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9289 4 2009-04-25 22:05:19 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The robots' player detection didn't always work well with advanced hit detection <li>Fixed: Robot briefings were repeat and played w/o audio when using the Descent 1 briefing movies <li>Fixed: Program frequently crashing during death roll of final Descent 1 boss <li>Fixed: Faces becoming transparent with per pixel lighting when lit by dynamic light sources (e.g. flares) <li>Fixed: Transparent faces turning dark at certain view angles <li>Fixed: Sound volume always got set to 100% when starting a new game <li>Fixed: Program crashing when rendering OOF robot models (would happen in Sirius' mission 'Anthology' when displaying the full, textured automap) <li>Fixed: Program crashing when rendering the full, textured automap with basic lighting <li>Fixed: Program crashing when leaving a level that contains OOF robot models <li>Fixed: When you selected a mission from an arbitrary missions folder, then return to the main menu and chose 'singleplayer mission', you could start the previously selected mission, which could cause a program crash <li>Fixed: Light trails got reset from 'advanced' to 'basic' when leaving the program</ul> D2X-XL 1.14.13 updated D2X-XL
9290 4 2009-04-25 22:08:49 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for the following GPUs: GeForce 9600 GSO 512, GeForce 9400 GT, GeForce GTS 250, GeForce GT 140, GeForce GT 130 <li>Updated nvidia-bug-report.sh to compress its log file; running `nvidia-bug-report.sh` now produces "nvidia-bug-report.log.gz". <li>Addressed a problem that could lead to intermittent hangs and system crashes on some GeForce 9 and later GPUs. <li>Fixed an X server crash when viewing the website www.tim.it. <li>Fixed a DisplayPort interaction problem with power management suspend/resume events. <li>Fixed rendering corruption in the OpenGL 16-bit RGB Workstation Overlay. <li>Fixed a recent VDPAU regression that caused aborted playback and hangs when decoding some H.264 clips on G84, G86, G92, G94, G96, and GT200 GPUs. <li>Fixed occasional X driver memory management performance problems when a composite manager is running. <li>Improved compatibility with recent Linux kernels. <li>Reduced CPU usage of nvidia-smi utility for reporting Quadro Plex information. <li>Fixed compatibility problem with LandMark GeoProbe. <li>Fixed an interaction problem that resulted in corruption of the internal flatpanel's EDID on the Fujitsu Technology Solutions Celsius H270 notebook. Using earlier NVIDIA Linux drivers on this notebook will result in a corrupt EDID, persisting across reboots, that can only be corrected through contacting Fujitsu Technology Solutions technical support. NVIDIA and Fujitsu recommend that all Linux Celsius H270 notebook users use NVIDIA Linux graphics drivers 180.50 or later. <li>Fixed a bug that could interfere with the detection of display devices attached to secondary GPUs when first starting X after cold boots. <li>Fixed a problem that could result in temporary stalls when moving OpenGL application windows on GeForce 8 and later GPUs. <li>Fixed a bug that prevented VGA fonts from being saved/restored correctly on GeForce 8 and later GPUs.</ul> NVIDIA Linux Display Driver 180.51 updated NVIDIA Linux Display Driver
9291 4 2009-04-26 21:31:02 <a href="/images/ember.jpg"><img src="/images/thumbs/ember.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> An OGRE based 3D MMORPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>revamped shader model with shadows <li>automatic detection and setting of graphics level <li>real time graphical area editing <li>improved support for multi threading</ul> WorldForge::Ember 0.5.6 updated WorldForge::Ember
9292 4 2009-04-26 22:35:30 <a href="/images/mumble_screenshot.jpg"><img src="/images/thumbs/mumble_screenshot.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> Low-latency, high-quality voice communication for gamers <p> <em>Changelog:</em> <ul> <li>adds a bunch of new Positional Audio plugins <li>new means of event notification <li>a lot of bugfixes and other improvements to the client <li>servers resource usage has been optimized <li>the Ice-RPC interface extended with new functionality</ul> Mumble 1.1.8 updated Mumble
9293 4 2009-04-27 06:55:01 <a href="/images/initial-1-800x600.jpg"><img src="/images/thumbs/initial-1-800x600.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Two player (networked) game inspired by the classical "Pong" in 3D! <p> <em>Changelog:</em> <ul> <li>fixes a minor compilation issue with newer GCC versions</ul> Pong² 0.1.3 updated Pong²
9294 4 2009-04-27 07:24:32 <a href="/images/ci_screenshot.png"><img src="/images/thumbs/ci_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A classic alien space shooter. <p>The goal of the game was to recreate the game play and look of the original (Space Invaders) but with more modern graphics, sound, and a slightly faster overall feel. Classic Invaders 1 new Classic Invaders
9295 4 2009-04-27 08:05:12 <a href="/images/savage-2-a-tortured-soul-20080320112533708.jpg"><img src="/images/thumbs/savage-2-a-tortured-soul-20080320112533708.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> An mmo fps with rts elements. <p> <em>Changelog:</em> <ul> <li>new Team Manager panel <li>Voice over IP <li>new maps <li>bugfixes</ul> Savage 2: A Tortured Soul 2.0 updated Savage 2: A Tortured Soul
9296 4 2009-04-27 23:10:51 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>An issue with distro detection on RHEL derivatives was fixed. <li>A new action list for help display was added. <li>The installer now returns an error code if an error occurs in postInstallationActionList even if the error does not stop the installer.</ul> BitRock InstallBuilder 6.0.3 updated BitRock InstallBuilder
9297 4 2009-04-28 00:06:19 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Escort missions now pay less within the space of a single Nation. <li>Luxury goods now more valuable in deep grayspace, less valuable elsewhere. <li>Organic Solvents have new grayspace routes. <li>Newbie sectors now only allow new players. Other players entering those sectors will be fired upon. <li>Linux right-ctrl/alt keys are now bindable. <li>Further server-side performance enhancements for large space battles.</ul> Vendetta 1.8.69 updated Vendetta
9298 4 2009-04-28 07:04:24 <a href="/images/gearhead-2.jpeg"><img src="/images/thumbs/gearhead-2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A mecha-themed roguelike RPG <p> <em>Changelog:</em> <ul> <li>Stealth-in-plain-sight now more difficult <li>Altered the Performance mechanics <li>Conversation less effective as verbal attack tactic <li>Martial Arts will not use MP <li>Animals do not use funky martial arts <li>Restored Martial Arts damage bonus <li>Number of skill slots less dependant upon Knowledge <li>Name generator should not repeat so often <li>No-one should taunt after quitting the game <li>GJoinLance will move target if not in play <li>No XP gained from attacking scenery <li>Verbal attack won't halt movement <li>Lancemates won't rapidly level skills they don't know <li>Added \HINT message formatting command <li>Tools may be used as robot parts <li>Last part added to robot will be indicated</ul> GearHead 2 0.540 updated GearHead 2