| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9209 | 4 | 2009-03-30 07:06:00 | <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>World data is now fully persistent across crashes and restarts. <li>Lots of bug fixes and performance improvements. </ul> | Worldforge::Cyphesis 0.5.19 | updated | Worldforge::Cyphesis |
| 9210 | 4 | 2009-03-30 08:47:46 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Fixes several bugs that were introduced with the addition of PCRE triggers.</ul> | TinTin++ 1.99.3 | updated | TinTin++ |
| 9211 | 4 | 2009-03-30 22:21:54 | <a href="/images/reddragon.jpg"><img src="/images/thumbs/reddragon.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Fast paced original action game <p> <em>Changelog:</em> <ul> <li>One new powerup: the fire shield. This is the strongest powerup the player can get with awesome defensive and offensive potential! <li>One new background and music, with a Halloween theme. <li>The RoboWitch boss spawns a bunch of bats when it's damaged. <li>The Bomber boss is less deadly now. <li>Miscellaneous bugfixes and tweaks.</ul> | Vacuum Magic 0.11 | updated | Vacuum Magic |
| 9212 | 4 | 2009-03-30 23:04:23 | <a href="/images/sdlmess-alexkidd.png"><img src="/images/thumbs/sdlmess-alexkidd.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A collection of game console emulators <p> <em>Changelog:</em> <ul> <li>all the stuff from SDLMAME 0.130 and MESS 0.130</ul> | SDLMESS 0.130 | updated | SDLMESS |
| 9213 | 4 | 2009-03-31 07:46:37 | <a href="/images/screen01.jpg"><img src="/images/thumbs/screen01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> 2D Tank arcade <p> <em>Changelog:</em> <ul> <li>fixed crashes on GNU/Linux x86_64 <li>fixed slowdown <li>now all the objects (particles, bonuses, etc.) are removed after finishing the level <li>more speed to tanks <li>MacOS X support</ul> | Diamond Fighters 0.9.4.7 | updated | Diamond Fighters |
| 9214 | 4 | 2009-03-31 08:16:35 | <a href="/images/main-image.jpg"><img src="/images/thumbs/main-image.jpg" align="right" alt="" width="200" height="58"></a> <em>Category: </em>kids<br> <em>Description:</em> A game that teaches you how to make 3d games <p>The Iamar project is an ambitious Educational effort that teaches students how to make 3d games. The courses are all recorded in "video format" and freely available from our website. The course is divided into 2 parts; the artistic section and the programming section. At the artistic section, we teach our students how to make 3d models using the free program blender. At the programming section, we then take our 3d models and learn to program a game out of it using the iamar browser. <p>The learning process takes place in a 3d game environment. The student would be inside a game that provides different missions. Each mission would then require the student to learn something about 3d game production. | iamar academy 1.0 | new | iamar academy |
| 9215 | 4 | 2009-03-31 20:03:03 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Vastly improved memory management</li> <li>Full modding support for Descent missions</li> <li>Massively simplified and improved UI</li> <li>Greater stability due to refactoring of a lot of code to C++</li> <li>Painless multiplayer</li> </ul> <p>Make sure to extract the subfolders "data", "models", "sounds2" and "textures" from the Windows distro archive to your D2X-XL installation folder! <p>Instead of the source rar, you can also download source code and makefiles from the projects SVN repository on Sourceforge.net (and avoid linebreak and hopefully file permission problems). | D2X-XL 1.14.0 | updated | D2X-XL |
| 9216 | 4 | 2009-03-31 21:16:31 | <a href="/images/desmume.png"><img src="/images/thumbs/desmume.png" align="right" alt="" width="103" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Nintendo DS emulator running homebrew demos and commercial games <p> <em>Changelog:</em> <ul> <li>fixed a number of emulation bugs <li>added the following features: Mic, rumble and PSG white noise</ul> | DeSmuME 0.9.1 | updated | DeSmuME |
| 9217 | 4 | 2009-03-31 22:14:35 | <a href="/images/lostlab-mainscreen.jpg"><img src="/images/thumbs/lostlab-mainscreen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>keyboard access to player made character templates <li>no message if monster does not see us when sneaking <li>fixed keyboard triggered program exit not resetting screen resolution <li>reduced save game size by skipping superfluous data <li>made trap graphics with opaque black to improve drawing on light floor tiles <li>small icons for circles+favourite spells <li>spell "earthen strength" renamed to "Power Strike" <li>spell "shocking grasp" - effect now visible in character screen <li>routing & water fixed (didn't stop the turn) <li>some cosmetics for archipel <li>infinite spell duration when over 20000 fixed <li>final tweaks for creature routing fixed <li>added remark in FAQ about unarmed combat <li>unified item description for inventory+pick_inventory <li>creature item pick up on water/grass fixed <li>homunculus no longer needs nexus,elemental summons no longer destroy nexus <li>switched places of "prot:poison" and "summon satyr" <li>unified item description for player inventory and merchant items in merchant screen <li>skills renamed: weaponsmith->crafting, corpulent->sturdy <li>broken items can no longer be equipped <li>creature+chars invisible in water fixed <li>slowed speed of mouse triggered char rotation in figure selection screen <li>sanctum+nexus now have only 3 charges regardless of player number <li>"enchant creature" spells no longer stay infinitely <li>angel needs sanctum now</ul> | Lost Labyrinth 3.5.2 | updated | Lost Labyrinth |
| 9218 | 4 | 2009-04-01 18:24:22 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Friendly-Fire restrictions removed from all of gray space. <li>More server-side Border Skirmish performance enhancements. <li>Server-side performance enhancements are now used everywhere. <li>Border Skirmish now features live countdown timer in mission description. <li>Fixed HUD component size issues. <li>Improved client-side collision detection in highly active areas such as Border Skirmish. <li>Fixed bug that caused ship radar blips to turn blue when binding a joystick button to a command when the joystick button already had a command bound to it. Also fixed other possible crashing bugs with joystick menu. <li>HUD is centered in the middle 4:3 aspect region on the screen by default when starting the game in 1920 widescreen. This option can be turned on and off in the Interface HUD options menu.</ul> | Vendetta 1.8.65 | updated | Vendetta |