| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9259 | 4 | 2009-04-13 11:11:52 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>adds xterm 256 color HTML logging <li>fixes the double enter bug when running external programs inside tintin</ul> | TinTin++ 1.99.4 | updated | TinTin++ |
| 9260 | 4 | 2009-04-13 12:13:20 | <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Track stolen levels (new pack + info box) <li>Change restart button (enter by default) and show console (world_18) <li>After changing the game settings, the game must be restarted (info box) <li>Chinese language support <li>Chipmunk hash functions to improve performances <li>Make levels/replays db load faster <li>Filter on rooms lists <li>--server option to run the server only (without the gui) <li>After death, display the menu after a few seconds <li>bugfix: Pushing the "Backspace" key will crash/close Xmoto <li>bugfix: Segmentation fault on gfx quality change <li>bugfix: Load downloaded levels into the database after a levels download failure <li>bugfix: Xmoto crashes with unknown block in scripting. <li>bugfix: Segmentation fault in replays <li>bugfix: change reference room doesn't update the player name @xxx <li>bugfix: Replay Strawberry Time Glitch <li>bugfix: Replays Menu glitch. <li>bugfix: chat box can be opened many times at the same time <li>bugfix: proxy configuration bug </ul> | X-Moto 0.5.1 | updated | X-Moto |
| 9261 | 4 | 2009-04-13 19:16:14 | <a href="/images/scr5.png"><img src="/images/thumbs/scr5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> a free, single-player graphical 2D tile-based RPG <p> <em>Changelog:</em> <ul> <li>Fixed menu tooltip bugs <li>Smooth movement when going up/down a stairs, a hill... <li>Fixed bug in pirates minigame <li>Fixed a bug regarding random numbers <li>Added weapons to characters (dynamic weapon sprites) <li>You can now see portal areas on the map, so no more searching where to go next <li>You can now control almost everything (everything except the minigames) without your mouse, using your keyboard.</ul> | Annchienta svn903 | updated | Annchienta |
| 9262 | 4 | 2009-04-13 21:19:36 | <a href="/images/maryo02.jpg"><img src="/images/thumbs/maryo02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game similar to classic sidescroller games. <p> <em>Changelog:</em> <ul> <li>Better Moving Platforms and Static Enemy <li>Sprite updates <li>New GUI design and updated Menu <li>Bugfixes and Optimizations</ul> | Secret Maryo Chronicles 1.8 | updated | Secret Maryo Chronicles |
| 9263 | 4 | 2009-04-14 11:34:33 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Testing LuaJIT in Border Skirmish. <li>Subdivided sever cluster distribution based on expected sector CPU usage. <li>Border Skirmish, Hive Skirmish, and Escort missions are now available to groups. <li>Groups persist after completion of Border Skirmish, Hive Skirmish, and Escort missions.</ul> | Vendetta 1.8.67 | updated | Vendetta |
| 9264 | 4 | 2009-04-14 13:34:44 | <a href="/images/hedgewars-0.9.3-006.png"><img src="/images/thumbs/hedgewars-0.9.3-006.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Worms clone <p> <em>Changelog:</em> <ul> <li>Many new hats, maps, themes, updates on existing ones <li>Double possible land dimensions, allow up to 48 hedgehogs in game <li>Cave mode <li>Increase rendering speed and overall graphics performance <li>New game options <li>Game schemes <li>Reduced quality mode for better performance on old computers <li>Random teams generator <li>Many utilities</ul> | Hedgewars 0.9.10 | updated | Hedgewars |
| 9265 | 4 | 2009-04-14 16:29:17 | <a href="/images/SDL_Asteroids.jpg"><img src="/images/thumbs/SDL_Asteroids.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An open source implementation of the classic game "Asteroids" <p> <em>Changelog:</em> <ul> <li>fixes for the major memory leaks present in earlier releases <li>improved fullscreen support <li>better framerate configuration <li>several major bugfixes </ul> | SDL Asteroids 0.8.1 | updated | SDL Asteroids |
| 9266 | 4 | 2009-04-14 18:20:40 | <a href="/images/tribaltrouble2.png"><img src="/images/thumbs/tribaltrouble2.png" align="right" alt="" width="160" height="200"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Create your own Viking chieftain and sail on quests to foreign places <p> <em>Changelog:</em> <ul> <li>New website with a town per player. <li>New stable servers. <li>New Quest: Ngumba's revenge. <li>New shortcut: 'O' key inserts a beacon by the mouse pointer that shows up on other players screen.</ul> | Tribal Trouble 2 beta 0.8 | updated | Tribal Trouble 2 |
| 9267 | 4 | 2009-04-14 21:36:01 | <a href="/images/batty_junior_demo1.png"><img src="/images/thumbs/batty_junior_demo1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Breakout (bat and ball) style game <p> <em>Changelog:</em> <ul> <li>upgraded with 15 levels <li>updated graphics <li>more sounds <li>various other tweaks</ul> | Batty Junior Demo 2 | updated | Batty Junior |
| 9268 | 4 | 2009-04-15 08:40:58 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a><a href="#" title="4.01"><img src="http://happypenguin.org/images/star.gif" alt="4.01" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li> Added support for the following GPUs: Quadro FX 3800, Quadro FX 3700M, Quadro FX 1800, Quadro FX 580, Quadro FX 380, Quadro NVS 295, GeForce GT 120, GeForce G100 <li>Fixed a problem that could cause Xid errors and display corruption in certain cases when OpenGL is used to render to redirected windows, for example when Java2D is used with the -Dsun.java2d.opengl=true option. <li>Updated glGetStringi(GL_EXTENSIONS, i) to no longer return NULL in OpenGL 3.0 preview contexts. <li>Fixed OpenGL crashes while running KDE4's Plasma. <li>Fixed OpenGL crashes when using a large number of texture objects. <li>Fixed the timestamp reporting in the GL_NV_present_video extension on SDI II with Quadro FX 4800 and 5800. <li>Improved power management support on some systems, such as Hewlett-Packard xw4600 workstations. <li>Fixed a problem that caused the screen to flicker momentarily when OpenGL applications exit unexpectedly on GeForce 6 and 7 series GPUs. <li>Fixed an X server crash when an X client attempts to draw trapezoids and RenderAccel is disabled. <li>Improved recovery from certain types of errors. <li>Fixed a bug that caused Autodesk Maya to freeze when overlays are enabled. <li>Fixed an interaction problem between OpenGL and memory tracking libraries such as MicroQuill SmartHeap. <li>Added support for RG renderbuffers in OpenGL 3.0. <li>Added support for OpenGL 3.0 floating-point depth buffers. <li>Fixed a problem that caused Valgrind to crash when tracing a program that uses OpenGL. <li>Updated VDPAU to support VC-1/WMV acceleration on all GPUs supported by VDPAU; see the README for details. <li>Fixed VDPAU corruption on some H.264 clips. <li>Updated VDPAU documentation in the README and in vdpau.h, in particular regarding how to use the deinterlacing algorithms in the VdpVideoMixer object. Explicitly documented "half rate" deinterlacing, which should allow the advanced algorithms to run on more low-end systems. <li>Implemented a "skip chroma deinterlace" option in VDPAU, which should allow the advanced deinterlacing algorithms to run on more low-end systems. See vdpau.h. <li>Fixed VDPAU VC-1 decoding on 64-bit platforms. <li>Updated the VDPAU wrapper library to print dlerror() messages when driver loading problems occur. <li>Improved VDPAU's handling of some corrupt H.264 streams, and some corrupt/invalid MPEG streams on some GPUs. <li>Fixed VDPAU to correctly handle WMV "range reduction" on some GPUs. A minor backwards-compatible API change was made for this; see vdpau.h's documentation for structure field VdpPictureInfoVC1.rangered. <li>Fixed a problem that caused surfaces to be marked as visible too early when the blit presentation queue is in use. <li>Fixed VDPAU to prevent some cases of "display preemption" in the face of missing H.264 reference frames on some GPUs. </ul> | NVIDIA Linux Display Driver 180.44 | updated | NVIDIA Linux Display Driver |