| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 9169 | 4 | 2009-03-15 18:50:03 | <a href="/images/JMUD.png"><img src="/images/thumbs/JMUD.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> JamochaMUD is an open source MUD/Muck client written in Java. <p> <em>Changelog:</em> <ul> <li>fixes a problem with some classes being able to send null data to a server (causing JamochaMUD to disconnect) <li>fixes the FM Location plug-in <li>some additional code clean-up </ul> | JamochaMUD 3.8 | updated | JamochaMUD |
| 9170 | 4 | 2009-03-15 20:15:58 | <a href="/images/blokish.png"><img src="/images/thumbs/blokish.png" align="right" alt="" width="200" height="119"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Clone of the strategy board game 'Blokus' <p> <em>Changelog:</em> <ul> <li>Clicking the window will restore focus and allow you to rotate pieces after restoring the window from a minimized state. <li>The program hogs the processor less while waiting for the player to move after an AI player. </ul> | Blokish 0.9.4 | updated | Blokish |
| 9171 | 4 | 2009-03-15 21:35:51 | <a href="/images/asj392ssj23jsjsol39.jpg"><img src="/images/thumbs/asj392ssj23jsjsol39.jpg" align="right" alt="" width="200" height="177"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Role Playing Engine <p> <em>Changelog:</em> <ul> <li>a basic dialogue manager <li>the Mages Guild <li>new Swing layout optimized for cross-compatibility</ul> | Jurpe 0.3.9 | updated | Jurpe |
| 9172 | 4 | 2009-03-16 19:44:15 | <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>bug fixes <li>24/32bits GAFs now store image data as raw data compressed with gzip <li>3DM format now use raw data compressed with gzip instead of jpeg images in compressed mode</ul> | TA3D 0.5.3 | updated | TA3D |
| 9173 | 4 | 2009-03-17 20:14:38 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Several crash bugs introduced in the previous release have been fixed.</ul> | TinTin++ 1.99.2 | updated | TinTin++ |
| 9174 | 4 | 2009-03-17 20:53:15 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New Ship: Corvus Greyhound, a Warthog Interceptor only available in Odia. <li>One new PCC mission: CtC Information for the Itani. <li>Friendly Fire has been enabled in all of Odia, Sedina, and Bractus. <li>Testing more performance enhancements in Border Skirmish sector. </ul> | Vendetta 1.8.62 | updated | Vendetta |
| 9175 | 4 | 2009-03-17 21:44:23 | <a href="/images/titan-attacks-screen-1.jpg"><img src="/images/thumbs/titan-attacks-screen-1.jpg" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Space Invaders, Puppygames Style! <p> <em>Changelog:</em> <ul> <li>No word on what's changed</ul> | Titan Attacks 1.9 | updated | Titan Attacks |
| 9176 | 4 | 2009-03-17 22:35:59 | <a href="/images/fop-alpha.png"><img src="/images/thumbs/fop-alpha.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> A 1-4 player dungeon crawler based on Dandy (predecessor to Gauntlet) <p>Fight or Perish is a Dandy-inspired dungeon crawling action game. It utilizes cellular automata to allow for literally hundreds or thousands of enemies on the map. | Fight or Perish 0.5 | new | Fight or Perish |
| 9177 | 4 | 2009-03-18 07:16:17 | <a href="/images/screen01.jpg"><img src="/images/thumbs/screen01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> 2D Tank arcade <p> <em>Changelog:</em> <ul> <li>fix some bugs and memory leaks <li>support Linux x86_64 and Windows</ul> | Diamond Fighters 0.9.4.5 | updated | Diamond Fighters |
| 9178 | 4 | 2009-03-18 07:49:51 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Keymapping utiltity <p> <em>Changelog:</em> <ul> <li>No word on what's changed</ul> | RejoysTick 0.8.1 | updated | RejoysTick |