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newsid userid timestamp news headline newstype gameid
9229 4 2009-04-05 17:48:49 <a href="/images/Conquest-ScreenShot-01.jpg"><img src="/images/thumbs/Conquest-ScreenShot-01.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Simultaneous turn-based online multiplayer strategy game <p> <em>Changelog:</em> <ul> <li>Added spectate button to join server panel. <li>Added public spectator chat setting to server. <li>Spectators can now talk to players before the game starts. <li>Battle events are now also sent to allies with shared radar. <li>Screen shots are now saved as JPG (Q80) by default, to save as PNG press ALT+PrtSc. <li>Administrator execution level is now requested on Vista. <li>Fixed line wrapping bug. <li>Fixed operation stack movement. <li>Fixed bomber crash not being logged in statistics. <li>Fixed operations being given to players before the start of the game.</ul> Conquest: Divide and Conquer 0.13.1 updated Conquest: Divide and Conquer
9230 4 2009-04-05 18:16:35 <a href="/images/glest3.jpg"><img src="/images/thumbs/glest3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a><a href="#" title="4.48"><img src="http://happypenguin.org/images/star.gif" alt="4.48" border="0"></a></font> <p> <em>Description:</em> A free 3d real-time customizable strategy game. <p> <em>Changelog:</em> <ul> <li>two networking bugfixes</ul> Glest 3.2.2 updated Glest
9231 4 2009-04-05 21:17:49 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: It could happen that instead of proximity mines, smoke grenades were used in singleplayer <li>Fixed: The guidebot could be accessed in Descent 1 missions <li>Fixed: D2X-XL closed doors that were supposed to stay (partially) open <li>Fixed: Textures on faces with overlay textures weren't rendered properly on rare occasions <li>Fixed: Game frequently crashing when rendering lightnings while multithreading is enabled <li>Changed: Player ships will now show short wing tips if the player has no quad lasers, standard lasers if the player has no superlasers, superlasers otherwise <li>Changed: Removed the April fool code <li>Fixed: Robots weren't properly lit by static light sources <li>Fixed: Custom robot data from mods wasn't properly unloaded when playing an unmodded mission after a modded one</ul> D2X-XL 1.14.3 updated D2X-XL
9232 4 2009-04-05 22:13:58 <a href="/images/Ardentryst_screenshot.jpg"><img src="/images/thumbs/Ardentryst_screenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Ardentryst is an action/RPG sidescoller <p>Ardentryst is an action/RPG sidescoller, focused not just on fighting, but on story, and character development. Strategy as well as reflexes will be needed to overcome the game. The game is set in another world. It is somewhat a cross between Donkey Kong Country, Mario, Castlevania and Kingdom Hearts. Ardentryst is focused on a fantasy world. The player is guided through a storyline which he or her must act in and play a major role in keeping peace and order in Ardentryst. It features two playable characters and a variety of weapons, items, armour, monsters, and beautiful level scenery and graphics. As well as being free, to download and to play indefinitely, the game is open source which means anyone can view, edit, play around with and learn from the source code of the game. It is written purely in Python, with use of the pygame module (a wrapper around SDL.) Ardentryst 1.7 new Ardentryst
9233 4 2009-04-06 08:34:55 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Fixed bug in Training V mission, text error in Training IV. <li>Fixed bug where bots would occasionally fly into asteroids. <li>Trial expiration message is now displayed when trial expires. <li>Damaged ships now sell for less based on repair cost. <li>Mission list now says that it is receiving a mission list instead of saying there are no missions available. <li>Character names with similar letters can no longer be created. For example, using lower case L to look like an upper case I to spoof someone else's name no longer works.</ul> Vendetta 1.8.66 updated Vendetta
9234 4 2009-04-06 09:49:09 <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>a whole lot of improvements <li>bug fixes</ul> Atomic Tanks 3.5 updated Atomic Tanks
9235 4 2009-04-06 10:03:41 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Fixed crash due to gcc 4.x optimization bug. <li>Fixed island generator rivers and double-continent bug. <li>Fixed auto-explore not respecting borders. <li>Fixed stack teleporting exploit. <li>Fixed crash when doing irrigation-connect on a mine. <li>Fixed update bug for the city report total buy cost label. <li>Fixed memory leak in server scan code. <li>Fixed data type conversion bug affecting unit power factor. <li>Fixed many typos and style errors in translated messages. <li>Changed the save file name format to <savename>-T<turn>-Y<year>.sav. <li>Changed the selection rectangle drawing method to speed up map drawing. <li>Changed the city report concise rapture symbols back to * and X. <li>Changed mass unit selection to include units with order or units under AI control. <li>Changed the default metaserver for both client and server to the one at cazfi.net. <li>Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. <li>Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. <li>Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. <li>Improved automatic chatline scrolling. <li>Added option to disable mouse cursor changing. <li>Added option to draw traderoute lines with toggle shortcut Ctrl+t. <li>Added option to prefix client chat messages with the current time. <li>Added option to preferentially select cities over units with the selection rectangle. <li>Added option to show production buy cost in the city descriptions. <li>Added option to not clear unit orders when units are selected. <li>Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. <li>Added option to disable the automatic caravan arrival popup. <li>Added client shortcut b for buying production in selected cities. <li>Added a list view in the network page showing current players on a server. <li>Added client ability to center on an event tile by right-clicking on a row in the message window. <li>Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. <li>Added worklist manipulation operations to the city report menus. <li>Added multiplayer allies-only chat toggle button. <li>Added more information to map popup info window. <li>Added a toplevel menu item for the Governor menu in the city report. <li>Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. <li>Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations. </ul> Freeciv 2.1.9 updated Freeciv
9236 4 2009-04-07 08:27:01 <a href="/images/JMUD.png"><img src="/images/thumbs/JMUD.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> JamochaMUD is an open source MUD/Muck client written in Java. <p> <em>Changelog:</em> <ul> <li>This release fixes the issue of automatic log files being saved in the wrong location. <li>User definitions have been extended so that they can now contain multiple commands. <li>JamochaMUD will now identify itself to servers as being "JamochaMUD" instead of a generic video terminal. <li>Additional internationalization has been added, with a partial Canadian French translation added.</ul> JamochaMUD 3.9 updated JamochaMUD
9237 4 2009-04-07 09:00:25 <a href="/images/tubularix-04.png"><img src="/images/thumbs/tubularix-04.png" align="right" alt="" width="200" height="180"></a> <em>Category: </em>arcade<br> <em>Description:</em> A game similar to Tetris with a tubular perspective. <p>Tubularix is a game similar to Tetris with a tubular perspective. Game's rules an behaviour are very similar to the Tetris ones: different types of blocks fall down and you should move and rotate them to make full lines. It also supports two player gaming. It's written in C++ with Qt 4. Tubularix 0.1.3.2 new Tubularix
9238 4 2009-04-07 10:48:08 <a href="/images/blockattack-12.png"><img src="/images/thumbs/blockattack-12.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Another block fall game based on Tetris Attack <p> <em>Changelog:</em> <ul> <li>New graphics <li>Score and time recorded in Stage Clear <li>More statistics are now recorded <li>Fixed crash on close if no joypad was used <li>Gray garbage is now visible in network play and replays <li>Theme support <li>And more </ul> Block Attack - Raise of the Blocks 1.4.0 updated Block Attack - Raise of the Blocks