| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9249 | 4 | 2009-04-09 07:58:06 | <a href="/images/hexalate.png"><img src="/images/thumbs/hexalate.png" align="right" alt="" width="176" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A colour matching game <p>The goal of Hexalate is to rotate and position seven circles so that each touching line matches in colour. You rotate circles by right clicking, and you move circles by dragging them. The game stores the positions and rotations of the circles across runs. | Hexalate 1.0 | new | Hexalate |
| 9250 | 4 | 2009-04-09 14:35:42 | <a href="/images/space_mambow.png"><img src="/images/thumbs/space_mambow.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> The MSX home computer system emulator that aims for perfection <p> <em>Changelog:</em> <ul> <li>includes the long awaited save states feature <li>fully automatic host to MSX keyboard mapping <li>an improved dir-as-disk feature with full transparency added a technology preview of new On-Screen-Display <li>even better performance and several other enhancements and bug fixes on many places</ul> | openMSX 0.7.0 | updated | openMSX |
| 9251 | 4 | 2009-04-10 09:42:44 | <a href="/images/glgoshot9.jpg"><img src="/images/thumbs/glgoshot9.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 3D board, client for IGS and interface for GNU Go <p> <em>Changelog:</em> <ul> <li>Implemented tabbed mode for IGS interface. <li>Added room selection dropdown box to the toolbar in tabbed mode. <li>Display MOTD in HTML news tab. <li>Removed the "Close" buttons from various windows. <li>Removed the "Font" buttons from various windows and moved all of them into a new tab in the Preferences dialogue. <li>Added "Synchronize" button to the edit board, opened from observed games. <li>Rewrote the update check and made a new dialogue. <li>Translations (except English) can now be downloaded and installed. <li>Fixed a bug in the players table when players outside of the selected rank range would still be displayed. <li>Added option (see IGS preferences) to reuse the player rank range for games, too. <li>Territory estimator now works on Linux with Wine. See manual for instructions how to enable this. <li>Bugfix: Bozo check was missing for incoming nmatch requests. <li>Added "Swap variations" and "Make main branch" to SGF editor. <li>Selecting "Observe" in the player popup menu will now also observe the currently observed game, though it will look for a played game first (as before). <li>Added a single instance check to reuse an already running glGo when dragging SGF files over the glGo desktop icon (tested with Windows and Gnome/Nautilus). <li>Added "Lock position" to View menu of the board window. <li>Added "F7" keyboard shortcut to focus the IGS terminal input line. <li>More reliable login check. <li>Bugfix: Freehand painting in the SGF editor on the 2D board only worked when cursor was enabled. <li>No statusbar text when loading temp SGF files (scorer, GNU Go etc.) <li>The "Save" menu/button in ongoing own games now sends the "save" command to IGS instead saving a SGF file. <li>Print "Disconnect from IGS" message to Shouts display. <li>Turn off sound in observed games when starting an own. <li>Added a third sound engine: Using system default sound provided by wxWidgets. <li>Updated wxWidgets to 2.6.2 <li>When sorting games by rank, do a secondary sort on white name to avoid randomizing the list. <li>When closing a GNU Go window, wait until GNU Go terminated itself. <li>Support for new undo system. <li>Added bozo check for comments in review games. </ul> | glGo 1.4 | updated | glGo |
| 9252 | 4 | 2009-04-10 11:07:13 | <a href="/images/lordsawar013.png"><img src="/images/thumbs/lordsawar013.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A clone of Warlords 2 <p> <em>Changelog:</em> <ul> <li>added bigger explosions for city battles <li>improved the dragged stack graphics <li>added better signposts, roads, and bridges <li>added new road-ending graphics <li>added new city loot action</ul> | LordsAWar 0.1.5 | updated | LordsAWar |
| 9253 | 4 | 2009-04-10 12:35:23 | <a href="/images/wimpyscrn2.png"><img src="/images/thumbs/wimpyscrn2.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>arcade<br> <em>Description:</em> Remake of a classic burger dropping game. <p>This is a remake of an old 8-bit game from the 1980's. Mr Wimpy itself, was based on Burger Time, a popular arcade platformer, where the player had to cause the sections of burgers to drop platforms, ultimately to build four finished burgers on each level. To hinder the player, some of the ingredients had turned 'rogue' and chased the player with a lethal touch. However, the player was armed with a limited supply of pepper which temporarily froze the enemies. | Mr Wimpy Remake 1.2 | new | Mr Wimpy Remake |
| 9254 | 4 | 2009-04-11 08:21:21 | <a href="/images/s5.jpg"><img src="/images/thumbs/s5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Text-based baseball management simulation <p> <em>Changelog:</em> <ul> <li>Fixed a problem with the draft order screen which caused traded draft picks to disappear after viewing the screen on a certain day <li>Full setup file now includes the latest historical database including the completed 2008 MLB season.</ul> | Out of the Park Baseball 9.2.13 | updated | Out of the Park Baseball |
| 9255 | 4 | 2009-04-12 17:29:37 | <a href="/images/naev4.png"><img src="/images/thumbs/naev4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> 2d action/rpg space game <p> <em>Changelog:</em> <ul> <li>Nebulae generation speed up by a factor of 3. <li>Lua console implemented. <li>You can now bribe planets. <li>Debris implemented. <li>News is implemented. <li>New graphics. <li>New missions. <li>New songs. <li>New systems. <li>Fixed planet lighting. <li>Remodelled the entire ship spawning system. <li>Incorporated map into the mission computer and mission information window. <li>Changed how map markers work. <li>AI improvements. <li>You can now make the game window scale itself with "scalefactor = 2." in your conf file. <li>Lua documentation actually works and is used now. <li>Made Lua API more segfault safe. <li>More Lua API. <li>Fixed the outstanding crash at takeoff bug. <li>Misc bug fixes. </ul> | NAEV 0.3.8 | updated | NAEV |
| 9256 | 4 | 2009-04-12 21:48:26 | <a href="/images/asymptopia_crossword_builder.gif"><img src="/images/thumbs/asymptopia_crossword_builder.gif" align="right" alt="" width="200" height="142"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Math and Text Crossword Builder <p> <em>Changelog:</em> <ul> <li>Images no longer used, tiles created dynamically <li>Language translations now include: Chinese, English, Greek, Estonian, Portuguese-Brazillian, Italian, German, Kiswahili, Spanish, French, Russian <li>Any unicode can be used <li>Tile design improved for readability and appearance</ul> | Asymptopia Crossword Builder 3.0 | updated | Asymptopia Crossword Builder |
| 9257 | 4 | 2009-04-13 09:00:11 | <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p> <em>Changelog:</em> <ul> <li>Fixed a whole bunch of bugs. <li>You can now access your Quine while in Combat Mode and while walking around on a ship in space, but you won't be able to save the game. <li>When you save an ejected pilot and take him/her to a base, you'll now also receive a random amount of credits (beyond having your standing with the pilot's faction increased). <li>The Drayman can now carry 1350 units of cargo (2025 with cargo expansion). It can no longer use an afterburner, though. <li>The various ships now carry different amounts of jump fuel. <li>Added one new system and base. <li>You can now walk around on your own ship, both while flying in space and landed at a base.</ul> | Privateer: Ascii Sector 0.5 | updated | Privateer: Ascii Sector |
| 9258 | 4 | 2009-04-13 10:06:07 | <a href="/images/prey1.jpg"><img src="/images/thumbs/prey1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Prey is a first-person shooter video game featuring portals <p> <em>Changelog:</em> <ul> <li>Fixed to allow up to 8 mouse buttons (not counting mousewheel). <li>Fixed installer crash on startup in Polish locale. <li>Fixed installer to import your CD key from existing install (such as one you got through Steam). <li>More localization improvements in the installer. </ul> | Prey 20090219 | updated | Prey |