| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9189 | 4 | 2009-03-22 21:54:53 | <a href="/images/snoopy_wc_ss.png"><img src="/images/thumbs/snoopy_wc_ss.png" align="right" alt="" width="200" height="131"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Snoopy is a Warcraft III Hosting Utility. <p> <em>Changelog:</em> <ul> <li>Changed how it checks if key programs exist. <li>Now, if no network device is specified when snoopy is ran, it will list all possible devices to sniff on. <li>Changed the timeout of reading packets from 1 second to 100 milliseconds and the size of the buffer for each sniffed packet from 2048 to 1024. <li>Fixed segmentation fault caused by g_slice_new(). <li>Now, when you ping it will place "pinging . . ." at the very start into the clipboard until all pings are done. <li>Fixed a problem with getdota. <li>Fixed problems with random team numbers being added. <li>The banlist now adds the game name and teams in the ban string. <li>Snoopy now detects if a create game attempt has failed. Before if you failed it would think you were in the game lobby still. <li>Added the ability to display the $PATH that snoopy sees so the user can manage accordingly. <li>fixed the problem with it not finding programs on $PATH </ul> | Snoopy-wc 2.9.99.3b | updated | Snoopy-wc |
| 9190 | 4 | 2009-03-23 07:10:15 | <a href="/images/wesnoth-1.6-4.jpg"><img src="/images/thumbs/wesnoth-1.6-4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="http://happypenguin.org/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>There is a new mainline campaign, The Legend of Wesmere, with new gameplay features. <li>Almost all mainline campaigns now use a different method of carrying over gold from scenario to scenario. <li>Many mainline campaigns have improved storyline prose and new cutscenes or epilogues. <li>The multiplayer server can now be logged onto using the username and password of a Wesnoth forum account. However, registration is not required and one can continue to use an unregistered username. <li>The multiplayer lobby has been improved to allow easier management of the friends and ignores list by double-clicking on the player list. <li>Changes to default era unit balancing. <li>The game graphics have been improved with a whole new range of unit portraits. <li>There is a new basic terrain type, coastal reef, which gives most land-based units slightly higher defense than in regular shallow water. <li>Forests get more variety with graphics for spring/summer, fall and winter deciduous forest terrains. <li>There are new village graphics for human cities and primitive tribal areas. <li>New game translations include Arabic, Croatian, Friulian, Latvian, Macedonian and Marathi. <li><a href="http://www.wesnoth.org/start/1.6/">Detailed list of changes</a> </ul> | Battle for Wesnoth 1.6 | updated | Battle for Wesnoth |
| 9191 | 4 | 2009-03-23 23:02:27 | <a href="/images/887.png"><img src="/images/thumbs/887.png" align="right" alt="" width="183" height="200"></a> <em>Category: </em>simulation<br> <em>Description:</em> Create and optimize a distribution network of gondolas <p>Gondola is the ultimate shipping, shape sorting, barge unloading game of all time. Get the right shapes to the right places to score. But be warned: there are only a limited number of islands to build on and longer cables are expensive! Sort wisely to minimize loss. | Gondola 1.1 | new | Gondola |
| 9192 | 4 | 2009-03-24 06:41:22 | <a href="/images/mareinternum_screenshot.jpg"><img src="/images/thumbs/mareinternum_screenshot.jpg" align="right" alt="" width="200" height="110"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> turn-based, multiplayer strategy game in the old days of rome <p> <em>Changelog:</em> <ul> <li>Major bugfixes </ul> | Mare Internum 1.6.5 | updated | Mare Internum |
| 9193 | 4 | 2009-03-24 07:53:45 | <a href="/images/screenshot-2.5.0-01.jpg"><img src="/images/thumbs/screenshot-2.5.0-01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Multiplayer Strategy: Take the reign of a budding empire for control of Europe. <p> <em>Changelog:</em> <ul> <li>added an avatar generator <li>improved the chat censor <li>updated game creation to disallow clan players to join (if selected) <li>limited game creation to improve games overall </ul> | Aevum Obscurum 2.6.24 | updated | Aevum Obscurum |
| 9194 | 4 | 2009-03-24 13:38:56 | <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL <p> <em>Changelog:</em> <ul> <li>NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a few mappers. <li>NES: Added partially-broken support for mapper 163. <li>NES: Added support for mapper 241. <li>Fixed string constant-to-(char *) problems in drivers/cheat.cpp <li>Added setting to control the length of time the save state/movie screen is displayed after selecting a save state or movie. <li>The most recently-saved save state slot will now be coloured differently when selecting a save state slot. <li>Increased the brightness of non-empty save state slots. <li>Empty save state slots are now black instead of being partially transparent. <li>PC-FX: Fixed bugs in "Play Audio Track Index" and "Read Subchannel" MMC commands. <li>GBA: An error loading the custom colourmap file is now treated as fatal. <li>Win32: The German and Russian translation files are now included in the Win32 precompiled binary distribution ZIP file. <li>Updated the Russian translation. <li>Added configure script option "--enable-altivec/--disable-altivec (default: enabled)" for compiling on PowerPC architectures where AltiVec is not supported, or causes problems. <li>Input for the virtual device on virtual port N will be disabled when the buttons on the virtual device on virtual port N are being configured. <li>PCE: Added several missing input-related state variables to save states. <li>Fixed a bug when creating an SDL source surface. <li>PC-FX: Improved PSG LFO emulation again. <li>PCE: Improved PSG LFO emulation again. <li>PCE: Altered the Street Fighter 2 autodetection code to be data-agnostic. <li>Fixed a call to putenv(), to pass a static character array initialized to a string constant instead of a string constant directly. <li>Fixed a few argument descriptions that weren't properly gettextized. <li>Debugger: Fixed a bug in the trace log code. <li>SMS: Removed the old unused Z80 emulator code from when SMS Plus was assimilated.</ul> | Mednafen 0.8.A | updated | Mednafen |
| 9195 | 4 | 2009-03-24 15:02:47 | <a href="/images/SDL_Asteroids.jpg"><img src="/images/thumbs/SDL_Asteroids.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> An open source implementation of the classic game "Asteroids" <p>SDL Asteroids is a highly enhanced, SDL-based, Open Source implementation of the classic game of Asteroids. It is currently still in the process of development, but is already very playable. Just like the original, you fly around in a ship and shoot at asteroids that break up into smaller pieces. However, unlike in the original, there are such obstacles as planets that have gravitational pull, and turrets that shoot at players. It is still in the process of development, and suffers from several major bugs, but is already very playable. | SDL Asteroids 0.7.2 | new | SDL Asteroids |
| 9196 | 4 | 2009-03-24 18:23:19 | <a href="/images/pokerth04_screen.jpg"><img src="/images/thumbs/pokerth04_screen.jpg" align="right" alt="" width="200" height="140"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> PokerTH is a Texas Holdem Poker Engine <p> <em>Changelog:</em> <ul> <li>enhanced server performance <li>optional external avatar system to improve scalability <li>sorting of columns in the gamelist of the lobby is saved <li>Improved highlighting of the cards on split pot <li>Correctly pick low straight flush (with A) <li>doubleclicking "join game" in the lobby no longer causes an error</ul> | PokerTH 0.6.4 | updated | PokerTH |
| 9197 | 4 | 2009-03-25 20:14:45 | <a href="/images/bastet-screenshot.png"><img src="/images/thumbs/bastet-screenshot.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> bastard tetris (sends in the worst block possible) <p> <em>Changelog:</em> <ul> <li>Major code rewrite. <li>The algorithm has been split into two: an easier one (with block preview) and a harder one (without it). <li>The algorithms are not fooled as easily as in the previous versions. <li>Support for user-specific and system-wide high scores files.</ul> | bastet 0.43 | updated | bastet |
| 9198 | 4 | 2009-03-26 19:09:14 | <a href="/images/3e3fe2ad52bd9dabfee1471770574.png"><img src="/images/thumbs/3e3fe2ad52bd9dabfee1471770574.png" align="right" alt="" width="200" height="61"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Turn per turn board game <p> <em>Changelog:</em> <ul> <li>now supports network play <li>3 new translations: Italian, Catalan and Spanish </ul> | pyHalebarde 0.2 | updated | pyHalebarde |