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newsid userid timestamp news headline newstype gameid
9269 4 2009-04-16 09:24:50 <a href="/images/wesnoth-1.6-4.jpg"><img src="/images/thumbs/wesnoth-1.6-4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Fixed various crashes <li>Improved speed eg in combats <li>Updated many translations (and added a new one: Icelandic) <li>Graphics / Portrait updates</ul> Battle for Wesnoth 1.6.1 updated Battle for Wesnoth
9270 4 2009-04-16 10:35:46 <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>This fixes the corrupt Tutorial 3 in Beta 4</ul> Globulation 2 0.9.4.1 updated Globulation 2
9271 4 2009-04-16 11:51:57 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Added support for 'EF' bankswitching, as well as auto-detection of this format.</li> <li>Added support for 'EFSC' bankswitching, as well as auto-detection of this format. This is similar to the 'EF' scheme, but also includes 128 bytes SuperChip RAM.</li> <li>Added autodetection for '0840' and 'SB' bankswitching formats.</li> <li>Improved autodetection for 'UA' bankswitching format.</li> <li>Fixed bug in selecting video modes larger than the current screen.</li> <li>The currently selected CPU register now displays its value in decimal and binary (in addition to hex) in the debugger.</li> </ul> Stella 2.7.6 updated Stella
9272 4 2009-04-16 16:35:26 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a><a href="#" title="3.31"><img src="http://happypenguin.org/images/star.gif" alt="3.31" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>New AMD Display Library (ADL) SDK <li>HDTV mode support (720p, 1080i, 1080p, and custom) for digital displays <li>Color temperature controls for digital displays <li>Hue, Saturation, Brightness, and Contrast color controls for digital displays <li>Digital display controls (Overscan support, HDMI settings, DVI settings) <li>OpenGL support for Compositing managers <li>Bugfixes</ul> ATI Radeon Linux Display Drivers 8.593 updated ATI Radeon Linux Display Drivers
9273 4 2009-04-16 18:09:22 <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p> <em>Changelog:</em> <ul> <li>Fixed quest scripting bug. </ul> Privateer: Ascii Sector 0.5.0.1 updated Privateer: Ascii Sector
9274 4 2009-04-16 22:47:00 <a href="/images/bargame.jpg"><img src="/images/thumbs/bargame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A complete educational applications suite <p> <em>Changelog:</em> <ul> <li>Fixes to compile on Ubuntu 8.10 <li>Improved robustness, fixed potential crash cases <li>Implemented a word selector. Now the teacher can easily put their own words in the reading and falling word activities. <li>Integrated several patches related to Right to Left languages support. <li>New original background for the target activity. <li>Several images from OpenClipart to replace ours. <li>Added support for a network mode to let teachers centralise their customisations. This save custom data in user_dir and make a content.txt (a md5sum like file) listing custom files. Simply put this files in a web server to diffuse in classroom. GCompris clients are launched with server <li>Added support for editing the content of the missing letter activity. <li>Fixed the empty date field in the admin section on Windows. <li>Now properly points use images in My GCompris/Images In the animation activity, the image selector will display all images from this directory. <li>gnet library is now enabled by default at compile time.</ul> GCompris 8.4.9 updated GCompris
9275 4 2009-04-17 10:45:27 <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> <em>Changelog:</em> <ul> <li>fixed regression bug that caused game to crash on restarting a battle <li>made a small fix to checking the equality of two groups in AI scripts (it almost always worked before but it was possible for it to not work) </ul> GalaxyHack 1.74 updated GalaxyHack
9276 4 2009-04-17 11:28:29 <a href="/images/Simutrans084.jpg"><img src="/images/thumbs/Simutrans084.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Simutrans is a transport and economic simulation game. <p> <em>Changelog:</em> <ul> <li>FIX: connect stops again to public player <li> FIX: marker had invalid position after loading a game => crash when adding new marker <li> FIX: again income messages even with very many convoys <li> ADD: &#; for direct character input (but no unicode yet) to help files "HTML" (happy face,  unhappy face) <li> ADD: capacity of a stop shown in tool tip <li> ADD: halt can have different storage capabilities for different good types (separate_halt_capacities=1 in simuconf.tab) <li> ADD: if pay_for_total_distance=1 in simuconf.tab, price is calculated for the distance you got nearer to destination <li> ADD: jump to line window from halt_details <li> FIX: mark deleted trees dirty when building roads <li> CHANGE: message window now obeys also Simutrans UI (array/rightclick for goto on map, leftclick on text to show again) <li> CHANGE: inactive tabs nor greyed out <li> ADD: goto line also in convoy info window <li> CHANGE: finally useful marker with a simutrans consistent gui <li> ADD: river are now created during map creation, new options in simuconf.tab <li> ADD: no vehicle/cash sounds during fast forward <li> ADD: powerline remover <li> FIX: lines always got id 1 => saving was not successful! <li> CHANGE: language specific divider for amount possible (like million for most) using LARGE_NUMBER_STRING and LARGE_NUMBER_VALUE <li> CHANGE: start at any month you like (parameter starting_month in simuconf.tab) <li> FIX: fences and slopes in most situations now without graphic errors (some are currently unavoidable) <li> ADD: new sort option for good list by category <li> FIX: way graphic for way in tunnel now matches speed and maintenance fixed <li> ADD: avoid overcrowded stops (experimental, avoid_overcrowding=1 in simucon.tab) </ul> Simutrans 102 updated Simutrans
9277 4 2009-04-17 13:47:29 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Monsterball appearing in non-Monsterball multiplayer games <li>Changed: '-multithreaded 1' now keeps effects being handled sequentially; use 'multithreaded 2' for full multithreading (may cause the program to briefly freeze from time to time) <li>Fixed: The Program occasionally crashed when rendering lightning while multithreading was enabled <li>Fixed: Dropping a weapon didn't not remove the weapon from the player ship (so you could drop an infinite number) <li>Changed: Max. Omega firing duration now is 5 seconds in singleplayer and coop games <li>Fixed: More shader quirks <li>Fixed: Program crashing when displaying certain custom animations from POG files <li>Changed: Ship will not shake under water when standing still</ul> D2X-XL 1.14.11 updated D2X-XL
9278 4 2009-04-18 08:22:29 <a href="/images/sacred-gold-screen.jpg"><img src="/images/thumbs/sacred-gold-screen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Graphical hack'n'slay role-playing game <p> <em>Changelog:</em> <ul> <li>Sacred Gold has been released. </ul> Sacred Gold 1.0 updated Sacred Gold