#more-611">Full changelog</a></ul> OGRE 1.6.2 updated OGRE
9304 4 2009-04-29 20:53:51 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Replacements for Vertigo robots weren't properly loaded from mod hxm files <li>Fixed: Robot and weapon models from mod HAM files weren't properly displayed <li>Fixed: Mod txb files weren't found <li>Changed: In notebook-friendly mode (misc. options), the number of sound channels can be set (music & sound options) <li>Fixed: Ambient sounds didn't always start to play after loading a savegame <li>Fixed: Vulcan and Gauss ammo was always restored to 5000 when loading a savegame and Vulcan or Gauss gun were set as built-in equipment <li>Fixed: Light from forcefields wasn't properly turned on and off when the forcefields were toggled <li>Fixed: The program crashed when the credits were viewed a second time <li>Fixed: Smart blobs from Diamond Claws could destroy triggers, but didn't operate them <li>Fixed: Robots randonly got passive when a minimap display was enabled <li>Improved: D2X-XL will now only suppress Omega lightnings for mods when the Omega blobs have actually been modded <li>Fixed: Rendered Descent 1 exit sequence wasn't played anymore</ul> D2X-XL 1.14.18 updated D2X-XL
9305 4 2009-04-29 21:26:22 <a href="/images/UltimateOthello.jpg"><img src="/images/thumbs/UltimateOthello.jpg" align="right" alt="" width="200" height="178"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> The ultimate reversi <p> <em>Changelog:</em> <ul> <li>Graphical interface has been simplified and modernized. <li>A two player mode has been added. <li>Network game improved.</ul> Ultimate Othello 1805 updated Ultimate Othello
9306 4 2009-04-30 07:16:33 <a href="/images/megaman.png"><img src="/images/thumbs/megaman.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>emulator<br> <em>Description:</em> FCEUX is a cross platform Famicom/NES emulator. <p>Command line driven cross platform emulator for NTSC and PAL Famicom/NES<br /> It is an evolution of the original FCE Ultra emulator. It is quite stable and gives accurate emulation. It supports among other things, gamepads, savestates, 64-bit cpus, pixelscaling. Fceux 2.1.0a new Fceux
9307 4 2009-04-30 20:56:00 <a href="/images/pirates03.jpg"><img src="/images/thumbs/pirates03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Lightweight threading framework without runtime overhead <li>Makepanda now fully supports OSX <li>DDS textures are now supported <li>COLLADA->egg converter added <li>New C++-based Task system, which includes async threading support <li>Support for asynchronous on-demand loading of textures and/or animations <li>New software-based renderer "tinydisplay" <li>More pythonic features: iterable methods, implicit parameter casting <li>Packpanda now also supports Linux <li>Added libsquish support for DXT compression <li>New MeshDrawer class for realtime mesh manipulation <li>Infamous FBO bug fixed <li>Preliminary support for Volumetric Lighting <li>Shader k-parameters can now contain underscores <li>Fixed OpenCVTexture and ARToolKit on Linux <li>GeoMipTerrain now supports multi-channel heightmaps <li>GeoMipTerrain features new near/far LOD system <li>GeoMipTerrain performance improved <li>CallbackNode added to support low-level drawing callbacks from Python <li>Fixed some minor but annoying OpenAL/FFMpeg issues <li>Fixed bug with lcontrol and rcontrol on Linux <li>Fixed bug regarding icon filenames <li>Multisampling fixed on Linux and OSX <li>Left and right scrolling events now available <li>Several improvements to API reference <li>ShaderGenerator now supports several more blend modes and color scale <li>.x converter now supports AnimTicksPerSecond <li>vfs-mount-url can load models directly off the web <li>Smoother transitions in FadeLodNode <li>Dynamically-generated outline on fonts: loader.loadFont(outlineWidth = xxx) <li>Texture.getRamImageAs() <li>base.toggleTexMem() <li>Text generation performance optimization <li>Various performance optimizations <li>Several more minor bugs fixed</ul> Panda3D 1.6.0 updated Panda3D
9308 4 2009-04-30 21:35:51 <a href="/images/call.jpg"><img src="/images/thumbs/call.jpg" align="right" alt="" width="200" height="121"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> 3d online, multiplayer,wargame where you control an infantry squad in WWII <p> <em>Changelog:</em> <ul> <li>Increased the cover radius/arc from trees and hay stacks <li>Stress has been toned down by 20%. It was too easy to add stress with just one soldier and a rifle <li>Fixed several animations that looked wrong or were causing issues <li>LOS at windows has been tweaked, it should no longer matter if you are aiming or not <li>The game will no longer pop-up an annoying display card warning if there is no need for this <li>Improved cover at low wall corners <li>Another sound bug was squashed that caused the game to crash when sounds failed to load <li>Minimum time needed to aim is now slightly lower when lying down (useful when ambushing) </ul> Call of Combat 1.06 updated Call of Combat